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Rolling shadow, had assassin. Subtle Differences?


OrionDammit

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So I'm rolling a Shadow on a PVP server after getting sick of never getting a WZ to pop. I've played an assassin to level 26 so I'm familiar with the concept of a Shadow. What I'm wanting to know if there's any other subtle difference besides the fact that Project is a Missile VS Shock as insta hit?
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I find the animations are poorer indicators of where you are in your rotation, leading Shadows to play more by feel than by the visual on the screen at high lvls.

 

Even simple things, like knowing for sure that your stun has gone off get annoying.

 

Project(combined with the poor tab target system) will cost you preventing a node/door cap, at least once a day. It really didn't bother me to begin with, but it's making a difference more and more lately for whatever reason.

 

Other than that, its the same great class you played before.

 

Force whatever just doesnt pop like lightning in the visual queue area.

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