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BiS Operative Pvp Gear - Theorycrafting


Ghorockk

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This might take awhile, but I ill give anyone who helps credit in the guide I am writing.

 

So what I have done is found the best MOD and best ENHANCE for PvP. Which are:

MOD = Bm fied tech / rakata Field tech Helm and or Gloves.

Enhance = Champ / Columi Enforcer Helm and or Gloves.

 

So how I did the calculations for the best stats was all off of base stats, the Rakata Gloves/helm/legs had better base than rakata boots/chest.

 

This leaves us with 2 gearing guidelines -

 

2/5 Rakata pieces minimum for bonus.

Also a minimum of 500 Expertise.

 

SO we need to mix and match these following pieces to get 500 expertise, 2set rakata, and BEST stats:

 

Ear-Champ / Columi if you need more expertise.

Belt-Champ/ Columi if you need more expertise.

Implants-Bm/ Rakata if you need more expetise.

Wrists-BM / Rakata if you need more expertise.

Relic-BM/ Rakata if you need more expertise.

2nd Relic - ALWAYS matrix cube.

 

 

SO what would be the BEST mix of gear stats wise? Remember try to hit around 500 expertise!

Edited by Ghorockk
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Firstly, I'm assuming you are referring to Concealment operatives, and not all operatives in general.

 

While expertise does have diminishing returns, they're much less severe than other secondary stats. Aside from the Rakata 2pc bonus (15% crit chance to backstab), my gut tells me that stacking expertise past 500 is more beneficial than hovering around 500 and mixing in PvE gear.

 

Right now, assuming an unlimited supply of loot and drops, you'll want to run with 2pc Rakata (any 2 pieces are fine) and the rest BM Enforcer. Switch out all Enhancements for 25 Battle Enhancement (drops from the council fight in HM EV) to stack surge/crit. All mods should be End/Cun/Pow.

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I don't know if this is 100% BiS, but this is what I am aiming for in the end. I'm almost there, just missing a couple of rank 58 Mods and Enhancements and BM Legs.

 

Ear: Battlemaster Enforcer's Device

Implant 1: Battlemaster Enforcer's Implant

Implant 2: Battlemaster Field Medic's System

Wrists: Battlemaster Field Medic's Bracers

Relic 1: Battlemaster Relic of Boundless Ages

Relic 2: Matrix Cube M7-R3

Head: Battlemaster Enforcer's Headgear

Chest: Battlemaster Enforcer's Jacket

Hands: Battlemaster Enforcer's Gloves

Waste: Battlemaster Enforcer's Belt

Legs: Battlemaster Enforcer's Leggings

Feet: Battlemaster Enforcer's Boots

Main Hand Weapon: Battlemaster Field Medic's Rifle

Knife: Battlemaster Field Medic's Knife

 

2 Piece Rakata: Up to player preference (may be better overall, but I am not 100% sure)

 

All MODS replaced with: Advanced Artful Mod 25 (Pulled from Battlemaster/Rakata Field Tech Helm/Gloves.)

 

All ENHANCEMENTS replaced with: Advanced Adept Enhancement 25 (Use Advanced Adept Enhancement 24 from Champion/Columi Enforcer's Gloves as the 25 one is a random drop from bosses on HM and NM EV and KP. It is rare and hard to get.)

 

Biochem: Rakata Skill Stim and Rakata Attack Adrenal

 

Datacrons: Collect them all, no excuses.

 

When you get the gear (including Datacrons and Biochem items) in this list you should have over 500 Power, over 35% crit (with self buff), around 350 Surge, and around 650 expertise (550 with 2 piece Rakata.) Also, combining your Adrenal and Relic will send your Tech Bonus Damage over 900 for 15 seconds.

 

Take it for what it's worth, but that is my BiS until someone comes up with solid proof that there is something better.

 

Edit: I may give 2 piece Rakata a shot since I have Helm and Boots currently. Would love to see a link to solid proof that PvE 2 piece set bonus is superior to BM (you lose 100 expertise.)

 

Edit 2: Implants can be Enforcer or Field Medic. I don't have solid information on what crit % we want to be at. I have 34% with Enforcer and over 37% with Field Medic. I understand that power > all, but i usually try to stay above 35%. I don't think stacking power and having under 30% crit seems smart but I could be wrong.

