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Alacrity


dreadkhan

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Reduces cast time and GCD for your channeled abilities. Not completely useless, but clearly the least useful stat for dps and only accuracy is worse for healers. If it gave meaningful cast time reductions, increased energy regen and/or made dots/hots tick faster it might have been decent.
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Reduces cast time and GCD for your channeled abilities. Not completely useless, but clearly the least useful stat for dps and only accuracy is worse for healers. If it gave meaningful cast time reductions, increased energy regen and/or made dots/hots tick faster it might have been decent.

 

Alacrity has never reduced the GCD for any ability.

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Why is it "awful"? Atm my Kolto Injection is at 1,65 sec cast, without the alacrity

it feels very slow and my mobility is hindered.

 

That's awful because it means you're using alacrity enhancements instead of Crit+Surge so your heals will suck in general anyway.

 

It's bad for operatives in particular because we mainly heal by chaining KI+SP, which with a KI cast time of more than 1.9s means you can chain this combo forever because the cast time + the GCD from SP will take your power back to full. You can't do this, you have to pause between each cast to keep your power at decent levels. That's a bad thing.

Edited by Selais
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That's awful because it means you're using alacrity enhancements instead of Crit+Surge so your heals will suck in general anyway.

 

Exaggerated, but crit/surge/power is better, true.

 

It's bad for operatives in particular because we mainly heal by chaining KI+SP, which with a KI cast time of more than 1.9s means you can chain this combo forever. You cannot, you have to pause between each cast to keep your power at decent levels. That's a bad thing.

 

Misunderstanding. Having the option to do more HPS is a good thing, not bad. You can always use the spare time to reposition, throw some minor damage or type "noobs" in ops chat. It's just that you gain more HPS AND HPE from having crit/surge/power instead, so you shouldnt go for alacrity until DRs get really bad if at all.

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Alacrity is not bad. Cast 10% faster is really nice in PvP. But the benefit to cast even faster is not so big.

 

You can cast 10% faster with Deadly Directive and ~200 alacrity. Having 450 alacrity let you cast only 16% caster. So the benefit is really small

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With an unlimited resource pool Alacrity would be great. It would allow you to cast Kolto Injection faster, which means you would be able to increase your HPS with each point of alacrity you acquired. However, since our resource pool is very limited, even though you will be able to cast Kolto Injection faster, unless you pause between casts your healing will be brought to a screeching halt.

 

If all of our heals, or even a greater number of them, used a cast time then Alacrity would be more beneficial. However, Kolto Injection is the only worthwhile heal we have that uses a cast time. Kolto Infusion heals somewhere between Kolto Injection and Surgical Probe, but it consumes both energy and Tactical Advantage, which, with or without the cast time makes it unworthy of a place on your Quickslot bar. Kolto Probe and Surgical Probe are instant cast and therefore make no use of cast time.

 

Alacrity sucks because it is a wasted stat. To focus on it will not make you a more effecient healer. Maximize your Alacrity and you will minimize your Crit, Surge and Power. Being an effective Operative Healer requires a combination of quick reflexes, foresight and large critical heals, which is why the surge nerf hits us much harder than most other classes. That and the fact that we have no other viable options when it comes to stat focus. There is only one Crit/Power enhancement, but it is a tanking enhancement, with a main stat bonus of Shield Rating. That leaves us with the useless-for-healing Accuracy and Alacrity.

 

I haven't been in a fight yet where I've been able to say, "Oh, if only I had gotten that Kolto Injection off .1 seconds sooner we would have won!"

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