Egotrip Posted February 17, 2012 Share Posted February 17, 2012 So I was playing well in a Huttball match yesterday moving the ball extremely effieciently with Force Charges, Force Pushes into Force Charges, and Intercedes. The other team had multiple noobs stading on different levels and allowing me to bascially move freely between the platforms and over fire. After I had scored about 4 times, this guy from a guild that has multiple Battlemasters on my server whispered me and said he was reporting me for exploting then he ignored me before I could ask him how. Another dude is his guild told me the same thing claiming that I was jumping through fire and not taking any damage and moving up levels while stunned and some other nonsense. I told him I cant help it if his guildies are dumb enough to stand in random spots and allow me to leap between them. He then responded its exploiting and they were reporting me. I am curious if any other Juggers have been accused of exploiting by playing their class to the best of its ability? Are people really that stupid and rather than understand how much we can dominate in Huttball that they go as far as qq'ing exploiting? Or is it simply that any Mouth Breather can make BM in this game? Link to comment Share on other sites More sharing options...
Invictusthetaru Posted February 17, 2012 Share Posted February 17, 2012 (edited) The most you can jump in 14 seconds is 3 times, and that's assuming you use something on a minute cooldown and jump to a friendly once. So I don't know how you are hopping around that much either! Cheater! Edited February 17, 2012 by Invictusthetaru Link to comment Share on other sites More sharing options...
denpic Posted February 17, 2012 Share Posted February 17, 2012 (edited) I play a guardian and love huttball Class is working as intended don't worry About the butt hurt players What are they reporting that your playing your class The mods will just /sigh Also force leap is reset by force push so I can leap twice In 15sec Edited February 17, 2012 by denpic Link to comment Share on other sites More sharing options...
meshade Posted February 17, 2012 Share Posted February 17, 2012 Battlemaster means jack-**** in this game, every grinder can get it without any effort put into gameplay just grinding. I can eat some battlemaster in Rakata on my serv so don't get influenced just because someone runs around with that crap title. I got whispers during leveling that I'm getting reported for hacking and using lightsaber//force abilities as bounty hunter (I just bought BH lvl 40 set and exchanged the mods - I am juggernaut). So yea.... just do what you do and anger the battlemaster noobs in that guild :> Link to comment Share on other sites More sharing options...
AntoniusDelitan Posted February 17, 2012 Share Posted February 17, 2012 I've probably been reported a billion times for cussing out pugstars who stand on the top ledges or on the edge of the pit so that jugs and marauders can force leap up to them... Link to comment Share on other sites More sharing options...
Astarica Posted February 17, 2012 Share Posted February 17, 2012 I remember an article saying using LeBron in a video basketball game is like using cheat mode, and that's pretty much what Juggernaut ball carriers are in Huttball too. It's pretty much unstoppable even if the enemy is good because you just send a guy to friendly charge, and if someone stopped that guy, whoever stopped that guy is within range for charge enemy by definition. Either way the enemy is screwed. Link to comment Share on other sites More sharing options...
Goade Posted February 17, 2012 Share Posted February 17, 2012 Are people really that stupid and rather than understand how much we can dominate in Huttball that they go as far as qq'ing exploiting? Yes. The power of the noob is strong in this guild Obi-wan! Link to comment Share on other sites More sharing options...
PRSturm Posted February 17, 2012 Share Posted February 17, 2012 (edited) I don't think its an exploit. I do however just give up when a good pre-made can time everything and go from ball midpoint to the second set of fire obstacles in 2 seconds. I don't know how they do it, but I just gave up when I saw a Sith fly away 60 percent of the way to the goal in a couple seconds. Meanwhile, I have to run everywhere. lol There are some issues with Hutball, but they're not exploit issues. People just learn exactly what they need to do and the game becomes "beat" in the abstract, game design sense. If you can get the group together, just run into the pit, shield, hop up the ledge and run in to the goal line... you've just figured out how to neutralize a significant part of the game. Like I said, it isn't cheating or anything like that. It's just that the player base eventually figures out how to turn it into a manufactured warzone. And nobody likes manufacturing runs in baseball. Edited February 17, 2012 by PRSturm Link to comment Share on other sites More sharing options...
Abanoth Posted February 17, 2012 Share Posted February 17, 2012 (edited) Weapons, cheating and name calling are all encouraged. So is spamming knockbacks. Edited February 17, 2012 by Abanoth Link to comment Share on other sites More sharing options...
tsupra Posted February 17, 2012 Share Posted February 17, 2012 Well you were playing against imperials bm's that cheated their ranks and gear,dont expect that they understand the game Link to comment Share on other sites More sharing options...
