Brakis Posted February 15, 2012 Share Posted February 15, 2012 anyone else agree? Pretty annoying to get CC'd, hit your escape skill, get CC'd, blown up and then respawn with 1:45 min remaining on your escape (or any other CD) skill. Oh and dimishing returns on CC skills. That would be great too. Just saying. Link to comment Share on other sites More sharing options...
Choppaman Posted February 15, 2012 Share Posted February 15, 2012 anyone else agree? Pretty annoying to get CC'd, hit your escape skill, get CC'd, blown up and then respawn with 1:45 min remaining on your escape (or any other CD) skill. Oh and dimishing returns on CC skills. That would be great too. Just saying. They do have diminishing returns on CC skills. It's called resolve and it doesn't work. Link to comment Share on other sites More sharing options...
Aidank Posted February 15, 2012 Share Posted February 15, 2012 Maybe escape skills, but having even more people with their stuns up at any given time isn't a good idea. Link to comment Share on other sites More sharing options...
Brakis Posted February 15, 2012 Author Share Posted February 15, 2012 They do have diminishing returns on CC skills. It's called resolve and it doesn't work. seems like the only thing diminishing with those is my health. Link to comment Share on other sites More sharing options...
Darth-Rammstein Posted February 15, 2012 Share Posted February 15, 2012 Wtb moar cc!! Link to comment Share on other sites More sharing options...
Cubertt Posted February 15, 2012 Share Posted February 15, 2012 They do have diminishing returns on CC skills. It's called resolve and it doesn't work. resolve isnt a diminishing return system like WoW. Read the stikied thread about it and it should help many of ur QQs about CC's. Link to comment Share on other sites More sharing options...
Youmu Posted February 15, 2012 Share Posted February 15, 2012 Then they'd definitely need to change the side speeders in Alderaan, given how fast people get back, CCing them is often the only way to actually cap the turrets. Link to comment Share on other sites More sharing options...
dahabs Posted February 15, 2012 Share Posted February 15, 2012 resolve isnt a diminishing return system like WoW. Read the stikied thread about it and it should help many of ur QQs about CC's. nice advice,in a perfect world... unless the sticky says resolve doesnt work as intended theres no point in reading it is there? ive never had any cc resist because of resolve.never.how would you explain that one? as a matter of fact ive never heard anyone say omg that guy is maxed out on resolve dont cc him....not once. resolve is such a non factor,most if not all ignore it altogether. Link to comment Share on other sites More sharing options...
Choppaman Posted February 15, 2012 Share Posted February 15, 2012 resolve isnt a diminishing return system like WoW. Read the stikied thread about it and it should help many of ur QQs about CC's. I was joking about resolve's effectiveness which is lackluster. I know how to utilize resolve. I know how it is supposed to work. I know what is SUPPOSED to happen when the white bar fills. I know roots and snares aren't affected by resolve, and also don't affect resolve. I can tell you that what is supposed to happen when the bar fills, but that does not mean it always happens. Link to comment Share on other sites More sharing options...
flem Posted February 15, 2012 Share Posted February 15, 2012 anyone else agree? Pretty annoying to get CC'd, hit your escape skill, get CC'd, blown up and then respawn with 1:45 min remaining on your escape (or any other CD) skill. It sucks, but then almost no one would ever cap a turret or door. Link to comment Share on other sites More sharing options...
Elrathion Posted February 15, 2012 Share Posted February 15, 2012 God forbid that would ever happen. Defensive cooldowns in pvp are allready a joke as it is. People being able to pop an ability that makes them immune to damage for X seconds while being able to still dish out really high dps is allready frustrating enough as it is. Link to comment Share on other sites More sharing options...
Cubertt Posted February 15, 2012 Share Posted February 15, 2012 I was joking about resolve's effectiveness which is lackluster. I know how to utilize resolve. I know how it is supposed to work. I know what is SUPPOSED to happen when the white bar fills. I know roots and snares aren't affected by resolve, and also don't affect resolve. I can tell you that what is supposed to happen when the bar fills, but that does not mean it always happens. ive heard of people claim resolve to be buggy but i've never experianced this. Granted im not perfect at looking at my resolve but i do look at it adamently while carrying the ball in hutball and have never been CC bugged with my bar full. im not saying it doesnt happen just because it doesnt happen to me, there are plenty of bugs in this game and i would be stupid to say that it NEVER happens but CC in this game isnt the overboard monstrosity that so many believe, and resolve definatly doesnt bug a lot if it does Link to comment Share on other sites More sharing options...
zugumbamamba Posted February 15, 2012 Share Posted February 15, 2012 only the cc breaker. Link to comment Share on other sites More sharing options...
