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PvP Corruption Specs


Illidor

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Playing on a server with a heavy Empire population, I'm currently using 27/12/2.

 

Just curious what other specs PvP healers are going with. I started with 31/8/2, but seeing as I play Huttball 80% of the time, the Overload root seems much more useful than Revivification, even if I lose 6% healing.

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this is an interesting template

 

http://www.torhead.com/skill-calc#201GGMRbdbzZbsMMdMZc.1

 

You have good healing with all the tricks and toys and decent force lightining....

 

the affliction that slows and lasts longer, the good overload and shield and the ability to spam the shield on your team.....

Edited by DirtyDiggler
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this is an interesting template

 

http://www.torhead.com/skill-calc#201GGMRbdbzZbsMMdMZc.1

 

You have good healing with all the tricks and toys and decent force lightining....

 

the affliction that slows and lasts longer, the good overload and shield and the ability to spam the shield on your team.....

 

Id rather drop the force lightning and get backlash...12% more really is nothing without the rest of the force lightning talents. Also the chain lightning seems worthless, because if theres ever enough people to chain lightning, then that means that either A) They are fighting your team and you need to heal your team or B) You have no team fighting them and you seriously need to consider running rather than getting fried.

 

Also, putting the 2 points in for 6% willpower seems to be a no brainer for me unless you are getting some fantastic ability with those points, and 20% snare from affliction is really nice, but not all that fantastic.

 

Heres a spec I have personally never done, but I would use if I did not have pve healing duties:

 

http://www.torhead.com/skill-calc#201GGMRbd0zZfoMrbMbZ0M.1

 

Gives you all the healing tools minus the ae heal which is highly situation at the best of times. Also gives you all the survivability of extra CC with the exception of the insta mez. In addition, you get the 6 second interrupt lockout to quiet down those tracer missile spamming mercenaries. Tbh, it works well on most people....the inexperienced people just sit there for 6 seconds thinking they are lagging and wondering why their ability wont work.

 

Having not played this spec, I cannot tell you what its downfalls are. Without an ae heal, your mana will not get burned as quickly, but you cannot get free consumptions either, so staying power is the only real concern I see. I think you could still heal most flashpoints though and obviously have increased pvp survivability.

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I have been debating the Pure healer (31/7/2) vs some sort of hybrid.

 

If I go hybrid for PVP, then based on my experience so far I think the two skills I want the most are Healer up to Innervate, then find a way to get enough points in Lightning to get the 4th tier skill Backlash. That just seems so valuable to get away from having them gank the healer. I have been gang ***** numerous times as a pure healer. I have also experienced the blinding effect from Backlash and it really is good. It seems like the perfect timing for a healer to escape. The shield just popped so my health is still high, TIME TO RUN !!!

 

Getting healing talents up to Innervate gives you 80% to 90% of what a healer does. The extra points in Lightning to Backlash seem perfect for PVP.

 

Maybe something like this:

http://www.torhead.com/skill-calc#201GGMRbd0zZfoMMdRbZ0M.1

 

That build gets all of the key healing skills except the AOE.

It gets all of the Static Shield extras. (20% more absorb, faster cast/lower cost and when the shield ends it blinds all nearby enemies for 2 seconds for escape)

 

That build also gets the Overload with stun. That can take out most of their team.

 

So that build will have the two HOTs for the healer (Resurgence and Innervate) and the best static shield possible and still get some fairly good DPS in the Lightning Tree plus the survivablity from the Overload and Backlash bonuses. Should help the healer get out of trouble and survive to heal more.

 

Still experimenting with what works for me.

Edited by padawancolby
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Well, that is basically the same as what I linked. I am a healer though, so I went for the longer interrupt and faster mez cooldown for overall better survivability vs you doing chain lightning and lightning storm

 

As I said before, if you are a healer and you find enough people to consider doing AE, then you probably should be healing since all those people are doubtless causing damage.

 

That said, realistically....your build might be better for grabbing some medals in matches if you are doing pugs and just looking out for yourself.

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Playing on a server with a heavy Empire population, I'm currently using 27/12/2.

 

Just curious what other specs PvP healers are going with. I started with 31/8/2, but seeing as I play Huttball 80% of the time, the Overload root seems much more useful than Revivification, even if I lose 6% healing.

 

I play with 27/0/14 http://www.torhead.com/skill-calc#201GGrRbd0dMZZfR0RR.1

 

99% time I come in first healing, first medals and on occasion second damage as well. Average wz I get 9 medals, 100k dmg 300k healing.

