Zuzkol Posted February 20, 2012 Author Posted February 20, 2012 Well, a big list of suggestions in the suggestion forum seemed to make more sense then a big list of suggestions in say, the flash point forum. Or the Pvp forum, or customer service. So on and so forth. I didn't see a massive list of things people would like to have so I made a thread in the only place that makes sense. While I find there is merit to a single idea at a time this is to give mass validation to the most popular ideas. Also, a bit of curiosity on my part I wanted to know if the things I wanted to have were the same as others.
mbray Posted February 20, 2012 Posted February 20, 2012 amongst many other things i'd like to see mail on ships, i also would like hood with helms/masks. Maybe more vendors and trainers in more places. Great list.
Zachajariah Posted February 20, 2012 Posted February 20, 2012 Well, a big list of suggestions in the suggestion forum seemed to make more sense then a big list of suggestions in say, the flash point forum. Or the Pvp forum, or customer service. So on and so forth. I didn't see a massive list of things people would like to have so I made a thread in the only place that makes sense. While I find there is merit to a single idea at a time this is to give mass validation to the most popular ideas. Also, a bit of curiosity on my part I wanted to know if the things I wanted to have were the same as others. There is an incredible thread made a couple months ago that is regularly updated which is much more organized and well thought out than this one. I'll link it later; posting from phone.
Zuzkol Posted February 20, 2012 Author Posted February 20, 2012 I've seen the thread you are talking about. And I love it. I think anything that gets our idea to the devs is nice. This a quote from the thread and what made me make this one. "Compilation threads are a wasted effort when they are biased and leave out many things that have been discussed by multiple people. There is nothing wrong with 'each suggestion' having its 'own topic' for discussion. The whole point for the Suggestion Box forum, is for multiple singular topics so csrs/devs can scan and make note of them quicker and easier. A biased compilation thread hand picking only the things the op is interested in, yet claiming its a 'compilation of all top issues', is not helpful." Frigidman is the owner of the quotation While I don't agree with every one of his points the general idea remains. I in no way hedge or move to the wayside any idea, opinion, or suggestion of any other poster. While this thread is unorganized it still allows everyone the ability to post what they would like to see without it being cropped our reworded or what have you. But thank you for the offer to post the thread. Please do. I encourage everyone who has posted here to post there. And you can give the other thread a good long read. Its something like a thousand posts. ^_^
Pokerface Posted February 20, 2012 Posted February 20, 2012 I do agree as well, except the stuff that has everything to do with PvP, minus the swoop racing.
YellowOcifer Posted February 20, 2012 Posted February 20, 2012 I posted these in threads of their own, but hey, more chance to be read the more appropriate places i post! I think that before we ask for cool new things, we should ask for some of the bare minimum things that should already be in the game. First, we need a random number generator so we can distribute loot. It is seemingly a 20 second fix, and shocking it's not in yet. Second, Armstech should be able to make a rakata weapon, probably offhand, as MH would possibly be a bit OP. The best weaps it makes currently are sub-tionese quality while all other trade skills can make rakata and crit for aug slots. Third, mercenaries should not be the only class without an interrupt. Some of the HM boss fights have a mechanic "interrupt or wipe". If every class's dps is supposed to be about equal, then mercenaries are singled out as less useful because of the lack of the interupt. This might be intended though, as it seems to me that mercenary dps is the best atm. Fourth, there needs to be an option to have regular looting in normal mode ops. Watching guildmates get their 6th columi hat, while i don't even get an epic on seven bosses in a row grows tiresome and frustrating. Ok, so the 2nd and 3rd aren't super game breaking (i am biased toward them as a merc armstech ;p), but the first and fourth are pretty important for raiding.
chaosdefined Posted February 20, 2012 Posted February 20, 2012 (edited) An LFG Channel that spans the universe, so I can do missions on a planet and still keep an eye on people forming groups for Flashpoints at the Fleet. The ability to change your Advanced Class. This has mixed opinions. Personally I would love it. It's so incredibly annoying to have chosen my advanced class early in the game then progress through to a later stage and realise that I would rather have chosen the other AC but don't want to have to go through weeks of the same stories and missions again. One of the things WoW currently holds over SWTOR is that dual-speccing actually means something more, considering we can have a Tank/Healer dual spec. Edited February 20, 2012 by chaosdefined
Zuzkol Posted February 20, 2012 Author Posted February 20, 2012 One of the things WoW currently holds over SWTOR is that dual-speccing actually means something more, considering we can have a Tank/Healer dual spec. While I agree to an extent with what your saying I think that the fundamental choice of the AC should never be changed. The classes though similar is some aspects really are unique. Plus the coding it would take to allow you to switch must be a NIGHTMARE. Your class story lines hand out equipment for your AC as well as include unique dialog. To change all that with a simple "respec" would be a HUGE effort. I can however empathize with your position. Thank you for your input. The more people we have on here the more likely it will be to be seen. Mr. Chaos how would you like to see AC repsecing implemented any ideas on how it would look and/or what it would change?
chaosdefined Posted February 20, 2012 Posted February 20, 2012 While I agree to an extent with what your saying I think that the fundamental choice of the AC should never be changed. The classes though similar is some aspects really are unique. Plus the coding it would take to allow you to switch must be a NIGHTMARE. Your class story lines hand out equipment for your AC as well as include unique dialog. To change all that with a simple "respec" would be a HUGE effort. I can however empathize with your position. Thank you for your input. The more people we have on here the more likely it will be to be seen. Mr. Chaos how would you like to see AC repsecing implemented any ideas on how it would look and/or what it would change? I don't see how it would affect the class storyline, from as far as I know the different Advanced Classes share the exact same storyline as they are still under a main class. Assassins and Scorcerers share the Inquisitor storyline. For a set price of ingame currency, it wouldn't be too difficult to have an OS of the other Advanced Class because the character would still have the same armour proficiancy, story and quests. For example, looking at WoW with a Druid. One spec involves being a healer, using gear with Spirit stats, Mana as a resource and ranged casting as a mechanic. Then you have another spec which involves gear with Agility stats, Energy as a resource and Melee Combat as a mechanic. Both very different but can be dual-specced to the one character. This saves having to roll two completely different classes in order to have a Tank and a Healer.
