karnyboy Posted February 21, 2012 Share Posted February 21, 2012 ...Where is this? HeroEngine’s powerful new Environmental Schemes allow developers complete control of their game environment. Dynamic weather including rain Environmental effects including lightning Atmospheric effects including clouds, stars, and moonlight Link to comment Share on other sites More sharing options...
Lingalol Posted February 21, 2012 Share Posted February 21, 2012 cut for more voice acting. Link to comment Share on other sites More sharing options...
ferroz Posted February 21, 2012 Share Posted February 21, 2012 ...Where is this? HeroEngine’s powerful new Environmental Schemes allow developers complete control of their game environment. Dynamic weather including rain Environmental effects including lightning Atmospheric effects including clouds, stars, and moonlightthey cut it for artistic effect. which sounds like a cop out to me. Link to comment Share on other sites More sharing options...
Dezzi Posted February 21, 2012 Share Posted February 21, 2012 (edited) Those details fell to the draconian art direction behind the game. The designers felt that the only way to convey how worlds should feel is by locking them in very specific color palettes and by making them static. If I started any art discussion by saying "it looks this way because it's the only way you can convey this message," I'd be laughed out of the gallery. Edited February 21, 2012 by Dezzi Link to comment Share on other sites More sharing options...
Azzras Posted February 21, 2012 Share Posted February 21, 2012 that was an artistic decision, not a limitation of the engine. I hope they 'flip the switch' to turn it on one day. Link to comment Share on other sites More sharing options...
karnyboy Posted February 21, 2012 Author Share Posted February 21, 2012 So these game developers are basically developing the game from a standard of 10+ years ago. They are on the right track, but some of these things should of been in since release. I played Asheron's Call and we had rain and snow for as long as I can remember. So why now in what the 5th generation of MMOG's be without certain "quality of life" aspects of an MMO? BOGGLES MY MIND!! Link to comment Share on other sites More sharing options...
Jenel Posted February 21, 2012 Share Posted February 21, 2012 that was an artistic decision, not a limitation of the engine. I hope they 'flip the switch' to turn it on one day. Give them time. If they wanted to put in all the stuff that we'd love to have in the game, we'd probably still be waiting for the game now. MMO's need to be given time to build up steam, then the improvements start rolling in. Once they're comfortable with how the game runs, then we'll probably start seeing additional features. There's a lot of stuff which needs to be resolved before they start bringing in extra's which could end up causing more headaches for players, even if you've got a system that can run all these fancy features with ease, if they introduce it too quickly then it becomes more of a hindrance than a benefit. Link to comment Share on other sites More sharing options...
Nytak Posted February 21, 2012 Share Posted February 21, 2012 that was an artistic decision, not a limitation of the engine. I hope they 'flip the switch' to turn it on one day. The question is really whether or not that feature exists in the version of the Hero engine that BioWare purchased, and then modified. The version of Hero Engine that BW purchased to develop on is a good 4 years old. Just because the hero engine is boasting new features from their more recent versions, doesn't mean that we will ever see it in SWTOR. Link to comment Share on other sites More sharing options...
Blotter Posted February 21, 2012 Share Posted February 21, 2012 Link re: claim that it was an artistic decision please. It may also have something to do with wanting to make sure servers are running smooth, graphics issues are taken care of etc. prior to implementing it. I can just imagine the QQ-post tsunami over "every time it starts raining my compueter blows up!!!!!" or other such things. IT BEARS REPEATING: IT HAS ONLY BEEN 2 MONTHS. Link to comment Share on other sites More sharing options...
GodofThisWorld Posted February 21, 2012 Share Posted February 21, 2012 Some of those things are in the game, but, of course, they're static. The lightning in the clouds effect is pretty cool looking. If you're ever on Dromund Kaas, look up and you'll see it. Link to comment Share on other sites More sharing options...
RabidPopcorn Posted February 21, 2012 Share Posted February 21, 2012 Stolid, stale environment (matter of perspective but...) think this was the thread: http://www.swtor.com/community/showthread.php?t=292803 Link to comment Share on other sites More sharing options...
MaverickXIV Posted February 21, 2012 Share Posted February 21, 2012 There's no weather effects in this game? I guess I never noticed. Link to comment Share on other sites More sharing options...
Genkin Posted February 21, 2012 Share Posted February 21, 2012 The version of Hero Engine that BW purchased to develop on is a good 4 years old. Wow that fact would go along with the one that BW has been developing TOR for about 4 years. What a shock! Link to comment Share on other sites More sharing options...