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I play with 27/0/14 http://www.torhead.com/skill-calc#201GGrRbd0dMZZfR0RR.1

 

99% time I come in first healing, first medals and on occasion second damage as well. Average wz I get 9 medals, 100k dmg 300k healing.

 

Its funny because this was the second exact build I was also considering if I ever came out of the pure pve healing spec. This is a good build for gaining medals, no doubt about it. Enough dps to get yourself some medals, and great healing ability. However, the survivability is severely lacking :/

 

No stronger static shield

no root on knockback

No blind on shield collapse

No faster recast on WW(not a big deal honestly)

No longer duration lockout on interrupt (once again, not a big deal)

Effectively 10% extra mana cost on spells (by not having 9% reduction)

100 less mana

 

So yeah, its another one of those builds that is probably good in pugs where you are just trying for medals, trying to ground out valor for battlemaster....which is a very valid goal, dont get me wrong. It also is good in pve, only lacking the ae heal, still having consumption for longevity...but that is counteracted by your consumptions being weaker from having less total mana as well as you having 10% higher casting cost. But, if your team is relying on you for healing, I just don't see this build meeting my needs for survivability.

 

Since I have never done this build before, would you mind going into a bit more detail about your experiences with it? Are my survivability concerns valid?

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Well, that is basically the same as what I linked. I am a healer though, so I went for the longer interrupt and faster mez cooldown for overall better survivability vs you doing chain lightning and lightning storm

 

As I said before, if you are a healer and you find enough people to consider doing AE, then you probably should be healing since all those people are doubtless causing damage.

 

That said, realistically....your build might be better for grabbing some medals in matches if you are doing pugs and just looking out for yourself.

 

I see how similar they are now that I put them up next to each other (dual monitors).

I focus primarily on healing during a WZ. But my trouble is how fast I die once someone focuses on me. The blind effect from my shield popping seems like it might be a good life saver. Does it work out that way in practice? The Overload with Bind also seems like a good followup.

 

Assuming a Healer hybrid has both (Overload w/stun and Shield w/Blind) how have you been effectively using them? Do you just run when your shield pops? Or do you followup with the Overload also before running? Or do your opponents have easy countermeasures?

 

My Sorcerer is currently only lvl 27, so I dont have enough points to really practice the hybrid. I am now starting to get interesting heals. My rotation is basically just Shield, Resurgence, Dark Infusion. Not enough points to do much else right now. Still getting 200,000+ heals just with those. But not yet survivable with the extra potential of Overload and Shield extra skills.

Edited by padawancolby
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Its funny because this was the second exact build I was also considering if I ever came out of the pure pve healing spec. This is a good build for gaining medals, no doubt about it. Enough dps to get yourself some medals, and great healing ability. However, the survivability is severely lacking :/

 

No stronger static shield

no root on knockback

No blind on shield collapse

No faster recast on WW(not a big deal honestly)

No longer duration lockout on interrupt (once again, not a big deal)

Effectively 10% extra mana cost on spells (by not having 9% reduction)

100 less mana

 

So yeah, its another one of those builds that is probably good in pugs where you are just trying for medals, trying to ground out valor for battlemaster....which is a very valid goal, dont get me wrong. It also is good in pve, only lacking the ae heal, still having consumption for longevity...but that is counteracted by your consumptions being weaker from having less total mana as well as you having 10% higher casting cost. But, if your team is relying on you for healing, I just don't see this build meeting my needs for survivability.

 

Since I have never done this build before, would you mind going into a bit more detail about your experiences with it? Are my survivability concerns valid?

 

See thats where you wrong(not in a rude way:P). I Die once a wz on average, I get immortal almost every game. There might be 1 game a day I die more then 3 times.

 

Edit: Sorry didnt read the end.

 

 

No stronger static shield -What I gain is far better then 20%

no root on knockback - I use LoS and knock off of high ground, pits and use force slow.

No blind on shield collapse - I don't use sheild that much, only when there is aoe damage or somone is under 10%

No faster recast on WW(not a big deal honestly) - Not needed

No longer duration lockout on interrupt (once again, not a big deal) I use 1.5sec cast to bait interupts

Effectively 10% extra mana cost on spells (by not having 9% reduction)100 less mana - I never run out of force.

 

Also, what you stated is a very defensive healer, I’m super offensive. Someone times I do more damage than healing but I still come top heals.

 

I've also solo healed for 650k healing 100k dps and never got out of combat once, went 45-0.

Edited by Fancyhuh
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fancyhuh, I like the idea of the offensive healer. I just see it being tough in practice because of how fast it is for us to die once a DPS starts to focus on the healer.

