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Gunslinger/Sniper PvP Suggestion


RizaHawkeye

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Deflection is a mechanic in PvP that only really affects gunslinger/sniper and has little to no effect on any of the other classes in pvp. This being said, even after getting to 100% auto/110% special accuracy, I still get a lot of my abilities deflected as sharpshooting, and not just by tanks, but by marauders, dps assassins, and dps jugs as well. Not to mention sorcs if I'm not exactly at the 110% since they have an extra 5% defense chance.

 

It would be too hard to rework the mechanics of the game to fix this issue entirely, but the one main move that shouldn't be able to be deflected that drives me utterly mad the amount of times it does get deflected is Leg Shot. I can't even count how many times I have died when I shouldn't of just because my root got deflected. We are the squishiest class and having a root get deflected even once usually results in our death.

 

My suggestion is to make leg shot a tech ability, therefore bypassing defense chance. I think this would be a huge QoL improvement for the gunslinger/sniper class and wouldn't be game breaking balancing wise either.

 

My second suggestion is to do the same thing for at least trickshot, or have recoil control at least give a % armor penetration. Many "top end" (for lack of a better term) PvPers are dirty fighting/lethality just because of how useless sharpshooting is against tanks. It's night and day the damage you do against a tank vs non-tank as sharpshooting because of the deflect and shield mechanics. I feel one of these changes could really help bring SS up close to dirty fighting in pvp damage output as well as trickshot being the token sharpshooting ability, and having it constantly deflected or shielded is mildly depressing.

 

TLDR: Make leg shot and trickshot tech abilities to help deal with a few pvp shortcomings.

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I wholeheartedly agree. The mitigation system is currently heavily disbalanced at the expense of the gunslinger/sniper class, in particular the marksman/sharpshooter tree.

 

 

Making trickshot and legshot tech based would rectify alot. On the same note, I'd also like to ask to do the same for our defensive abilities. Currently, they only work on ranged damage (note: other gunslingers/snipers).

 

 

 

 

 

 

 

Or; change abilities of other classes to melee/ranged, bridging the gap between gunslingers and other classes and also improving the quality of life of tanks.

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Why not increase your Accuracy to compensate?

 

I have 102% normal and 112% special. A couple of wpn attacks turn into tech ones would make a solid difference between players thinking a GS is an easy kill and not.

 

Cause these days it seems being in cover attracts melee like bees to honey. Though due to this I have gotten a lot better at dealing with them.

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