HavenAE Posted February 21, 2012 Share Posted February 21, 2012 (edited) ...Where is this? HeroEngine’s powerful new Environmental Schemes allow developers complete control of their game environment. Dynamic weather including rain Environmental effects including lightning Atmospheric effects including clouds, stars, and moonlight Unfortunately... Bioware spent entirely too much time and resources on the story and forgot or didn't have the time to make the game aspect. Which is really too bad, because far all of the stories I've played are pretty lack luster. Bountry Hunter's Story is meh. Inquisitor started out good but flopped, and so far the Sith Warrior is starting to go the same way. Essentially Bioware wrote a book when they should have been making a movie. Unfortunately in this genre the movies are always better than the books. In hind sight adding the "4th pillar" was a terrible game design move. Edited February 21, 2012 by HavenAE Link to comment Share on other sites More sharing options...
Meldwyn Posted February 21, 2012 Share Posted February 21, 2012 Wow that fact would go along with the one that BW has been developing TOR for about 4 years. What a shock! So, basically, this game is cutting edge... for 2008! Is that what you are saying? Link to comment Share on other sites More sharing options...
Genkin Posted February 21, 2012 Share Posted February 21, 2012 So, basically, this game is cutting edge... for 2008! Is that what you are saying? Um, no. I'm saying is that some are expecting 2012 tech. When it would have been impossible to make a game starting in 2008 with 2012 tech unless they happened to have a time machine handy. Link to comment Share on other sites More sharing options...
Nytak Posted February 21, 2012 Share Posted February 21, 2012 Wow that fact would go along with the one that BW has been developing TOR for about 4 years. What a shock! Yeah, I know it isn't groundbreaking news, but seems like it still needs to be pointed out because quite a few people out there are apparently still under the impression that BioWare can just download a new version of the Hero Engine and viola!! Link to comment Share on other sites More sharing options...
RabidPopcorn Posted February 21, 2012 Share Posted February 21, 2012 (edited) FF13 had 'better' looking cutscenes. Edited February 21, 2012 by RabidPopcorn Link to comment Share on other sites More sharing options...
Genkin Posted February 21, 2012 Share Posted February 21, 2012 FF13 had 'better' looking cutscenes.And it has the dubious title of the most hated Final Fantasy game. Just goes to show outstanding/realistic graphics does not automatically make the game better. Link to comment Share on other sites More sharing options...
RabidPopcorn Posted February 21, 2012 Share Posted February 21, 2012 And it has the dubious title of the most hated Final Fantasy game. Just goes to show outstanding/realistic graphics does not automatically make the game better. Indeed, but it doesn't prove that good graphics are antithetical to good game-play, does it? 'Good graphics' and 'good' game-play (matter of perspective again for both but...) are not mutually exclusive. How old is FF13 again? Link to comment Share on other sites More sharing options...
Muskaan Posted February 21, 2012 Share Posted February 21, 2012 While good graphics makes a game look awesome, ultimately good game play trumps good graphics. However, since TOR lacks good gameplay and is palpably a pathetic presentation on assisted movie-making albeit with very cliched and forgettable story-lines, good graphics might have been their savior. For a game that focuses on story, they do have some of the most forgettable story-lines I have read. Link to comment Share on other sites More sharing options...
Hamsterkill Posted February 21, 2012 Share Posted February 21, 2012 ...Where is this? HeroEngine’s powerful new Environmental Schemes allow developers complete control of their game environment. Dynamic weather including rain Environmental effects including lightning Atmospheric effects including clouds, stars, and moonlight These types of things that affect the lighting were cut because they would play havoc with the light direction for the cutscenes. Same reason that every Bioware game that includes cutscenes don't have a dynamic night and day, probably (KOTOR 1, Mass Effects, Dragon Ages). It's not impossible to do, (The Witcher manages to have these things) but it offers other problems with it. For instance, some cutscenes in The Witcher were only allowed to happen in certain time of day ranges. This would cause much player outrage if such a thing were done in an MMO. Link to comment Share on other sites More sharing options...
Zakua Posted February 21, 2012 Share Posted February 21, 2012 indeed, agreed and signed! Link to comment Share on other sites More sharing options...
Genkin Posted February 21, 2012 Share Posted February 21, 2012 Indeed, but it doesn't prove that good graphics are antithetical to good game-play, does it? 'Good graphics' and 'good' game-play (matter of perspective again for both but...) are not mutually exclusive. How old is FF13 again? I can argue different. Some of the most beloved games in history have by todays standards bad graphics. But yet even now are still fun to play. While good graphics has never made a bad game good. Link to comment Share on other sites More sharing options...
Sizzurps Posted February 21, 2012 Share Posted February 21, 2012 They need to flip the switch on better assets handling before the other. Design wise... the HEROengine is the Renault Dauphine of engines. http://www.time.com/time/specials/2007/article/0,28804,1658545_1657867_1657681,00.html Link to comment Share on other sites More sharing options...
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