Bejita Posted February 15, 2012 Share Posted February 15, 2012 Without the kill trading, republic would have no chance to ever get their illum dailies and weeklies done on most servers do to the server imbalances, most repbulic do not waste time on level 50 wz's because of how many of my fellow empire players exploited illum on release whill republic just played the game normally, this is the only way for them to keep the game competetive Go ahead "fix" trading so we can go back to the nascar race in the middle fighting each other over boxes and crates in this amazing visionary pvp from bioware Link to comment Share on other sites More sharing options...
JohnSixteen Posted February 15, 2012 Share Posted February 15, 2012 Amazing, kill trading has occurred on my server a single time as far as I have heard. Oh no, my servers gonna die! Link to comment Share on other sites More sharing options...
Nakazia Posted February 15, 2012 Share Posted February 15, 2012 Please keep allowing players to gain massive amounts of Valor for not PvPing at all. That'll make your PvP system credible. Link to comment Share on other sites More sharing options...
Dahoff Posted February 15, 2012 Share Posted February 15, 2012 No problems on Ajunta Pall. Link to comment Share on other sites More sharing options...
va_wanderer Posted February 15, 2012 Share Posted February 15, 2012 Without the kill trading, republic would have no chance to ever get their illum dailies and weeklies done on most servers do to the server imbalances, most repbulic do not waste time on level 50 wz's because of how many of my fellow empire players exploited illum on release whill republic just played the game normally, this is the only way for them to keep the game competetive Go ahead "fix" trading so we can go back to the nascar race in the middle fighting each other over boxes and crates in this amazing visionary pvp from bioware So in other words, keep the game broken so it stays alive? No. What they need to do is stop making PvP into herds of sheep lining up to be slaughtered by AoE's, or objectives that can be easily traded over and over again. Ilum needs to have it's control points turned into Op-level PvE targets that players can help defend, even if there's only a few of them- and more, smaller points added in that can be taken by groups as well, giving players a chance to do something and spreading them out further over the field. Heck, read my sig. Link to comment Share on other sites More sharing options...
KyoMamoru Posted February 15, 2012 Share Posted February 15, 2012 Davik's Estate, we haven't sunken into trading. There are times when if the Republics are stuck in their base that we'll zerg it to refresh our kill timers and give them a chance to get a few kills to keep them around [and give the confidence to walk outside while we refresh out kill timers], but aside from that both sides earn everything. Link to comment Share on other sites More sharing options...
Skitlz Posted February 15, 2012 Share Posted February 15, 2012 Without the kill trading, republic would have no chance to ever get their illum dailies and weeklies done on most servers do to the server imbalances, most repbulic do not waste time on level 50 wz's because of how many of my fellow empire players exploited illum on release whill republic just played the game normally, this is the only way for them to keep the game competetive Go ahead "fix" trading so we can go back to the nascar race in the middle fighting each other over boxes and crates in this amazing visionary pvp from bioware You must have played on all servers but mine. The Deadweight has rep/imp battles often in Ilum. Also at 50 our wz's pop in less than 5minutes and id say 60% of time its against republic. I like how you throw everyone in the same basket and you have no experience other than forum posts from more than a handful of servers. Link to comment Share on other sites More sharing options...
Ruuprect Posted February 15, 2012 Share Posted February 15, 2012 (edited) Being that you have a team from each faction there and went through all the trouble to get them there, why not just fight it out, it would be so much more fun. Kill trading is just boring. Edited February 15, 2012 by Ruuprect Link to comment Share on other sites More sharing options...
DarthOvertone Posted February 15, 2012 Share Posted February 15, 2012 (edited) Without the kill trading, baddies would have no chance to ever get their illum dailies and weeklies done on most servers do to the server imbalances, most baddies do not waste time on level 50 wz's because of how many of my fellow empire players exploited illum on release whill republic just played the game normally, this is the only way for them to keep the game competetive Fixed it for you. And any Pub who doesn't clearly understand that kill trading benefits Imps far more than Pubs is a complete and utter moron. Edited February 15, 2012 by DarthOvertone Link to comment Share on other sites More sharing options...
venjinze Posted February 15, 2012 Share Posted February 15, 2012 I keep seeing the republic population excuse over and over. At any given time we have about 30-40+ Imperial in ilum and probably 15-20 Republic. I log on my Republic alt, who 50, showing first 100 results...most are sitting in fleet. You rolled on a PvP server, get your *** out to Ilum and quit crying. Link to comment Share on other sites More sharing options...