MithrilSoul Posted February 17, 2012 Share Posted February 17, 2012 Do I think it is an exploit? No. Do I think this is something the devs intended when they created huttball? Absolutely not. I would not be shocked in the least bit if at some point in the future they change the mechanics in PvP such that someone with the ball cannot force leap and cannot be force pulled (the sage/sorc skill). Even if it's not technically cheating, it feels like cheating. In the big picture, I personally don't care either way...huttball doesn't seem like real pvp to me anyways, it's more of a gimmicky combination of half-pvp and half Madden NFL 2012. Once they introduce the ability to queue for a specific WZ (which the devs have confirmed is coming), I'll probably never play a game of huttball again. Link to comment Share on other sites More sharing options...
Goade Posted February 17, 2012 Share Posted February 17, 2012 I don't think its an exploit. I do however just give up when a good pre-made can time everything and go from ball midpoint to the second set of fire obstacles in 2 seconds. I don't know how they do it, but I just gave up when I saw a Sith fly away 60 percent of the way to the goal in a couple seconds. Meanwhile, I have to run everywhere. lol It's about positioning.. They'll have someone to get the ball, while the others position themselves at strategic points over the map. This enables the team to pass/jump/pull their way to the goal amazingly fast while the other team muck about in the middle. Even if there's only one premade in the Ops group - you only need 4 people to do this - the other puggers just provide the fodder to pull it off.. Or if they're relatively experienced, they help the cause too, making even faster. Link to comment Share on other sites More sharing options...
AntoniusDelitan Posted February 17, 2012 Share Posted February 17, 2012 (edited) It's about positioning.. They'll have someone to get the ball, while the others position themselves at strategic points over the map. This enables the team to pass/jump/pull their way to the goal amazingly fast while the other team muck about in the middle. Even if there's only one premade in the Ops group - you only need 4 people to do this - the other puggers just provide the fodder to pull it off.. Or if they're relatively experienced, they help the cause too, making even faster. Exactly. Know the best way to stop it? Knockback one of the people standing at a key point!! But... that requires more than just tunneling on the ball carrier... o.O Nothing is as epic as forcespeeding up to someone about to take a pass, using knockback, and intercepting the ball. WINNING! Edited February 17, 2012 by AntoniusDelitan Link to comment Share on other sites More sharing options...
PRSturm Posted February 17, 2012 Share Posted February 17, 2012 Eaxctly. Know the best way to stop it? Knockback one of the people standing at a key point!! But... that requires more than just tunneling on the ball carrier... o.O Nothing is as epic as forcespeeding up to someone about to take a pass, using knockback, and intercepting the ball. WINNING! Sure, mostly now I just wait for the little circle pass indicator to show up and I Storm up and intercept now. Just takes time for things to adjust. Link to comment Share on other sites More sharing options...
Astarica Posted February 17, 2012 Share Posted February 17, 2012 It's about positioning.. They'll have someone to get the ball, while the others position themselves at strategic points over the map. This enables the team to pass/jump/pull their way to the goal amazingly fast while the other team muck about in the middle. Even if there's only one premade in the Ops group - you only need 4 people to do this - the other puggers just provide the fodder to pull it off.. Or if they're relatively experienced, they help the cause too, making even faster. The guys who are passing/receiving aren't fighting anyone, which means you're able to get the ball and not die while fighting potentially 4 on 8 if you have 4 guys for receiving/passing duties. In other words, you'd have utterly crushed the enemy anyway. Honestly people need to realize if there are X guys out there doing whatever cool tricks and you think 'that seems pretty awesome', you need to realize that means the other team managed to get the ball with 8-X guys compared to your 8, so your team is probably going to get crushed one way or another. In fact, if matched against even teams, having too many receivers is about the only way you can fail to score when you've a Juggernaut ball carrier, because if you fight 8 on 4 against even opposition, there's a very good chance even a tank ball carrier will die before he gets in range to pass/charge. Link to comment Share on other sites More sharing options...
Ethurian Posted February 17, 2012 Share Posted February 17, 2012 Do I think this is something the devs intended when they created huttball? Absolutely not. The devs have made comments in Beta to the effect that huttball was designed around many of the abilities the classes have. Link to comment Share on other sites More sharing options...
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