SushaBrancaleone Posted February 17, 2012 Share Posted February 17, 2012 SO: example; I/you go to a FP (any friggin one...) at some point, for some reason you die. you have to realease. SO. what at this point we are "ported" out of the instance - with related loading screen - and then re-enter the instance - with related rolling screen -. WHY? cos it was convention in WoW? Its a time sink. its not fun. it DOESNT help to immerse on in your character, just cos dying is.. fastidious.. SOLUTION. on releasing from death, make people respawn where they would when re-entering the instance. this would prevent the loading screens. pls sign! Link to comment Share on other sites More sharing options...
SushaBrancaleone Posted February 17, 2012 Author Share Posted February 17, 2012 ?# why not? Link to comment Share on other sites More sharing options...
Inarai Posted February 17, 2012 Share Posted February 17, 2012 Its a time sink. Which seems to be the point of it. Link to comment Share on other sites More sharing options...
TUXs Posted February 17, 2012 Share Posted February 17, 2012 Great idea! Link to comment Share on other sites More sharing options...
Elecious Posted February 17, 2012 Share Posted February 17, 2012 Whats the big deal really? it would save people about 20seconds but could take a developer 2 weeks to code At the end the day its just pixels on a screen Link to comment Share on other sites More sharing options...
areto Posted February 17, 2012 Share Posted February 17, 2012 How about they make it that if you die in a FP you die for real, they need to put the fear back into gaming! Link to comment Share on other sites More sharing options...
Azzras Posted February 17, 2012 Share Posted February 17, 2012 I like the idea. Link to comment Share on other sites More sharing options...
Ashnazg Posted February 17, 2012 Share Posted February 17, 2012 (edited) Whats the big deal really? it would save people about 20seconds but could take a developer 2 weeks to code At the end the day its just pixels on a screen Because its pointless. Because on older computers it causes a lot of a delay. Because people used to crash on zone-in a lot. Because it makes no sense lorewise. How the hell do I get back to the fleet after I die on Malgus's station and more importantly how do I fly back out there? Ditto for Foundry, ditto for Black Talon when you're boarding the enemy ship, etc. [edit] before the rabid fan-boys tell me it makes no sense to get revived period, I agree. But at least it makes more sense that you would get revived at a -local- healer droid, rather than one that is many many light years away. Edited February 17, 2012 by Ashnazg Link to comment Share on other sites More sharing options...
Inarai Posted February 17, 2012 Share Posted February 17, 2012 Because its pointless. Actually, no. See, the way it is punishes wiping just a little bit more and discourages reviving the instant you die rather than waiting for the fight to end to see if the group wins without you. And for the way some fights work, it keeps you from running back into the fight when you die and revive. Link to comment Share on other sites More sharing options...
Ashnazg Posted February 17, 2012 Share Posted February 17, 2012 Actually, no. See, the way it is punishes wiping just a little bit more and discourages reviving the instant you die rather than waiting for the fight to end to see if the group wins without you. And for the way some fights work, it keeps you from running back into the fight when you die and revive. Or they could create a mechanic that stops people from entering boss room when a fight is in progress. E.g. a crate moves to block the way, force field goes up, entrance caves-in, etc. That would require actual creativity though. As it is, the only people punished in your above example are those with slow computers. Creating additional angst and frustration amongst the playerbase. Link to comment Share on other sites More sharing options...
Quip Posted February 17, 2012 Share Posted February 17, 2012 Whats the big deal really? it would save people about 20seconds but could take a developer 2 weeks to code At the end the day its just pixels on a screen If everybody dies once that's 10,000 hours of playing a game an not having fun that's been rung up. Multiply that by 10, 20, 200, or even 1000 over the course of levelling to 50 and a little inconvenience becomes a massive pool of wasted time. It's the little things that add up. Also: Contrary to popular belief on the these forums attention to detail is not a "waste of resources". Link to comment Share on other sites More sharing options...
Inarai Posted February 17, 2012 Share Posted February 17, 2012 Or they could create a mechanic that stops people from entering boss room when a fight is in progress. E.g. a crate moves to block the way, force field goes up, entrance caves-in, etc. That would require actual creativity though. As it is, the only people punished in your above example are those with slow computers. Creating additional angst and frustration amongst the playerbase. There's some fights that do that. Regardless, like it or not time sinks do fill a valid design role. In this case, it's a variable time sink - doesn't alter the legitimacy. Link to comment Share on other sites More sharing options...
Kindara Posted February 17, 2012 Share Posted February 17, 2012 Actually, no. See, the way it is punishes wiping just a little bit more and discourages reviving the instant you die rather than waiting for the fight to end to see if the group wins without you. And for the way some fights work, it keeps you from running back into the fight when you die and revive. Exactly. FP's would be far easier to steam roll if everyone could quickly return to the fight. Then all those people would complain "its to easy". Its also a reason to care less about wipes. I personally dislike wipes and do my best to survive to the very end so someone can either return to rez everyone or survive so I can rez everyone. I'd say its a L2P issue but its more like a Deal with the Challenge. Link to comment Share on other sites More sharing options...
Inarai Posted February 17, 2012 Share Posted February 17, 2012 Exactly. FP's would be far easier to steam roll if everyone could quickly return to the fight. Then all those people would complain "its to easy". Its also a reason to care less about wipes. I personally dislike wipes and do my best to survive to the very end so someone can either return to rez everyone or survive so I can rez everyone. I'd say its a L2P issue but its more like a Deal with the Challenge. Actually, punishing wipes is a teaching mechanic. The greater the meta-cost of failure, the more incentive you as a player have to ensure the encounter doesn't fail. Link to comment Share on other sites More sharing options...
