OrionDammit Posted February 15, 2012 Share Posted February 15, 2012 So I'm rolling a Shadow on a PVP server after getting sick of never getting a WZ to pop. I've played an assassin to level 26 so I'm familiar with the concept of a Shadow. What I'm wanting to know if there's any other subtle difference besides the fact that Project is a Missile VS Shock as insta hit? Link to comment Share on other sites More sharing options...
Varcan Posted February 15, 2012 Share Posted February 15, 2012 I find the animations are poorer indicators of where you are in your rotation, leading Shadows to play more by feel than by the visual on the screen at high lvls. Even simple things, like knowing for sure that your stun has gone off get annoying. Project(combined with the poor tab target system) will cost you preventing a node/door cap, at least once a day. It really didn't bother me to begin with, but it's making a difference more and more lately for whatever reason. Other than that, its the same great class you played before. Force whatever just doesnt pop like lightning in the visual queue area. Link to comment Share on other sites More sharing options...
OrionDammit Posted February 15, 2012 Author Share Posted February 15, 2012 Repetition will attune me to the various visual ques so that doesn't bother me. Plus I hear project is getting changed in the future so there's not so much travel time or something to that effect. Link to comment Share on other sites More sharing options...
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