kristoffbrujah Posted February 14, 2012 Share Posted February 14, 2012 (edited) Because that's probably 90% or more. Whoever is down gives up after 2-0 and sometimes 1-0. They go off to farm medals and the people who actually want to play Huttball are left in small pockets of 2 against roving bands of 4+ who are determined to make the score 0-6 or even keep the ball @ 0-5 and farm kills. It needs a fix because there is little drama in Huttball past the first 3 minutes. A few suggestions to fix this 1) Give a massive valour/commendation bonus for coming back after down by 2. Even people whose idea is to intentionally get down by 2 and then come back can't be assured of winning if the other team is wise to it. 2) During low population hours, break up the teams. I've actually quit Huttball sequences when I keep getting the same team over and over and over. If the other side queue as a group, break it up. They shouldn't be gaining valour for beating the same side senseless for hours in a non-competitive match. Edited February 14, 2012 by kristoffbrujah Link to comment Share on other sites More sharing options...
Adzzy Posted February 14, 2012 Share Posted February 14, 2012 20% maybe Link to comment Share on other sites More sharing options...
Extenzz Posted February 14, 2012 Share Posted February 14, 2012 (edited) Not many, really. Edited February 14, 2012 by Extenzz Link to comment Share on other sites More sharing options...
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