 

Edit 3: Some more info. With stacking all power minus the crit from Matrix Cube and BM Rifle I have just over 30% crit. I was using around 37% before. I will test it out later today and see if I notice anything better or worse. I understand power is a better stat but I can't help thinking that 7% less crit might be a bad thing since our burst relies on it. In the end I just don't know. If parsing was in the game this would all be so much easier. If I'm being a nub someone feel free to let me know. I would just love to see some facts on stacking all power and sitting at 30% or lower crit being better overall.

 

Edit 4: Slight changes to my BiS list to include Rakata 2 piece as optional.

Edited by Gendonut
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Which items did you pull those mods and enhancements out of Gendonut? Also how much extra +power did you gain when u stacked all power and lost 7% crit?

 

Went from 400 power to 577 by switching to Champ Enforcer Ear and Belt and using BM Enforcer Implants instead of Field Medic. Did this based on the topic creators suggestions. Have not had the chance to test it yet, but will be tomorrow. Still just curious if it is a better choice to have that much power with only 30% crit.

 

I have 4 rank 56 Adept Enhancements from Columi / Champion Gloves and one rank 58 Adept Enhancement from HM Jarg and Sorno.

 

I still have to collect more Rank 58 Artful Mods from BM/Rakata Field Tech Helm/Gloves. Should have 3/5 by the end of the week.

 

Gear right now:

 

Champ Enforcer Ear

BM Enforcer Implant x2

BM Field Medic Bracers

BM Power Relic

Matrix Cube M7-R3 (cunning, crit)

BM Field Medic Rifle and Knife

Champ Enforcer Belt

BM Enforcer Chest, Gloves

Champ Enforcer Legs

Rakata Helm and Boots

 

Edit: I am not running with the above gear setup anymore due to my thoughts on low crit rating. Please see my other post with my BiS list for what I am actually gearing for.

Edited by Gendonut
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Edit: I may give 2 piece Rakata a shot since I have Helm and Boots currently. Would love to see a link to solid proof that PvE 2 piece set bonus is superior to BM (you lose 100 expertise.)

 

Assuming you use Backstab on cooldown (1/6 attacks) and you have 80% crit multiplier from surge stacking:

 

(1/6 attacks) * (0.15 crit chance from Rakata) * (1.8 Crit multiplier from surge) * (1.3 Crit multiplier from talents) = ~6% damage increase.

 

It's spikier than what expertise gives, but we're a burst class.

 

Why do you guys say power > crit? I'm genuinely curious. Obviously don't stack it much past 30% unbuffed since you start to hit the DR wall, but is power really that much better? Yes, over a long fight power will win out because you get more sustained dps from each point. Still, I repeat, we're a burst class.

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Power is a better stat point for point.

 

The issue here is that since parsing is not in the game it's very difficult to determine if crit is better for our burst up to a certain point, or if power is ALWAYS better regardless of crit %.

Edited by Gendonut
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Donut I never even thought of the field tech mods to replace as I thought the extra cunning would be giving a higher total damage output, I was wrong and appreciate the information.

 

Just played around with your gear set to what you posted (had alot of extra BM tokens to buy 5 field tech helms to replace mods) I stand at (all in Tech tree) 752.0 Bonus dmg, 34.52% crit, 76.36% crit multi, 553 exp(it DRs harder after 550 exp). Messing around with the diff sets this seems to give the highest +bonus while maintaining crit with minimal bonus dmg lost. 2p Rakata are pants/gloves.

 

Posting stats as you said you didn't quite complete your set yet.

 

Would give you +rep if possible. Kudos.

Edited by Rapto
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Donut I never even thought of the field tech mods to replace as I thought the extra cunning would be giving a higher total damage output, I was wrong and appreciate the information.

 

Just played around with your gear set to what you posted (had alot of extra BM tokens to buy 5 field tech helms to replace mods) I stand at (all in Tech tree) 752.0 Bonus dmg, 34.52% crit, 76.36% crit multi, 553 exp(it DRs harder after 550 exp). Messing around with the diff sets this seems to give the highest +bonus while maintaining crit with minimal bonus dmg lost. 2p Rakata are pants/gloves.