 

What is your general strategy during something like Huttball? Is there a certain place where you are able to avoid the trouble and still do so much damage and healing? Or the other WZs? I am trying to figure out the strategy for healing effectively without becoming such a target. I switched from Sith Warrior about a week ago so I am still learning the healer role. Thanks

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fancyhuh, I like the idea of the offensive healer. I just see it being tough in practice because of how fast it is for us to die once a DPS starts to focus on the healer.

 

What is your general strategy during something like Huttball? Is there a certain place where you are able to avoid the trouble and still do so much damage and healing? Or the other WZs? I am trying to figure out the strategy for healing effectively without becoming such a target. I switched from Sith Warrior about a week ago so I am still learning the healer role. Thanks

 

This worked when I que’d alone but more frequently every time I log on I have a group of 2-4. Game starts I sprint left ramp(doesn’t get hit by fire), Grip ally with ball, run over fire, he passes, 5sec after sprints up and I cap. Rinse and repeat.

 

If it’s a close game I always take the high ground unless my ally is LoS/ their ball handler is LoS. On my way to point B from A, I’m always dealing damage or tossing a heal. I position myself so that I can easily LoS or escape. I call for peels when I’m being trained and save force speed for when I need it. 99% Of the time If I see someone I’m using all my GCDs.

When your allys are above 80% deal damage, burst when enemies are low and take advantaged of an enemy that is stunned. If you’re not casting a spell you’re doing it wrong (unless you’re just running balls)

 

Position is key, knowing when to heal and when to damage and rotation is important.

 

In caputre the turret I usually go middle and stay up on the ledge, kocking people off.

Voidstar I run around the far pillars by the door and spirnt back and forth if I'm being focused.

Edited by Fancyhuh
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http://www.torhead.com/skill-calc#201GGbRbd0zZZcrcRsMz.1

 

I've been considering this^

 

You get all the heals you need and force lightning wrath procs.

 

Since madness is one of the best pvp specs I would go into it instead of lightning tree.

 

Hope this helped.

 

Thats good if youre DPS focused, if your heal focused u'll run out of force without Force Surge.

 

Edit: Also Wrath is only worth it if you have chain lightning, everything else is a waste.

Edited by Fancyhuh
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The 27/12/2 would be my pick. I haven't done much PvP yet, but most of time I'm (at lvl 33) second on damage and healing at a little over 100k damage and close to 200k healing (yet I never get any MVP votes... :(). And I'm using a pure PvE healing spec atm.

 

Revivification is great, but I honestly haven't seen people stand still long enough in PvP to get anything out of it. The extra damage, utility, and control from Lightning talents looks much more enticing.

 

I'm kind of iffy on Subversion with that spec since I find myself just using Force Lightning all the time for the slow, but more regen is always good.

 

Unless all you care about is medal farming, I don't see much point in going deeper into Lightning or Madness when you're trying to play a PvP healer. I mean, I'm breaking 100k dmg pretty much just using Force Lightning, Affliction, and Shock as it is. (With the occasional Disturbance into acid pit / fire... hehehe)

 

It really boils down to: Do you want to be a Healer that can deal damage, or do you want to be a DPS that can heal? Big difference between the two concepts.

Edited by KelbornX
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The 27/12/2 would be my pick. I haven't done much PvP yet, but most of time I'm (at lvl 33) second on damage and healing at a little over 100k damage and close to 200k healing (yet I never get any MVP votes... :(). And I'm using a pure PvE healing spec atm.

 

Revivification is great, but I honestly haven't seen people stand still long enough in PvP to get anything out of it. The extra damage, utility, and control from Lightning talents looks much more enticing.

 

I'm kind of iffy on Subversion with that spec since I find myself just using Force Lightning all the time for the slow, but more regen is always good.

 

Unless all you care about is medal farming, I don't see much point in going deeper into Lightning or Madness when you're trying to play a PvP healer. I mean, I'm breaking 100k dmg pretty much just using Force Lightning, Affliction, and Shock as it is. (With the occasional Disturbance into acid pit / fire... hehehe)

 

It really boils down to: Do you want to be a Healer that can deal damage, or do you want to be a DPS that can heal? Big difference between the two concepts.

 

If you’re going to play at a high caliber pvp you won’t just “heal”, u’ll need to assist in damage all the time. If you’re healing all the time you have no pressure and you’re on the defensive. I can 100% guarantee you, if all you’re doing is healing and I’m dealing damage and healing, I’ll still beat you. You’re not healing 100% of the time and if you are than, you’re over healing.