Kojey Posted February 17, 2012 Share Posted February 17, 2012 They do this so if you're in the middle of a boss fight you can't release and rejoin the fight because if you notice they don't always lock the room where the fight is, as in WoW when you're not raiding the room isn't locked out and would make the fights a lot easier becuase if the tank and healer are alive they can rephase in the FP and rejoin the fight. Not sure how it works on here because i havent done that many FPs but i know some MMOs dont let you phase in when people are in combat Link to comment Share on other sites More sharing options...
Ashnazg Posted February 17, 2012 Share Posted February 17, 2012 They do this so if you're in the middle of a boss fight you can't release and rejoin the fight because if you notice they don't always lock the room where the fight is, as in WoW when you're not raiding the room isn't locked out and would make the fights a lot easier becuase if the tank and healer are alive they can rephase in the FP and rejoin the fight. Not sure how it works on here because i havent done that many FPs but i know some MMOs dont let you phase in when people are in combat You can't do this in raids, but you can do this in many flashpoints. I still have flashbacks from spawn zerging Boarding Party HM in beta. Link to comment Share on other sites More sharing options...
SushaBrancaleone Posted February 17, 2012 Author Share Posted February 17, 2012 Because its pointless. Because on older computers it causes a lot of a delay. Because people used to crash on zone-in a lot. Because it makes no sense lorewise. How the hell do I get back to the fleet after I die on Malgus's station and more importantly how do I fly back out there? Ditto for Foundry, ditto for Black Talon when you're boarding the enemy ship, etc. [edit] before the rabid fan-boys tell me it makes no sense to get revived period, I agree. But at least it makes more sense that you would get revived at a -local- healer droid, rather than one that is many many light years away. you sir! are . .. are... cool!!! Link to comment Share on other sites More sharing options...
Kojey Posted February 17, 2012 Share Posted February 17, 2012 You can't do this in raids, but you can do this in many flashpoints. I still have flashbacks from spawn zerging Boarding Party HM in beta. Point made. Respawning in FPs would make spawn zerging way to common, personally i dont release until the fight is over lol Link to comment Share on other sites More sharing options...
SushaBrancaleone Posted February 17, 2012 Author Share Posted February 17, 2012 Actually, no. See, the way it is punishes wiping just a little bit more and discourages reviving the instant you die rather than waiting for the fight to end to see if the group wins without you. And for the way some fights work, it keeps you from running back into the fight when you die and revive. running back to bosses while the group is still fighting... OK lets take Malestorm ive, done it and saw it done on boss 1. the only real reason its possible is cos u can keep kiting and kiting that boss (lets say it hes an idiot). If u reenter the instance and want to run back in in fight, you will not be able to mount up. its a long run. If your group stayed alive all that time, they deserve a win. my point? the issue you point out is already solved by the long distnces... WAIT! it is solved by the eleveators.. u can't use them while in combat Link to comment Share on other sites More sharing options...
TheOnlyKyrenS Posted February 17, 2012 Share Posted February 17, 2012 its so you can't zerg a boss. you know how freakin easy the raids and hms would be if they did that? Link to comment Share on other sites More sharing options...
SushaBrancaleone Posted February 17, 2012 Author Share Posted February 17, 2012 Or they could create a mechanic that stops people from entering boss room when a fight is in progress. E.g. a crate moves to block the way, force field goes up, entrance caves-in, etc. That would require actual creativity though. As it is, the only people punished in your above example are those with slow computers. Creating additional angst and frustration amongst the playerbase. as i already posted. elevators can already do this. Link to comment Share on other sites More sharing options...
SushaBrancaleone Posted February 17, 2012 Author Share Posted February 17, 2012 They do this so if you're in the middle of a boss fight you can't release and rejoin the fight because if you notice they don't always lock the room where the fight is, as in WoW when you're not raiding the room isn't locked out and would make the fights a lot easier becuase if the tank and healer are alive they can rephase in the FP and rejoin the fight. Not sure how it works on here because i havent done that many FPs but i know some MMOs dont let you phase in when people are in combat thats not too c omplicated to solve.. just apply solo death mechanics to FP death mechanics. Meaning. u cant release until the whole party is out of combat. Link to comment Share on other sites More sharing options...
Kojey Posted February 17, 2012 Share Posted February 17, 2012 thats not too c omplicated to solve.. just apply solo death mechanics to FP death mechanics. Meaning. u cant release until the whole party is out of combat. do you realize how much coding that actually takes? Link to comment Share on other sites More sharing options...
Ashnazg Posted February 17, 2012 Share Posted February 17, 2012 its so you can't zerg a boss. you know how freakin easy the raids and hms would be if they did that? Many other ways to stop that from happening. Link to comment Share on other sites More sharing options...
flyersfan Posted February 17, 2012 Share Posted February 17, 2012 Whats the big deal really? it would save people about 20seconds but could take a developer 2 weeks to code At the end the day its just pixels on a screen It would save some people 20 seconds, but it would save some of us several minutes. It takes me about 2 minutes to load back into the Fleet and then 3-4 to load back into the Flashpoint. May the Force forbid that I have to take the elevator from Taral V-like Flashpoints to go to a vendor to repair. That's another minute on top of travel time. Link to comment Share on other sites More sharing options...
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