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Remove all the fun! Get it over with!


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Posted

I don't get it..

 

Over and over bioware is making nerfs that literally SAP THE FUN OUT OF THE GAME.

 

The surge nerf is another one of those.

 

People like to crit. People like to see big numbers, it's fun. So what do you do. . .? You nerf people's critical damage by upwards of 10% (When you geared correctly for maximum effectiveness by ripping out surge/power surge/crit enhancements)

 

You couldn't figure out a better solution? Maybe tweak expertise around a bit for critical damage? Why did you have to nerf my damage in PvE because players in PVP get pissed off when they die?

 

 

Instead of adjusting the game to level out the amount of fun all people are having, you just straight up took some fun out of the game for some players. And you wonder why people are leaving the game in droves? (If you don't think that's true, please visit a couple of the reddit.com/r/swtor threads that are very insightful and utterly full of 'i only log for raids, getting bored real fast, no fun, waiting for the next MMO')

 

One of the MOST HYPED MMO'S this decade became the next 'in between, waiting for' MMO in a matter of 3 months.

 

This is ridiculous. I don't even log on because I have Kingdoms of Amalur.. a ****** single player Elder Scrolls clone! This is more enticing to me than SWTOR right now!

 

UNF!

Posted

ima BM infil shadow, my class/spec relys on crit dmg more any other stat (i get 3 auto crits every 1:15)

 

that being said, the nerfs not so bad just get in there and play some games and get less surge on ur gear

 

i hear the sweet spots 75% ima bit above that so i am currently wasting stats on surge and still dont feel its that big of a deal

Posted
ima BM infil shadow, my class/spec relys on crit dmg more any other stat (i get 3 auto crits every 1:15)

 

that being said, the nerfs not so bad just get in there and play some games and get less surge on ur gear

 

i hear the sweet spots 75% ima bit above that so i am currently wasting stats on surge and still dont feel its that big of a deal

 

you come with reasoning.

 

That is not what these people respond to mate , they simple want to QQ about something.

Posted
ima BM infil shadow, my class/spec relys on crit dmg more any other stat (i get 3 auto crits every 1:15)

 

that being said, the nerfs not so bad just get in there and play some games and get less surge on ur gear

 

i hear the sweet spots 75% ima bit above that so i am currently wasting stats on surge and still dont feel its that big of a deal

 

Do you even understand the problem?

 

Take an operative healer for example.

 

They HAVE TO STACK Surge/Power/Crit, there's no choice.. and there's NO CRIT/POWER enhancement.

 

So, the problem is... classes that can benefit from a stat the replace surge with (Accuracy, alacrity) can work around the nerf, while classes that are forced to stack crit/power/surge to be effective had to suffer with a straight nerf with no way to mitigate it.

 

You can't rework enhancements.. crit/surge to what? surge/power? Maybe.. if you're near crit DR softcap... but the surge is still wasted because every other slot has surge. Surge/accuracy, surge/power, surge/crit.. there's NO OTHER OPTIONS for classes who do not use or get no tangible benefit from accuracy/alacrity. You simply can't 'convert the *now* wasted surge to crit' because there's no crit/power enhancements in the game. So either you're going to totally waste stats (Lol shield enhancements) or you just eat the straight up 10-13% nerf to your critical damage or healing.

 

 

Meanwhile classes who benefit from say, alacrity, simply convert over to alacrity/X enhancements to get near the surge softcap of 75%... and now they also get the benefit from that the alacrity provides.

 

It's a nerf for some classes, it's workable for others. That's the problem.

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