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Darkness Sins - Let's See Your Highest WZ Damage


Krylaancelo

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Darkness does AOE damage. Deception doesn't.

 

 

Madness do AOE DMG as well and im behind my darkness damage as well since speced to madnes.

As darkness - my usuall damage was about 250-400k [bes one was if im correct 456k in voidstar], as madness im usually around 200-300k.

Maybe im just so good at playing dakrness and a little lost playing madness, maybe thats not just a spec for me [im urrently testing it, respeced not long ago] but i fell that madness damage is so streatched in time....

All those dots, and only real damage i can deliver instantly is trash + death field [and partially crushing darkness since its quite fast dot] when as darkness i was able to do masive instant damage.

 

I was a hybrid darkness, 27/0/14 [i chosed death field over whiter] i was still able to stack hds very fast energising my shock, dealing masive instant dmg [opened up with trash for around 2k if it crited, then energised shock for 3k from crit when it consumed reck stack and around aditional 1.4k if it doubleshocks and consume another reck stack, followed usually by 3 stacked hd wich deals around 1.4k each tick so totally around 5.6k dmg in total, folowed by death field wich f crit and it crits quite much did another 2.5k dmg - this was fast instant masive damage... madness in the other hand : starting up with death field with reck that crits for around 3k, follow it by shock that crits for around 2.4k, next one is creeping terror wich will do around 2k+ dmg over next 18s, next one was light charge that do around 2.2k dmg over the 18s, then trash that do around 2.2k if crit, then raze if it ticks for next 2.4k over few secs 6 or 8 if im correct... maybe darkness do in long term more damage, but it can cost me my life to see this damage is dealed, in the end in fast pvp even 5sec shroud can turn the tides of battle, not to mention waiting 18 secconds to see how youre dots consume youre target health......]

 

 

same was in pve - in raids for example, eternity vault the eterna council part : as darkness assasin im able to kill one of 4 80k mobs as fast as dpsers in my team [i kill my 80k mob as fast as marauder waste his 80k one] as madness when everybody end up my target usually still have 10-15% hp and im using the best possible rotation for madness that we can use - and no im not dot spammer noob i do not spam one dot over and over [like spamming the electric discharge] i do observe and manage all damage i deal to be most effective and yet darkness still was ahead of me in dmg dealing.

 

 

Im not flaming the madness assasins - dont misunderstand me, i just think this spec is so badly balanced now.

Not that i want darkness to be nerfed i just think madness should get slightly higher resistance, electric charge should add something like 20-30% + armor, so with the pasive skill that ads another 30% [insulation it is called i belive] it would bring us in pair with other dpsers - like marauders.

Currently the fully speced deception or darkness sin have the armor values of a thin healer sorc, we have like what 3.4k rmor at most, when even crappy marauder [crappy in gear i mean like tier 1 or orange customs] can have easly around 4.5k.

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You know something's wrong when the tank tree does twice the damage the dps tree does :)

 

is a tank a tank when he cant cap 20k protection? i think not, u might as well go DPS.

 

tank spec does more DMG is WZ its true because of 3 things

 

better sustain due to longer lives and double strike is good DMG compared to C Strike at least

 

AoE in slow time (and to a much lesser extent force breach or discharge)

 

its way easier to heal through tank damage so while you do more damage less of it is lasting damage

 

 

so while it may be flashy and do a lot of dmg if u suck at taunting and dont gaurd well then u are definatly much less effective then a DPS shadow

Edited by Cubertt
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I'm not sure how you're supposed to measure 'lasting damage' when it's not dots. I usually average 40% killing blows on my total kills as Darkness (if there are only 4 equal DPS you should expect each to average close to 25%), which is well above the expected average. I consider those killing blows to be pretty permanent damage.

 

There's nothing fluff about Wither. It's something that you're supposed to drop on as many people as possible because it provides two very significant side effects. It hits a single target as hard as Thrash and builds a stack of HD, so there's no reason to not use it even against a single enemy, though of course you always try to target the guy that will maximize the damage done.

 

On EV I can kill the 100K HP guy before several DPS finish the 80K HP guys, and that's about as close as you can get for a DPS meter. The only guy that definitely beats me is the Arsenal Merc (also on another 100K HP) and that fight plays well into the strength of an Arsenal Merc (no movement, no possibilty of dying). Sure maybe all the other DPS suck or have way less gear, but since there are no parsers I don't have any better way to compare DPS. All I can say is that in Darkness I only kill my mob slower than an Arsenal merc, which is a class that usually dominates DPS charts in WZ, not to mention the fight is perhaps the ideal condition for Arsenal Merc to maximize their DPS.

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I'm not sure how you're supposed to measure 'lasting damage' when it's not dots. I usually average 40% killing blows on my total kills as Darkness (if there are only 4 equal DPS you should expect each to average close to 25%), which is well above the expected average. I consider those killing blows to be pretty permanent damage.

 

There's nothing fluff about Wither. It's something that you're supposed to drop on as many people as possible because it provides two very significant side effects. It hits a single target as hard as Thrash and builds a stack of HD, so there's no reason to not use it even against a single enemy, though of course you always try to target the guy that will maximize the damage done.

 

On EV I can kill the 100K HP guy before several DPS finish the 80K HP guys, and that's about as close as you can get for a DPS meter. The only guy that definitely beats me is the Arsenal Merc (also on another 100K HP) and that fight plays well into the strength of an Arsenal Merc (no movement, no possibilty of dying). Sure maybe all the other DPS suck or have way less gear, but since there are no parsers I don't have any better way to compare DPS. All I can say is that in Darkness I only kill my mob slower than an Arsenal merc, which is a class that usually dominates DPS charts in WZ, not to mention the fight is perhaps the ideal condition for Arsenal Merc to maximize their DPS.

 

Burst is for going through heals, sustain is for going through pure HP.

 

an infil shadow is gonna kill a healer faster then a kin one, ive tried both specs and its most definatly true. tank spec burst is less, slower, and less reliable as it should be. not to mention low slash is much better for killing a singe target then force pull.

 

any shadow will get a lot of killing blows regardless of spec all of our executes hit around the same with balance hitting slightly harder.(equally geared)

 

i guess over the corse of 100k hp mabey a tank spec can sustain like a DPS spec (very doubtful ur DPSers sound like nubs)

 

if you let the healer heal and keep atking him ur dmg goes up if u kill him instantly ur dmg goes down.

 

 

ur lasting dmg is because double strike does mroe dmg then c strike and you have better force regen.

 

Infil gets to choose when it gets its force regen to allow for bursty situations but less sustained force

Edited by Cubertt
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