Iserath Posted February 18, 2012 Share Posted February 18, 2012 (edited) I wish there could be something done to make arsenal more mobile AT LEAST... what if we had a cylinder that made tracer insta cast... or uninterruptable or something!!! Or possibly make Unload have a 20-30% proc to insta cast tracer missiles? or have a 5/10/15% on damage chance at an insta cast tracer. ANYTHING to help stop the chain interupt/stun/death... Right now if we go to cast an ability, one our WHOLE tree revolves around too, we are interrupted RIGHT away limiting the abilities we can use and certainly not the one ability the whole tree is built to revolve around. After the interrupt wears off I will begin to recast only to be hit right away with a stun. I will "trinket" the stun, if you will, and you guessed it! BOOM interrupted and not able to cast again for at least 4 seconds.l.. now that my "trinket" has been used im wide open for an 8 second stun while my opponent can heal/dance/go to the restroom or do whatever before he returns to pulverize me into the ground. I also wanted to add that mercs don't get an interrupt of our own. UNLESS you count the talented knock back on rocket punch that only stops what they are doing but they are free to cast again right away. Powertechs do however get quell lasting 4 seconds on an 8 sec or 6 sec talented cd... But thats besides the point.. I really just wanted to get at our level 50 ability: mercenary level 50 ability: Instantly cast ONE ability... affect lasts 15 seconds before it fades or will fade after an ability is casted..........one.... Powertech level 50 ability: Fifteen seconds of 25% CRIT....on everything.. not one attack.. on all of them... Can this please be looked at....please.... I have two bounty hunters now because I was forced to try Powertech after all that work. I played from pre release so there really wasn't a lot of information for me to make my choice. Even letting founders switch to the other AC ONLY ONCE would be nice too.. we had barley any idea what we were getting into at the time! Thanks for your time guys... and Bio!!! Edited February 18, 2012 by Iserath Link to comment Share on other sites More sharing options...
anticept Posted February 18, 2012 Share Posted February 18, 2012 Surely you´re talking out of your *** go pyro if you want mobility. And if tracer would be made insta it should have 50% damage reduced and nerf the armor gain you get from it. If you want godmode go play doom. Link to comment Share on other sites More sharing options...
Ingvar Posted February 18, 2012 Share Posted February 18, 2012 Pyro is better anyways. Link to comment Share on other sites More sharing options...
Jestunhi Posted February 18, 2012 Share Posted February 18, 2012 Don't spec into the turret skill tree if you want to be a man running around shooting instead. Link to comment Share on other sites More sharing options...
Iserath Posted February 18, 2012 Author Share Posted February 18, 2012 (edited) I dont want to play a dot class. I want to play a class that has burst... or make it the only ability that cant be interrupted.. but the two BH level 50 abilities are FAR from fair... Even if it was changed to insta cast the global is the same amount of time as it takes to cast the ability so no time would be gained or lost... only mobility! no damage boost or loss there.. im just trying to think with an open mind, rather than L2P and just go pyro... no.. i want to play arsenal because i like the style... but put any dev on an arsenal merc and have them go play a WZ or two and they will see exactly what i mean... Edited February 18, 2012 by Iserath Link to comment Share on other sites More sharing options...
Jestunhi Posted February 18, 2012 Share Posted February 18, 2012 (edited) I dont want to play a dot class. I want to play a class that has burst... or make it the only ability that cant be interrupted.. but the two BH level 50 abilities are FAR from fair... If you have tried all specs before deciding that Merc does not meet your requirements then instead of asking BW to change the class to suit your desires you could try a different class. :edit: Skill trees & abilities were all public knowledge before pre-release. I was in the last 3-4 beta weekends and I was accessing them on various websites at that point in time. Edited February 18, 2012 by Jestunhi Link to comment Share on other sites More sharing options...
mamosh Posted February 18, 2012 Share Posted February 18, 2012 ahhh you want godmode instant tracer armor reduce ppl fall over dead style Link to comment Share on other sites More sharing options...
