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Warzone Quitters ...


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Posted (edited)

... is all the rage to post about recently in the forums.

 

 

- Give them debuffs of 15/30 mins, or even 2 hours!

- They're scum.

- They're low lives and must be hideously morally bankrupt human beings in RL, too!

 

 

Are the common whails of the fresh-air deprived masses.

 

 

I'm Rank 61 Valor and barring the occassional kill on Ilum whilst having a bombastic time collecting munitions, all the Valor has come from WZs. 61 Ranks and I've probably quit 3 times in total ... I know! String me up like the parasite I am! I don't belong to such an elite community ... blah ... Mug Blood! EWWWW!

 

 

Generally-speaking, I enjoy the game. I realise that the PvP is very limited, it's not polished and it seems more like a Beta, but overall it's OK if you're in the mood for it.

 

 

Do I like to win? I LOVE to win. Om NOM! Competivite and always have been ... Does it frustrate me when people leave and it handicaps the team. YES!

 

 

But what frustrates me MORE?

 

 

- When people don't bother to leave, but stay to ignore the objective, farm medals and we still lose ... or even worse, we win and they get the same rewards as I do for doing NOTHING!

 

 

 

What people don't realise is;

 

- The game not ONLY doesn't punish people for leaving ----> it actually REWARDS them for doing so, currently.

 

 

 

Why is this?

 

- Because the way the reward system works in terms of DAILIES/ WEEKLIES ---> conditions people into just being around for the WIN and avoiding a LOSS because it WASTES TIME.

 

 

How many times have you been on a FULL-TEAM and still lost because people are just ignoring the objective? Pre-mades are almost a pre-requisite to getting the Wins fast. It's currently folly to run solo on most servers.

 

 

THAT for me is more frustrating than people quitting. When I've got the ball and only one person is helping to protect me, the rest are off slaying someone the other side of the map.

 

 

Generally, I've found the standard of players in WZs to be severly lacking and punishing them isn't going to improve this.

 

 

Debuffs are not going to solve;

 

- AFKing (introduce a vote2kick and it'll get abused ... why even put it to chance?)

- People not playing the objective

- People will connectivity issues

- Servers with already small populations

- Game glitches

- It'll punish many people unintentionally, who haven't 'quit'.

 

 

How am I going to win MORE, aside from rolling in pre-mades?

 

- If people learn/ are rewarded for playing for the objective.

 

 

I want people to be conditioned into that mentality. Punishing them is not going to do so. They'll just spend less time in the game and still not play for the objective. Or they'll AFK, same difference.

 

 

 

Do we NEED to punish people? NO!

 

 

Can we get rid of AFKers AND reduce quitting astronomically without punishment? YES!

 

 

So why would may you still want to punish people?? Perhaps you need to get off your computer and take your fragile-pixel ego for a walk around the block.

 

 

FACT: Everyone can come out of this a 'winner' without arbritrary punitive measures.

 

 

 

SOLUTION;

 

 

- Change the conditions for the Daily/Weekly rewards so they aren't W/L mandatory.

- Change medals so that they HEAVILY reward objective play, not solo farming.

 

 

That's it ... ? Pretty much!

 

 

 

BUT PEOPLE SHOULD PLAY FOR THE WIN ANYWAYS!

 

- Yawn.

- 99% of 'WINS' are cheap in this game. I don't consider rolling over a team 6-0 in Huttball competitive - their team either doesn't know what they're doing or cba to play properly. How is THAT a 'WIN'?

- I've had maybe 20 matches tops out of hundred and hundreds where it's been even remotely close and that was before I started rolling with pre-mades.

 

 

 

IMO, some of my most memorable games I've LOST! The 'WIN' is not as important to me as feeling I've bust my ***, done well, served my team and had ... wait for it ... FUN!

 

 

 

So how does this benefit ME/ YOU?

 

- LESS people quit the game.

- MORE people know how to play so it reduces the advantage of pre-mades significantly.

- LESS people play selfishly by farming for medals.

- I get REWARDED for doing what I've been doing all along!

- It stops me seeing (some) of the QQing so many brats are doing about wanting debuffs.

- I'm not going to get penalised when I get trapped in spawn/ randomly kicked from server.

- It brings a new competitive edge to the game and a 'WIN' may actually mean something for a change!