Zuzkol Posted February 20, 2012 Author Posted February 20, 2012 Yes all that is true but those specs are within one class not two. What are asking is akin to dual classing not dual spec. Even though sorcerer and assassin share the same base class, inquisitor, they are totally different. One is a mage the other a rogue. Now the mage can dps or heal. The rogue can dps or tank. So you have that, but dual AC changed BASE abilities as well as proficiencies. For example, the jedi knight. The guardian has heavy armor, the sentinel med. The sentinel can dual wield the guardian has shields. Its a LOT of coding and changes. In your druid example the only "extra" abilities it get are from talent points. Not so with the AC. Assassins and Sorcerers have two different spell lists. Same with every class. I hope I'm explaining myself well. Sorry if there is any confusion. Fire away with questions or comments.
chaosdefined Posted February 20, 2012 Posted February 20, 2012 Yes all that is true but those specs are within one class not two. What are asking is akin to dual classing not dual spec. Even though sorcerer and assassin share the same base class, inquisitor, they are totally different. One is a mage the other a rogue. Now the mage can dps or heal. The rogue can dps or tank. So you have that, but dual AC changed BASE abilities as well as proficiencies. For example, the jedi knight. The guardian has heavy armor, the sentinel med. The sentinel can dual wield the guardian has shields. Its a LOT of coding and changes. In your druid example the only "extra" abilities it get are from talent points. Not so with the AC. Assassins and Sorcerers have two different spell lists. Same with every class. I hope I'm explaining myself well. Sorry if there is any confusion. Fire away with questions or comments. Well with dual-speccing in other games, the different specs bring in different spells in a similar way as the two Advanced Classes do. They also change whether the character can dual weild or not. I realise that it would require a bit of programming, but what game doesn't? Limiting the choices a player has isn't very encouraging, especially if it's from the stand-point that the developers don't want to put in the extra effort.
SnowVeliers Posted February 20, 2012 Posted February 20, 2012 Before all of these please fix the droid in my ship. It's kinda annoying how the thing excels in butt kissery.
Zuzkol Posted February 20, 2012 Author Posted February 20, 2012 Before all of these please fix the droid in my ship. It's kinda annoying how the thing excels in butt kissery. Yeah I tend to agree the ship droids are a little much lol.
Zuzkol Posted February 21, 2012 Author Posted February 21, 2012 In the interest of keeping this threat churning right along. Bump.
Zuzkol Posted February 22, 2012 Author Posted February 22, 2012 A few more ideas 1) I'd like to be able to affect the alignment of my companions. 2) I'd like to be able to affect the class of my companions. 3) I'd like to see another split into more AC. So you'd have a base class and advanced class and then another one, to further allow character customization.
chaosdefined Posted February 22, 2012 Posted February 22, 2012 Now I've been thinking about it, regarding the whole being able to change AC discussion. I think the problem most of us have, is that since you have no way of change your Advanced Class once you pick it, it means basically levelling up to 10 before you can see what it's like to play your AC. So imagine coming to an MMO like Star Wars or WoW, and finding out you have to play for 2 hours or so before getting to roll a class and see what that spec is like, and if you don't like your AC after those hours, you have to start again.
Zuzkol Posted February 23, 2012 Author Posted February 23, 2012 Chaos, I agree. I wish that we ( the community ) could help bioware with this but, I for one, I'm not sure what we can do about. Hope about you forums? Any idea's you want to see with the Advanced class system?
chaosdefined Posted February 23, 2012 Posted February 23, 2012 Chaos, I agree. I wish that we ( the community ) could help bioware with this but, I for one, I'm not sure what we can do about. Hope about you forums? Any idea's you want to see with the Advanced class system? It doesn't require much change to add the ability to change our Advance Classes because, essentially, they're just glorified Specs. We still retain the core Class and many abilities. It would require some effort on the developers side, but then they aren't being paid to make a basic game here. Add in the ability to change your Advance Class for an ingame fee. Say 40k credits or that. That way we wouldn't get to top level and decide that we don't actually like our Advanced Class for doing Ops with, and we don't have to roll a new character and go through the exact same missions and story for weeks.
thatquietdude Posted February 28, 2012 Posted February 28, 2012 I'm sorry if I skipped over a relevant topic, it's late and I just wanted to get this up on a wishlist forum. This request idea is predicated on the asumption that the rumor of guild capitol ships does come true, but it would be awesome if inside the guild ship, either in a room of their own or in a common room area, there were display cases that showed off a body part or weapon or piece of equip etc from any dungeon hard mode boss/raid boss/world boss that the guild downed and a plaque that gave the date they first downed it and how many times they've killed it since or something like that. My guild said they loved the idea and I should put it up on a bioware forum so let me know what you think, or rather, let bioware know what you think if its a good idea.
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