Talis-Redstar Posted February 16, 2012 Share Posted February 16, 2012 Was there a change not addressed in patchnotes to the Turrets? We entered today, and sent in the tanks, got dps on right turret, tank on the adds, another tank taunting the other turret, and helping with adds, and our healers were just getting focused down. Link to comment Share on other sites More sharing options...
PhoenixMatrix Posted February 16, 2012 Share Posted February 16, 2012 The tanks have to generate more threat on the towers than the healers (who generate threat just from healing). Make sure they hit them a couple of times before moving on to the adds, and continue to do so everytime there's no adds around. Else the healers catch aggro between taunts and thats bad news Link to comment Share on other sites More sharing options...
loperit Posted February 16, 2012 Share Posted February 16, 2012 Adds are not tanked dps kills them with use of kockdowns as they are normal mobs If you have a van tank they can range tank one turret get your dps to down this one first then switch to the other turret. Otherwise get your tanks to cycle taunts on the turrets if you use taunts correctly they should have agro 100% of them time as the turret take short breaks to use an ability on a random ops member Link to comment Share on other sites More sharing options...
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