Iserath Posted February 18, 2012 Author Share Posted February 18, 2012 ahhh you want godmode instant tracer armor reduce ppl fall over dead style the only thing that would change would be i could move at the same time.. you could still CC me.. stun me.. knock me back.. los.. it takes the same amount of time anyways.. insta cast = 1.5 sec global = same as cast time... Link to comment Share on other sites More sharing options...
mamosh Posted February 18, 2012 Share Posted February 18, 2012 rofl you cant interrupt an insta cast nice try move along bb Link to comment Share on other sites More sharing options...
Iserath Posted February 18, 2012 Author Share Posted February 18, 2012 Skill trees & abilities were all public knowledge before pre-release. I was in the last 3-4 beta weekends and I was accessing them on various websites at that point in time. i wasn't in beta... wish i was.. but why do they make nerfs and buffs to the classes if it was all sorted out and posted pre-release?? Link to comment Share on other sites More sharing options...
Iserath Posted February 18, 2012 Author Share Posted February 18, 2012 rofl you cant interrupt an insta cast nice try move along bb where did i say interrupt it? maybe make interrupts on a 1 min cd like my ONE 4 second stun.... Link to comment Share on other sites More sharing options...
anticept Posted February 18, 2012 Share Posted February 18, 2012 Do you realize what making tracer instant would do to the class balance it´s like bringing 7k crits back to OPs. This thread is even worse than the stop dps classes from healing and other idiotic posts all you´re asking is an "I WIN BUTTON Link to comment Share on other sites More sharing options...
Jestunhi Posted February 18, 2012 Share Posted February 18, 2012 (edited) i wasn't in beta... wish i was.. but why do they make nerfs and buffs to the classes if it was all sorted out and posted pre-release?? You don't need to be. Access to the internet is available without being a SWTOR subscriber. But my point was that you could have easily found out in advance what type of class Merc is before creating it whether you created him yesterday or on the first day of early access. No MMO is perfectly balanced at release and if you think it ever will be then you must be new to MMOs. Every change alters balance. How many of the people posting about how things should change do you think actually use the test server to thoroughly test the upcoming patches? Very few, but they're the first to post new threads whining when the changes aren't exactly what they wanted or if insufficient testing causede them to be released when they weren't correct. Edited February 18, 2012 by Jestunhi Link to comment Share on other sites More sharing options...
Iserath Posted February 18, 2012 Author Share Posted February 18, 2012 why cant people just respond with feedback rather than attacking me, telling me how wrong and stupid i am... all i did was put an idea out there to solve a problem that seems like it needs an adjustment of some kind. I wouldn't and have never responded the way you guys are. But to each their own! keeping my fingers crossed for someone with some actual input Link to comment Share on other sites More sharing options...
Iserath Posted February 18, 2012 Author Share Posted February 18, 2012 7k crits?? has nothing to do with this.. at all.. tracer does NOT hit anywhere near 7k... Link to comment Share on other sites More sharing options...
Jestunhi Posted February 18, 2012 Share Posted February 18, 2012 (edited) why cant people just respond with feedback rather than attacking me, telling me how wrong and stupid i am... all i did was put an idea out there to solve a problem that seems like it needs an adjustment of some kind. I wouldn't and have never responded the way you guys are. But to each their own! keeping my fingers crossed for someone with some actual input It's your personal solution to what you think of as a problem. There's a big difference. :Edit: Low mobility isn't a "problem" if the class was designed & balanced based on it. Edited February 18, 2012 by Jestunhi Link to comment Share on other sites More sharing options...
OldxLady Posted February 18, 2012 Share Posted February 18, 2012 I give this troll a 5 out of 5. Couse some people actualy belived it... Link to comment Share on other sites More sharing options...
Iserath Posted February 18, 2012 Author Share Posted February 18, 2012 and im just putting it out there... thinking out of the "just go pyro" box but you would think im saying just boost our damage by OVAR NINE THOUSAND PERZENTZ + GOD MODE... just some ideas that people can tweak and maybe find something that works.. cause as it is now.. chain stun and cc is all arsenal is if you dont hide and wait to shoot at people while they dont see you... Link to comment Share on other sites More sharing options...
