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Harvesting: There has got to be an easier way!


Boli-Finador

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I may be alone in that I don't mind the constant RE to upgrade gear but one thing which bothers me is the constant need to send my companions out to obtain resources to craft with! Every 20-30min sending them out again with no ability to queue at all; which means that in order to obtain the resources needed to RE to purple you pretty much have to stay logged onto your account once every 20-30min for hours, days or even weeks at a time.

 

Obviously you can travel around the planets and harvest various rocks but I'm thinking long term; what's to stop BW adding a function into the missions to autorepeat them up to a maximum of 10. So instead of 2,000 creds you spend 20,000 creds and log off allowing your companion to run the same missiosn 10 times in a row or better yet log to an alt and get back to enjoying the game from a different angle :) Even if the return from all the 10 missions was 50% less it woudl still be a better alternative than having to log into your same character every 30min or so.

 

This is not a sandbox game nor is it solely concentrated on any major crafting but right now harvesting takes up *waay* too much time. This is a story driven game and once you finish most of the quests in your character you will want to start on other characters following their stories as well or run instances with your "main" gearing up for greater challenges.

 

Maybe you could purchase week long harvesting missions? or just generally have the option for longer missions. So instead of sending your guys off befor you went to bed and waking up to find 2 grade 6 crystals. You could send them on a much longer mission which lasts 6 hours instead of 20min and return with 20 grade 6 crystals.

 

I quite like the crafting system in this game and gathering resources isn;t that big of a deal when you're getting lower grade items - as you are more likely to be playing the story itself so ts easier to send them off again. but when you get to grade 5 & 6 you are more likely to be playing alts more regually and don;t want to have to keep logging on your other characters to send them harvesting again - if you had 8 max level toons you coudl literarlly spend all day logging each one in turn sending them on missions and goign to the next one.

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I wouldn't mind seeing a que for gathering but I actually like the longer times higher level than the earlier ones. I couldn't get anything done without having to stop and resend companions out over and over and was glad to finally have them away long enough to play my main without disruption. But a que would take care of that too.

 

I went for the purples in my 20's but find it easier to just get the blue crit version I like. My blaster upgrades every 4 levels, just long enough to start gathering, pump out a gun and RE one by one til I get the blue schematic I want, and after popping out a few of them I get a couple crit's to use. If I'm lucky I get a purple from the regular ones I RE to get a crit but I don't wait for it.

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I'm ok with a mission queue, but it's not like you have to stay logged into your character for your companion to run their mission. Do something else and come back every 30 min or so...problem solved. Edited by Marlaine
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I went for the purples in my 20's but find it easier to just get the blue crit version I like. My blaster upgrades every 4 levels, just long enough to start gathering...

 

This. You really don't even need blues but it's nice to have them. Purples are a waste before endgame the way it stands. Stuff just isn't that difficult

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gathering doesn't take up any of your time... you send your crew and of THEY go, no one telling you to sit and wait for them to return, go do something else while you are waiting for materials... just be glad you have crew to gather for you.. in WoW you had to manually pick it yourself while competeing with other players from your faction and fighting off enemy faction players trying to get the same nodes :rolleyes::rolleyes:
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How about an option when sending your companions that doubles/triples/quadruples the cost and time for a similar multiplier in the outcome of the mission reward. Or even an option to send them out for a specific resource that they will continue to collect until recalled, of course as long as you have the credits to keep them out for that long.
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thats called mission discovery scrolls, they generally take 2 hours to complete, and bring back alot more materials, if you have 5 crew, thats 10 hours worth of missions with bigger rewards :rolleyes: Edited by Elrenia
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I'm ok with a mission queue, but it's not like you have to stay logged into your character for your companion to run their mission. Do something else and come back every 30 min or so...problem solved.

 

Solved... unless you play an alt which is encouraged by the story-like nature of the game and the legacy experiance. - which is my main gripe you need *soooo* many resources to RE out purple crafts at endgame but you have to log onto your account ever 30min to send them off again even if you are playing an alt.

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Solved... unless you play an alt which is encouraged by the story-like nature of the game and the legacy experiance. - which is my main gripe you need *soooo* many resources to RE out purple crafts at endgame but you have to log onto your account ever 30min to send them off again even if you are playing an alt.

 

Heck, you think the 30 min ones are bad try leveling up a couple alts with multiple mission skills. Now there's a real fun time!

 

If you're in that much need of materials you need to make more alts with the same mission skills. For example, I have three alts with underworld training. Sure, it's a pain to always be logging in to other characters, especially with SWTOR's horrid load times, but it's doable.

 

As an aside, to lower load times, park your alts in their spaceship. Load time appears to relate to the size of the planet or location your characters is at. So a world will take a long time, the fleet will be a lot shorter, and the ship is the shortest of all.

 

All that being said, I'm all on-board with a mission queue. I just don't see it as a high priority right now.

Edited by Marlaine
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Honestly? I'm beginning to feel this crafting system, while "innovative", is actually pretty bad.

 

"Problems"

It is rediculously easy/fast to get your skill up. It takes ~200 creations to go from 1 to 400. Somebody with max crafting skill isn't the exception, it's the rule.

 

Getting mats is en enormous time sink, and (at least for synthweaving) takes about the same time (via missions) per mat at lower levels as at higher levels. (lower level missions are faster, but you get like 2-4 crystals). Crafting is also a lengthy time sink.

 

You can only put ~50 items up for sale in the GTN.

 

 

The result is there are very strong incentives to craft where it's most profitable, which *tends* to be the higher level items. Additionally, crafters will tend to "fly" through the low level/midrange stuff, such that there will rarely be any of that stuff up for sale. People complain "Why don't I see "X" for sale? The answer is because there's strong disincentive for higher skilled crafters to "stoop" to that level, and the lower skilled crafters will fly through that stuff so fast you blink and you'll miss it for sale...

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I say they should just put all the materials on a vendor so we can just buy it!

 

Geez people, how easy do you want this game to be? You already have 2 methods of harvesting, either going out into the world yourself, or you have FIVE COMPANIONS that you can send out to do it for you.

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Maybe it is set up that way so we have some 'content' and people don't have a full set of purple schematics 2 days after initial download....

 

Exactly, you should not think this should be made easy mode for everything. If you did this change, it would crush prices on the GTN because of the flood of new materials coming on.

 

Sure its good for the buyers but not the seller and they have to make them and make a living, so making the crafters work, weeds out people who dont want to work and just make a credit (buck).

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