oblongship Posted February 19, 2012 Share Posted February 19, 2012 Among the VERY long list...I find it funny how Republics turrets don't work in Illum but all the Empire ones do... This is getting old and fast... Link to comment Share on other sites More sharing options...
Dhag Posted February 19, 2012 Share Posted February 19, 2012 Among the VERY long list...I find it funny how Republics turrets don't work in Illum but all the Empire ones do... This is getting old and fast... Speak for your own server. A small group of 3 used them to great success against a Sith group of 7 or so (God those things look like they hurt). Link to comment Share on other sites More sharing options...
Jestunhi Posted February 19, 2012 Share Posted February 19, 2012 pubs are too busy sitting in their base pulling people into range of the NPC turrets to have time to go and break the imp turrets. Link to comment Share on other sites More sharing options...
Gosten Posted February 19, 2012 Share Posted February 19, 2012 You'll have to explain this one. Ilum turrets are only for decoration and scenery. The fighting happens in the center circle of the map. The rest of the huge area might as well not even be there. Link to comment Share on other sites More sharing options...
Jestunhi Posted February 19, 2012 Share Posted February 19, 2012 You'll have to explain this one. Ilum turrets are only for decoration and scenery. The fighting happens in the center circle of the map. The rest of the huge area might as well not even be there. Maybe on your server. Fighting happens all over 1/2 - 3/4 of the map on mine (i.e. both sides pushing and falling back). Link to comment Share on other sites More sharing options...
oblongship Posted February 19, 2012 Author Share Posted February 19, 2012 You'll have to explain this one. Ilum turrets are only for decoration and scenery. The fighting happens in the center circle of the map. The rest of the huge area might as well not even be there. I'm talking about the turrets you can hop on and use to help defend the base. Not the main one used to cap the base. Link to comment Share on other sites More sharing options...
MiaRB Posted February 19, 2012 Share Posted February 19, 2012 Maybe on your server. Fighting happens all over 1/2 - 3/4 of the map on mine (i.e. both sides pushing and falling back). yeah, same thing on my server. Link to comment Share on other sites More sharing options...
Apocalypse- Posted February 19, 2012 Share Posted February 19, 2012 The turrets get broken when they get used and interrupted at the right time. Imp turrets don't get used. Link to comment Share on other sites More sharing options...
oblongship Posted February 19, 2012 Author Share Posted February 19, 2012 Speak for your own server. A small group of 3 used them to great success against a Sith group of 7 or so (God those things look like they hurt). And when I say don't work I mean like you can't even use them on my server they aren't clickable like they are supposed to be. Link to comment Share on other sites More sharing options...
runinmad Posted February 19, 2012 Share Posted February 19, 2012 You'll have to explain this one. Ilum turrets are only for decoration and scenery. The fighting happens in the center circle of the map. The rest of the huge area might as well not even be there. I can't believe Imps would say anything Republic on 3 servers I am on are out numbered 3 or 4 to 1. Republic have no choice. Must be nice for imps to get there weekly quest done in an hour. How about just let a certain number of imps and republic in each area like 30 on 30. There is no kill trading that I have seen , Just nothing much you can do with a sea of imps. So your only choice is to retreat to turret and base. Pound salt if your sea of 70 imps can't push 30 republic off a turret then re-roll republic. Link to comment Share on other sites More sharing options...
Jestunhi Posted February 19, 2012 Share Posted February 19, 2012 I can't believe Imps would say anything Republic on 3 servers I am on are out numbered 3 or 4 to 1. Republic have no choice. Must be nice for imps to get there weekly quest done in an hour. How about just let a certain number of imps and republic in each area like 30 on 30. There is no kill trading that I have seen , Just nothing much you can do with a sea of imps. So your only choice is to retreat to turret and base. Pound salt if your sea of 70 imps can't push 30 republic off a turret then re-roll republic. The 100 player cap does need tweaking to either limit it to 50/50 or only to let there be a difference of x players between each faction. However with the second suggestion would require a re-design to allow people to enter the planet but for the pvp area's headcount to be separate. Link to comment Share on other sites More sharing options...
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