Kurso Posted February 14, 2012 Share Posted February 14, 2012 (edited) I'm melee so I may be overly sensitive to CC because unlike ranged all CC stops our DPS. But is resolve broken? It seems like I'm getting chain stunned today. Just a few minutes ago a steather came up and stunned my, took me down to half health, I broke CC and then he stunned me again right away. Working as intended? Edited February 14, 2012 by Kurso Link to comment Share on other sites More sharing options...
lELADRIN Posted February 14, 2012 Share Posted February 14, 2012 I believe it is, I was keeping close track today on my resolve bar and noticed many times my bar would be full and still get knocked back, or stunned. Yet other players it would work for. I'm going to fraps a few matches the go through the video to PROVE it's broken and we'll see if Bioware does anything about it. (6 months from now at the rate some bugs get fixed) Link to comment Share on other sites More sharing options...
EscVelocity Posted February 14, 2012 Share Posted February 14, 2012 I'm melee so I may be overly sensitive to CC because unlike ranged all CC stops our DPS. But is resolve broken? It seems like I'm getting chain stunned today. Just a few minutes ago a steather came up and stunned my, took me down to half health, I broke CC and then he stunned me again right away. Working as intended? It is not working perfectly, nor as intended I believe. I have also experienced being chain stunned after I hit 100% resolve bar, even as it's ticking down. In Huttball, if I have the ball, I have to use medpacs and blow all CD's on my powertech tank because I can't pass the ball in time between each stun. For each chain stun I'm also rooted, snared, or extremely slowed down. The speed boost talent I get for my JetPack doesn't do any good, either. I tried the Advanced Prototype build but it seems multiple classes have ways around my Hydraulic Override talent. Link to comment Share on other sites More sharing options...
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