Batchakemino Posted February 16, 2012 Share Posted February 16, 2012 I thought it might be fun to have healing abilities modified by color crystals. Instead of just seeing green every time, I think it would be fun to have yellow or orange heals coming out. Pretty cut and dry, really. Link to comment Share on other sites More sharing options...
Venea Posted February 16, 2012 Share Posted February 16, 2012 I dunno about you, but I don't have green heals. I have purple heals. I have the purple circle of Life, the purple stream of healing, the purple mist of rejuvenation..... Yea... Sorcerers get purple, not green Link to comment Share on other sites More sharing options...
Gucio Posted February 16, 2012 Share Posted February 16, 2012 I think the green/purple colours are there pretty much to visually distinguish healing from damage. Even if the animations vary a bit, its nice to know when someone is throwing a heal or a damage skill in pvp (its then easier to single out and take down pesky healers). Granted that for example sorcs have a really less visible animation then the yellow glow of the sages. I play a commando and if i even dare to hammershot once withing the sightrange of the opposing team, i get allout jumped. The difference being with the bountyhunter is that their hammer shot equivalent is pretty much invisible compared to my ultrabeam ala ghostbusters, but going into the disparity between sith and republic side graphics wise is a completly different thread Link to comment Share on other sites More sharing options...
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