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Disappearing Act/Stealth problems


Mina

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My scoundrel is 39 and more often than not, Disappearing Act (aka Vanish) does not work properly. I imagine it's the same for Operatives as well.

 

I'm sure it has problems in PVP too but my experience is mainly against NPCs. Half the time I use it I seem to still be in combat. Sometimes I think it might be because of my companion. Sometimes it seems like it's because an NPC gets a shot off moments before I use it. The only thing that I am 100% sure will cause it to not work is if I have a DoT on me, but that one might be intentional.

 

Often times when it fails to get me out of a fight though it is a death sentence. Just now I had an interesting altercation where I was still in-combat but they were no longer attacking me, having returned to their positions. When I healed myself it generated threat I suppose and two or three groups all rushed to attack at once, and of course I died.

 

I didn't play a Rogue at the launch of World of Warcraft, but I do remember how so very long Vanish seemed to not work correctly and how many people complained about it. I hope that ends up not being the case here.

 

And as long as I'm talking about things not working as they should with Stealth, I'll bring up Tranquilizer (aka Sap). A very useful disabling tool that allows the Scoundrel to help the party by removing an enemy from the fight temporarily. If the group the Tranq'ed target is apart of is attacked, so too will he be hostile upon Tranquilizer wearing off. This I believe is intentional and as it should be. What I don't believe is intentional, or if it is I seriously have to question why, is that when talented with the Sedatives skill (25/50% decreased damage for 10 seconds after waking up from Tranquilizer) the target is hostile no matter what.

 

Most of the time, in cases of fighting the group the target is apart of, this is not a problem and would work as intended as mentioned above. However, the target will still attack whether you have engaged their group or not, even if you are stealthed and a mile away. In such cases you go into and out of combat in an instant. The worst cases happen when I'm in a heroic area with a group and will tranq an enemy only to never end up fighting his group intentionally because of another enemy group. This causes the first, unengaged enemy group to attack us during a fight with another group if it wears off and being elite enemies it often will. Other problems include tranquilizing the wrong guy. The moment you use it on a new one, the original one will become hostile and chase you for as long as he's able, even if you're still in stealth the whole time. The easiest way out of any of these mishaps is to use Disappearing Act... which only brings me back to the top. ;)

 

To reiterate, none of those problems would happen if I had no points in Sedatives, which, as far as I'm aware, is the only skill in the skill tree that can actually make one of your abilities worse in certain cases.

 

Anyway, I think that's all I have to say for now on the matter. I didn't see a bug or support sub-forum, but if either exists and someone wants to point the way I'd be grateful. Thanks, and happy Smuggling. :)

 

Summary: Disappearing Act (Vanish) does not work 100% of the time and is frustrating to use because of it and many times no foreseeable pattern as to what causes it to fail. Tranquilizer (Sap) causes unwanted aggro if, and only if, talented with the Sedatives skill.

Edited by Mina
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I believe this issue is related to having a DOT ticking on you at the time. Vanishing Act will end the combat, and reset the mobs. But the second the DOT ticks again, it will put you in combat. It's a bug, but probably not one they'll fix soon.

 

My advice is to just always make sure you're using Dodge (since it removes Dots), and that should keep that from happening. It's good practice for PVP too, since that's about the only way to use disappear without being knocked out of stealth immediately.

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I believe this issue is related to having a DOT ticking on you at the time. .

 

 

This. 99% of the time vanish works just fine in pve unless a dot is ticking on you *or* your companion.

 

If I have time, I will take the time to check and dispel. Sometimes you don't, but you will be put back in combat if a dot is up.

 

*edit*

 

For your Sedative issue, just don't talent it. It is a bug to be sure, but you can get around it.

Edited by Ikutai
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Yeah, I get the DoT thing, but as I've mentioned there are many times where I've definitely, 100% certainly, had none on me and still had it not work.

 

Perhaps they should just work Dodge into Disappearing Act as having two abilities that might as well be one seems kind of pointless, other than "Raising the ~*skill cap*~" for Scoundrels. Then again, pressing two buttons in the same order every time is more about muscle memory than skill. *shrug*

Edited by Mina
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Yeah, I get the DoT thing, but as I've mentioned there are many times where I've definitely, 100% certainly, had none on me and still had it not work.

 

If that happens, try and go out of stealth and put your companion to "passive" and then just proc a heal. Sometimes your companion wants to go attack the mobs as you've taken damage when proccing disappearing act.

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Yeah, I get the DoT thing, but as I've mentioned there are many times where I've definitely, 100% certainly, had none on me and still had it not work.

 

 

Yeah, happens to me as well. Irritating bug.

Unfortunately devs aren't doing anything about it as far as I see.

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I noticed if the mob is doing an ability with a cast bar, like snipe, and you use disappearing act while it's casting, the ability will hit you when the casting finishes and just put you right back into combat, possibly leaving you in stealth but with a mob trailing along attacking you. Edited by Elessie
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Try popping triage, shield then vanish.

 

I think the other day I noticed that you can pop shield whist in vanish. But if you're unlucky you could be unstelathed.

 

Triage, will likely remove dots and shield will absorb a few dots and not unstealth you. At least that what it feels like to me. ^_^

Edited by Ugugg
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Yeah, I get the DoT thing, but as I've mentioned there are many times where I've definitely, 100% certainly, had none on me and still had it not work.

 

Perhaps they should just work Dodge into Disappearing Act as having two abilities that might as well be one seems kind of pointless, other than "Raising the ~*skill cap*~" for Scoundrels. Then again, pressing two buttons in the same order every time is more about muscle memory than skill. *shrug*

 

If you have a DoT on the target, its ticking will put you back in combat as well.

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