The lightning has nothing to offer IMO in pvp. There isn’t one talent I need in that tree and I’ve tried. I’m currently on a 14 game winning streak and have placed first in healing ever game while putting out 75k+ more damage then the healer in second place.

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I said I'm usually second on both damage and healing... so I don't know why you're thinking I said I only heal. I heal when someone near me is <70%, and dmg and CC when my team is good on health.

 

100k dmg and 200k healing is pretty good for a lvl 33 on his 8th ever pvp match in this game I think.

 

And it's not just damage that I'm looking at to judge what talents I want. Yes, your spec with 14 into Madness will do better damage. I'm not arguing that. All I was saying is that going past Wrath (as suggested in another build by another poster) isn't a good choice if you want to focus on healing, because then you're getting into a playstyle that's more of a DPS that heal instead of a Healer that can do damage.

 

Focusing on being a healer, the low tier Lightning talents are very good to take. 9% cost reduction, +100 Force, +20% shield strength, and 2-5 sec root on Overload are the reasons I would prefer that spec.

 

I'm not saying your spec is bad, I'm just saying that I would prefer utility over more damage since I can already do over 100k easily (which is usually 5x what the other healers are doing).

Edited by KelbornX
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@Fancyhuh - I do not agree with what you are saying. I have been playing ALOT of WZs and to be hones I dont see any real advantages from your spec as opposed to 21/2/18.

Let me say something about every talent:

8% healing on yourself is WAY better than 2% more healing and some useless presence. It will help you heal yourself when you need it and it will make a difference as opposed to 2%

Force surge sure is cool, but you should not be using inntervate as your main heal. If you are then you are playing worthless opponents. To cast innervate and wait it to crit and then use a GCD to cast Consumption in an intense fight is not as easy and not as useful. I would take the 100 more force and just Consumption -> Heal myself when I get the time.

Wrath is still good without CL especially on 1v1 fights where I would even prefer it used on the Crushing Darkness over the CL. It does more damage than CL on a single target!

Your build is a bit more suited for someone who is playing against bad opponents or always has a good group. I sometimes get in grp with good ppl against scrubs, but it is really rare. ppl interrupt and do alot of dmg so without some kind of defense you would really die fast and will be the first target the second they see u heal.

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Don't think I was bashing, it's hard to place a "tone" when typing. \

 

It really comes down to preference. Focus on a maxed corruption tree if you want to focus on pure heals, touch base on lightning if you want to be more defensive/survivability or go down madness for assisting damage/ 1v1 capability.

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@Fancyhuh - I do not agree with what you are saying. I have been playing ALOT of WZs and to be hones I dont see any real advantages from your spec as opposed to 21/2/18.

Let me say something about every talent:

8% healing on yourself is WAY better than 2% more healing and some useless presence. It will help you heal yourself when you need it and it will make a difference as opposed to 2%

Force surge sure is cool, but you should not be using inntervate as your main heal. If you are then you are playing worthless opponents. To cast innervate and wait it to crit and then use a GCD to cast Consumption in an intense fight is not as easy and not as useful. I would take the 100 more force and just Consumption -> Heal myself when I get the time.

Wrath is still good without CL especially on 1v1 fights where I would even prefer it used on the Crushing Darkness over the CL. It does more damage than CL on a single target!

Your build is a bit more suited for someone who is playing against bad opponents or always has a good group. I sometimes get in grp with good ppl against scrubs, but it is really rare. ppl interrupt and do alot of dmg so without some kind of defense you would really die fast and will be the first target the second they see u heal.

 

For one It’s impossible for me to go OOF for starters. The 2% is so that I can move to the next tier. Innervate is amazing and for my spec it procs force surge. I use 3/5 BM 2/5 PvE. Resurgence > innervate > 1.5 Dark Infusion > Consumption repeat, they wont die even with 3 people on them. The rotation has never failed.

 

I must be facing bad groups every day! Sadly I know I face good people but any healer that lets people beat on them has issue of their own. Half the time my position is spot on so it’s difficult for them to swap, I have peels and I force kicks with Dark Heal. I know I’m hard to kill because I even have Operatives PM after games GGing me. A lot of people don’t know how to play this game effectively and I take huge advantage to that. I’m not overly arrogant but I know I’m a good player when I log on and people message me “I’ve been losing all day, can you get my wins for me?”

 

Half the healers I see are right in the middle of the action making it easy to swap. I’m always max distance against an object, capitalizing on high ground for knock offs. I can dish out a 2.5>3.5k Death field with a 800-1.2k force lightning tick, most people are half dead when they get to my feet. Don’t forget Guard and peels from others.

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