Neamhan Posted February 15, 2012 Share Posted February 15, 2012 ive heard of people claim resolve to be buggy but i've never experianced this. Granted im not perfect at looking at my resolve but i do look at it adamently while carrying the ball in hutball and have never been CC bugged with my bar full. im not saying it doesnt happen just because it doesnt happen to me, there are plenty of bugs in this game and i would be stupid to say that it NEVER happens but CC in this game isnt the overboard monstrosity that so many believe, and resolve definatly doesnt bug a lot if it does It bugs a lot on me, especially in Huttball. It would also be nice if the resolve bar didn't start to tick down until you're actually no longer affected by the CC that filled it up. The resolve system has potential, but there's still some adjustments that need to be made on it imho. Link to comment Share on other sites More sharing options...
Niddhog Posted February 15, 2012 Share Posted February 15, 2012 (edited) nice advice,in a perfect world... unless the sticky says resolve doesnt work as intended theres no point in reading it is there? ive never had any cc resist because of resolve.never.how would you explain that one? as a matter of fact ive never heard anyone say omg that guy is maxed out on resolve dont cc him....not once. resolve is such a non factor,most if not all ignore it altogether. You've obviously never played huttball. The ball carier is ALWAYS chain cc'ed, resolve goes up/they become immune to all but roots snares. Resolve wears off... it goes right back up cause all intelligent pvpers watched that white bar and waited. I've seen a lot of ball carriers survive as people used their stuns illresponsively aka stunning the ball carrier in the middle of no where, so they have full resolve when trying to run through fire.... This also prevents people from knocking/pulling them off catwalks as they are about to score. This pisses the hell out of me all the time in huttball : / How do I (as a kinetic shadow tank) pull/stun people in fire when n00bs keep stunning them on the ramp, or in the middle D: Also, if you understand resolve you know how to game it. For every second of stun 1 point is put on resolve (I am not 100% familiar with how 8 second CC affects it, as a shadow my CC is from stealth only). Knockbacks are usually 2-3. When resolve hits 8 (or bust- which is important) they become stun/cc/knockback immune till resolve drains. About the bust portion... if you get someone up to ~7 resolve then hit them with a 4+ second stun (smugglers/agents get an AoE 6 second stun, right?) You will get the benefit of 11+ "points" of stunning on a person. Resolve is an immediate thing though, its not 1 resolve every second while stunned, but rather a 4 second stun immediately gives 4 points of resolve. If it immediately broke on 8 under this system... if someone had a 5 points, 4 second stun... they get CC immunity at 5 points while suffering nothing from your 4 second stun.... THIS is why everyone says "just wait till you ahve full resolve THEN use your CC breaker" You can then do the above scenario of being stunned 0-1 second and enjoy your 10-20 seconds of CC immunity. About the only other time I'd use my CC breaker outside of this is ball carrier being stunned in a hazard, or someone about to cap a door/turret nearby. Really, if you just watch your resolve bar closer in pvp (and realize when you are rooted instead of stunned) you'll see this. Resolve IS working as intended, people saying otherwise aren't paying attention/don't understand the finer points of the system. This is not saying the system is the best ever, just that its working as it was designed to do, however flawed you feel that design is. Honestly roots should at least count as half a stun (if not full), but that is the only thing I would immediately change. OH YES! there is one exception to resolve: knight/warrior charge. Their main charges does an "immoblize" to w/e they charge. If this wasn't the case they would charge a moving target only to have said target move back out of range by the time the charger lands. This would negate the purpose of the gap closer... so all targets of a charge get about a second immoblize regardless of resolve/immunities they have. I've had this happen a # of times while using force speed across a hazard in huttball. I get charged halfway through, and hit basically negates the force speed. Again this is not a bug but a deliberate design which is unfortunate in pvp. A game with both pvp and pve will never be balanced for both. Another thing that throws people off is that a sage/sorc bubble will prevent knockdowns if not knockbacks (not sure if talented or not?). Troopers/BH also have an ability/talent that allows them to shrug off at least knockdowns/backs temporarily. This also will block a tank from using a force pull/harpoon. Had that happen a # of times as well. Thing is with all the bugs in this game, and a new mechanic.... People see something they understand and just leap to the conclusion its bugged as well. I honestly can't say I blame them, but I at least put forth the effort to understand the system instead of leaping to the easiest explanation. Its made me better in pvp too ^.^ Edited February 15, 2012 by Niddhog Link to comment Share on other sites More sharing options...
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