Jestunhi Posted February 18, 2012 Share Posted February 18, 2012 and im just putting it out there... thinking out of the "just go pyro" box but you would think im saying just boost our damage by OVAR NINE THOUSAND PERZENTZ + GOD MODE... just some ideas that people can tweak and maybe find something that works.. cause as it is now.. chain stun and cc is all arsenal is if you dont hide and wait to shoot at people while they dont see you... How would removing the induction stop you being attacked / focused / CCd / chain stunned? The proposed solution does not seem to fit the problem. Link to comment Share on other sites More sharing options...
Iserath Posted February 18, 2012 Author Share Posted February 18, 2012 :Edit: Low mobility isn't a "problem" if the class was designed & balanced based on it. its not the low mobility, its the chain interrupt/cc/interrupt/cc/ almost dead if not dead,,, now what? fire a few instants? go to cast? interrupted... the whole tree is based around something we have to cast multiple times, but its hard to do when everyone can stop it with an instant cast ability that locks you out of those attacks just long enough for it to come off CD and do it again with the help of some cc or in the case of some classes just the interrupts alone are enough... Link to comment Share on other sites More sharing options...
Iserath Posted February 18, 2012 Author Share Posted February 18, 2012 we could actually use the ability the tree is based on without getting chain interrupted and made virtually useless. Link to comment Share on other sites More sharing options...
Jestunhi Posted February 18, 2012 Share Posted February 18, 2012 its not the low mobility, its the chain interrupt/cc/interrupt/cc/ almost dead if not dead,,, now what? fire a few instants? go to cast? interrupted... the whole tree is based around something we have to cast multiple times, but its hard to do when everyone can stop it with an instant cast ability that locks you out of those attacks just long enough for it to come off CD and do it again with the help of some cc or in the case of some classes just the interrupts alone are enough... How many of your enemies have 30m interrupts? Look, plenty of mercs & commandos do very well (in fact tracer / grav shot is still one of the most complained about attacks). If you don't I can assure you it's not because the class needs buffing. Link to comment Share on other sites More sharing options...
BombaLuigi Posted February 18, 2012 Share Posted February 18, 2012 (edited) "fix" arsenal by making... tracer instant? wait what? where am i? guys? so you dont wanna play pyro, cause you want to play a burst class, guess what, the pyro tree has pretty decent burst... set guy on fire, thermal him, railshot him ~2.5k+, rocketpunch him ~1.6k+ (now the thermal goes of for about ~2.8k), unload ~800+, if it procs cancel, railshot again ~2.5k+, finish with insta power shot 1.8k+... and while all this happens, you have 2 dots on him... u can also use a free instant fusion missile somewhere in between instead of the power shot... but yeah, this spec also requires you to use more than one button... Edited February 18, 2012 by BombaLuigi Link to comment Share on other sites More sharing options...
anticept Posted February 18, 2012 Share Posted February 18, 2012 and im just putting it out there... thinking out of the "just go pyro" box but you would think im saying just boost our damage by OVAR NINE THOUSAND PERZENTZ + GOD MODE... just some ideas that people can tweak and maybe find something that works.. cause as it is now.. chain stun and cc is all arsenal is if you dont hide and wait to shoot at people while they dont see you... Let me put it in a way that you could undestand what you´re asking. Arsenal now : 1.5sec cast time main ability to build up defence and create heatsigs to make other attacks more potent. Weakness low mobility and the dependance on using one ability that can be interrupted. Arsenal your way : no cast time main attack to build def and heatsigs to make other attacks more potent. Weakness ... elevated heat build up which you´d ***** about next. GET IT NOW ?? Link to comment Share on other sites More sharing options...
Gaidax Posted February 18, 2012 Share Posted February 18, 2012 (edited) That's your weakness - deal with it. You are welcome to switch to Power Shot if your Tracer gets locked. Every AC has that annoying something that makes life hard, that's how it works. Ahh, how nice being immune to all interrupts ever on my Sniper... Edited February 18, 2012 by Gaidax Link to comment Share on other sites More sharing options...
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