gregthetasteful Posted February 18, 2012 Share Posted February 18, 2012 i really wish the jedi knight had more force based attacks, like throwing, and pulling people around Link to comment Share on other sites More sharing options...
ShepCommander Posted February 19, 2012 Share Posted February 19, 2012 What level are you? JKs get a force push around mid 20s. Link to comment Share on other sites More sharing options...
Brittaany_Banks Posted February 19, 2012 Share Posted February 19, 2012 What level are you? JKs get a force push around mid 20s. Jedi Guardians do. Sentinels no Link to comment Share on other sites More sharing options...
MimicUnleashed Posted February 19, 2012 Share Posted February 19, 2012 Jedi Guardians do. Sentinels no Which I've always seen as utter crap for the Sentinels. I rolled Guardian, but I don't think it's fair that they didn't get Force Push along with us. It's far too iconic to be shoved into 1 AC. Link to comment Share on other sites More sharing options...
Modru Posted February 19, 2012 Share Posted February 19, 2012 force pull was shoved to 1 AC too. tank spec shadows are teh only one with the force pull. granted powertech bh can spec for a pull (grapple not force). Link to comment Share on other sites More sharing options...
Jonlo Posted February 19, 2012 Share Posted February 19, 2012 force pull was shoved to 1 AC too. tank spec shadows are teh only one with the force pull. granted powertech bh can spec for a pull (grapple not force). Vanguard/PT just get grapple. It isn't talented. Look at it like this: The Force isn't just for lifting things or pushing things around, it's also used to enhance combat ability, which is where the Sentinel and Guardian have most of the focus. Link to comment Share on other sites More sharing options...
Duncker Posted February 19, 2012 Share Posted February 19, 2012 I agree there should be more force powers even if they are mostly fluff. Link to comment Share on other sites More sharing options...
rangerzonda Posted February 20, 2012 Share Posted February 20, 2012 i also think Sentinels should also get the move force pull. there should also be a move that allows the jedi to jump higher. Link to comment Share on other sites More sharing options...
McVade Posted February 20, 2012 Share Posted February 20, 2012 (edited) Sentinels do feel like Fury Warriors with glow-in-the-dark swords, not Jedi. I agree with this completely. Let us use the force a bit. Edited February 20, 2012 by McVade Link to comment Share on other sites More sharing options...
Lockyda Posted February 20, 2012 Share Posted February 20, 2012 lol try focus spec... thats all you do is throw around the force Link to comment Share on other sites More sharing options...
Metaspark Posted February 20, 2012 Share Posted February 20, 2012 while I don't agree with us getting a lot of force abilities (force = magic, magic = consular) I do agree with something basic, like a push or pull. the whole "since sentinels have a weapon in both hands there isn't a free one to use such an ability" idea is total ******** Link to comment Share on other sites More sharing options...
Y-Yorle Posted February 20, 2012 Share Posted February 20, 2012 (edited) In beta the Force Push was a knight ability (so both Guardian and Sentinel had it). I am not entirely sure why the moved it to Guardian/Juggernaut only, because it makes the Sentinel/Marauder the only class to have no ability that actually moves people around (pull/push/knockback). What I also find weird, is that the Force Pull has been removed from the Knight (not sure if guardian only) in beta because it supposedly made them 'unkitable'. It would be nice if the pull was a tier 5 Defense ability for the guardian or so, even if it replace the Hilt Strike there. Certainly as a Guardian in tanking spec I don't do a godly amount of dmg that would justify removing the pull. Especially if you consider that a tanking Powertech/Vanguard have quite the higher dmg output, have range in their favor (mostly 10m) AND when specced for it have both a pull and charge. You'd think the tanking class that is more 0m-4m combat based of the two would be the preferred class to give both a charge and pull to design wise. I don't think the double Force Leap with Force Push makes up for this. Also, Shadow/Assasin tanks also have both a pull and (AoE) knockback and in my experience have slightely better dmg output as well. As a Defense Guardian it's quite funny that the hilt of my saber is deadlier then the actual blade. And only on non-player character to boot! xD I think I wouldn't mind the lower dmg on my Guardian if say Enure didn't remove dmg taken from the base HP after the duration, but rather acted as a true temporary buffer. I'll try to explain below: (Enure timer done + less dmg done then the HP from the Enure buff) = revert to base HP before using Enure (Enure timer not done + dmg exceeds HP granted by Enure buff) = Enure 'wears off' and we go on from the HP we have from there.) This way it wouldn't be considered an actual heal, but more like say a Sage/Sorc's shield but with shorter duration (and longer CD) that temporary prevents dmg. Right now Enure is only really effective if you have a pocket healer. Of course this makes the Guardian a walking wall, but since the dmg in tanking spec is so low and that we need to be in melee range for most abilities I think it would justify it. It would prob also help the extreme squishiness of Focus/Vigilance specced Guardians. p.s. Sorry for going off-track, err topic there sliding from Sentinel to Guardian. In the end I think they should at least give Sentinel/Marauder the Force Push back. Edited February 20, 2012 by Y-Yorle Link to comment Share on other sites More sharing options...
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