Valsdad Posted February 15, 2012 Share Posted February 15, 2012 A couple times Imps tried to get us to KT on Devak's Estate, but were mocked and laughed at intolerably. Link to comment Share on other sites More sharing options...
TheEvilreaper Posted February 15, 2012 Share Posted February 15, 2012 So in other words, keep the game broken so it stays alive? No. What they need to do is stop making PvP into herds of sheep lining up to be slaughtered by AoE's, or objectives that can be easily traded over and over again. Ilum needs to have it's control points turned into Op-level PvE targets that players can help defend, even if there's only a few of them- and more, smaller points added in that can be taken by groups as well, giving players a chance to do something and spreading them out further over the field. Heck, read my sig. So you want them to add real world pvp like DAOC objectives that meant something and took some time and skill to get. /I agree Link to comment Share on other sites More sharing options...
Tumri Posted February 15, 2012 Share Posted February 15, 2012 On my server it's Imps camping the Rep gate. Eventually Imps leave and the Reps get their friends to join them and for about 30-45 mins a day we get EVEN numbers. Sometimes the Imps even outnumber us for a short time. We have massive battles where we push each other back and try to gain tactical advantages by kiting the other group into a bad position. It's great. ....and then everyone gets their friends to come and the Imps get a numbers advantage. Then it's all over until the next day. Link to comment Share on other sites More sharing options...
adrenalinee Posted February 15, 2012 Share Posted February 15, 2012 (edited) Our server (The Fatman) is too stupid to kill trade. Ever since that screen shot came out that basically says as long as you're killing each other, it's OK, our server still has a massive zerg sitting in front of our base while we pull them in for the kill. only a few guilds do the kill trading. Edited February 15, 2012 by adrenalinee Link to comment Share on other sites More sharing options...
unclekaula Posted February 15, 2012 Share Posted February 15, 2012 Havnt seen any yet on kellars void. It may happen, but I dont exactly hang around after my daily. Link to comment Share on other sites More sharing options...
Mezira Posted February 15, 2012 Share Posted February 15, 2012 If you guys aren't re-rolled and enjoying 10-49 warzone pvp, your not pvping swtor correctly. Link to comment Share on other sites More sharing options...
Kunari Posted February 15, 2012 Share Posted February 15, 2012 No problems on Ajunta Pall. I've seen kill trading on our server, but not nearly as often as it appears on other servers according to the forums. . Link to comment Share on other sites More sharing options...
CaptianFordo Posted February 15, 2012 Share Posted February 15, 2012 Careful by making this post OP, People will flame you for expressing a concern they can no longer exploit. Just laugh at them hard when they have to give up PVP for a while because nobody is in their valor bracket. Link to comment Share on other sites More sharing options...
thiagorib Posted February 15, 2012 Share Posted February 15, 2012 yea ranking up without pvping is keeping the game alive. gez when I think i've seen everythin on this forums someone come and make a thread like this to change my mind. Link to comment Share on other sites More sharing options...
dexterryu Posted February 15, 2012 Share Posted February 15, 2012 Basically, what he is saying is that allowing people to complete their dailies is helping to keep things going. On my server kill trading has helped build the community between Empire and republics. It's helped us get to know each other, and we'll set up some matches between premades on each side by queuing at the same time. As far as using it to get the dailies/weeklies done, it's kind of a necessary evil on servers with a large population imbalance. A good example happened this weekend. Us Republics (the weaker side on my server) got a good group of 12 people together. We were able to take middle for about 15 minutes. Then the 50 imperials show up and over run us. No amount of strategy/skill can overcome that. For a while we try to do some hit and runs, but they catch on quick. After about 1/2 hour of that we were trading as it helped everyone get their quests done. Link to comment Share on other sites More sharing options...
Mattderp Posted February 15, 2012 Share Posted February 15, 2012 I can't believe people are still trying to defend exploiting... it's just beyond me. I worked my *** off for 2 and a half weeks to get battlemaster now everyone has it within 2-3 days, it's just disappointing. It just makes me lose even more hope in this game. Link to comment Share on other sites More sharing options...
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