 

Posting stats as you said you didn't quite complete your set yet.

 

Would give you +rep if possible. Kudos.

 

What items do you use that do not have expertise in order to get this?

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Rakata gloves/pants and matrix cube

 

Any suggestions (other than BM) for those that aren't going to have the interest in running PvE raids? I would imagine perhaps focusing on getting orange moddable belt/bracers and getting the best mods you can for those? Or just sticking with full BM and getting the extra expertise...

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Donut I never even thought of the field tech mods to replace as I thought the extra cunning would be giving a higher total damage output, I was wrong and appreciate the information.

 

Just played around with your gear set to what you posted (had alot of extra BM tokens to buy 5 field tech helms to replace mods) I stand at (all in Tech tree) 752.0 Bonus dmg, 34.52% crit, 76.36% crit multi, 553 exp(it DRs harder after 550 exp). Messing around with the diff sets this seems to give the highest +bonus while maintaining crit with minimal bonus dmg lost. 2p Rakata are pants/gloves.

 

Posting stats as you said you didn't quite complete your set yet.

 

Would give you +rep if possible. Kudos.

 

Glad I could help man. Thanks for testing it all out and confirming what I thought. I'm sticking with around 34-36% crit being better then 29-30% crit with pure power.

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Any suggestions (other than BM) for those that aren't going to have the interest in running PvE raids? I would imagine perhaps focusing on getting orange moddable belt/bracers and getting the best mods you can for those? Or just sticking with full BM and getting the extra expertise...

 

TBH I'd strongly recommend to run a HM EV for the 2p gloves/pants/boots as they are all from very easy bosses. The 15% crit to backstab is very nice and with how easy 8man HM EV is, I don't see why you wouldn't run this if min/maxing is your goal (8man HM EV is very puggable 4/5 minus SoA)

 

Of course if you really have 0 desires to step foot into PvE, then I'd assume a full BM set would be next best.

 

Like most games, you have to PvE for the best PvP gear ;)

Edited by Rapto
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TBH I'd strongly recommend to run a HM EV for the 2p gloves/pants/boots as they are all from very easy bosses. The 15% crit to backstab is very nice and with how easy 8man HM EV is, I don't see why you wouldn't run this if min/maxing is your goal (8man HM EV is very puggable 4/5 minus SoA)

 

Of course if you really have 0 desires to step foot into PvE, then I'd assume a full BM set would be next best.

 

Like most games, you have to PvE for the best PvP gear ;)

 

Thanks for the suggestion. My Operative is mostly just an alt until they fix PvE healing, but is almost pushing BM. I would imagine it probably isn't a game-breaking difference between the two sets. I also do kind of like the 4p bonus energy as well.

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Just an FYI:

 

Expertise bonus caps at 13.xx%. It will not go above this % until you have a FULL BM set and you cannot mix/match gear either.

 

by mix match I mean PVE gear with PVP gear or lower grade PVP gear with BM, every single piece you have equipped MUST be BM in order to go above the 13% pvp cap.

Edited by Ahebish
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Just an FYI:

 

Expertise bonus caps at 13.xx%. It will not go above this % until you have a FULL BM set and you cannot mix/match gear either.

 

by mix match I mean PVE gear with PVP gear or lower grade PVP gear with BM, every single piece you have equipped MUST be BM in order to go above the 13% pvp cap.

 

12.65% is actually as high as expertise can go (703 expertise) in full BM gear.

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Hello dear Community,

 

I've just a question about the different pvp-sets of the imperial agent. Which one do you prefer for concealment specced agents to do the most dmg? I mean the stats are a little bit confusing and seem to be random at some point. I've got the pvp t2 enforcer set, but I'm not really glad about the stats. In my opinion it is weak in cunning and crit. What do you think or how do you handle the problem?

 

Thanks!

 

Sincerely Owl

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If it's similar to the champion set, some pieces have good enhancements, but others have +accuracy or +alacrity. After collecting a full set, you then need additional pieces so you can pull their enhancements and replace the ones you don't want. For champion, gloves and helms have the +crit +surge, so you grab extras of those and pop them into your chest, legs and boots.
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