 

 

 

I want to see;

 

 

- Who scored in Huttball/ had the most assists

- Who put the most damage on their ball-carrier/ healing on ours

- Who planted the bomb/ captured the node

- Etc ...

 

 

But WOW had a DEBUFF and it worked perfectly fine!

 

 

- WoW is also trying to encourage people to stop leaving in their droves by embracing the casual community sycophantically and throwing Pandas out there ... Next?

 

- But Pandara was in the lore from WoW 3! - Sorry, my geekiness extends to Raymond E. Feist, Star Wars bedsheets and occassionally using the word 'LOL' in mid-sentence when I speak. Next?

 

 

 

CONCLUSION

 

 

- NO need to punish people

- Reward them for OBJECTIVE play and not for simply being there = Why bother to AFK/ Quit? = No need for a debuff anyway.

- It's all around better and doesn't damage the game but improves it.

- Both 'hardcores' AND 'casuals' win, no one loses.

- It doesn't divide the community even further.

- Name-calling like 'scumbag', 'low-life', etc. won't make people stay in games.

- The game becomes more competitive because it encourages people to learn how to play WZs and most importantly ...

 

 

 

EVERYONE has more FUN = LESS QQing on the forums.

Edited by TheRFC
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Posted
not all might be scumbag quitters, since patch a lot of people been getting kicked out randomly or dissconnected in warzones. So take that into account that not all people can help getting kicked out and they should not be punished for it
Posted
Just because it's a "constructive" post doesn't make it any different then the "OMG GIVE WZ DEBUFF!" threads. Your goal is ultimately the same.
Posted

OP's ideas are great. I really disliked the idea of rewarding dailies for anything less than a win, figured it was like not failing kids in school who really failed but they're just not allowed to "fail" because it'll make them feel bad or whatever. Presented like this though, I see the purpose, to disincentivise the sort of behavior we're seeing.

 

I think we have similar definitions of competition and ideas of what constitutes fun in PvP. The inability to see scores and assists in huttball is hilarious considering that's what determines a winning condition. Great post.

Posted

But some people don't deserve fun.

 

Such as

 

1. People who only pvp untill their dailies are completed

2. People who are a scoundrel or an operative

3. People who took male bodytype 3

4. People who have those huge speeders that just get in everyone's way

5. People who quit warzones with out there being an emergency

6. People who do not stand near the party bomb

 

These people deserve suffering

Posted
not all might be scumbag quitters, since patch a lot of people been getting kicked out randomly or dissconnected in warzones. So take that into account that not all people can help getting kicked out and they should not be punished for it

 

 

I'm not entirely certain if you've actually read the whole thing or just the title ...

 

Pretty sure I said that name-calling, etc. does nothing but divide the community and there are ways of getting EVERYONE, casuals and hardcores alike to enjoy the game more and avoid punitive measures.

Posted

I would rather they ban people in Huttball who are actively trying to help the other team win. Like grabbing the ball and running back to their own goal to get kill close to it and let the other team score.

 

But sure ban me for quitting games when this happens.

Posted
I'm not entirely certain if you've actually read the whole thing or just the title ...

 

Pretty sure I said that name-calling, etc. does nothing but divide the community and there are ways of getting EVERYONE, casuals and hardcores alike to enjoy the game more and avoid punitive measures.

 

He's got a point though, not all are leaving and some are disconnected, forcefully like.

Posted
Just because it's a "constructive" post doesn't make it any different then the "OMG GIVE WZ DEBUFF!" threads. Your goal is ultimately the same.

 

 

Erm ... not really. Actually, not at all.

 

My way? No punishment.

 

My way? People don't quit/ go AFK because there's no reason to.

 

My way? Everyone has more fun/ plays FOR the win even if they don't get it.

 

I'm really not sure if you've actually read it or not. This is all address in the thread.

Posted
Erm ... not really. Actually, not at all.

 

My way? No punishment.

 

My way? People don't quit/ go AFK because there's no reason to.

 

My way? Everyone has more fun/ plays FOR the win even if they don't get it.

 

I'm really not sure if you've actually read it or not. This is all address in the thread.

 

What he meant to say was, constructive is not really constructive. Being helpful is not really helpful.

Posted
He's got a point though, not all are leaving and some are disconnected, forcefully like.

 

 

That's part of the point of the thread.

 

People w/ connectivity issues AREN'T going to be punished. There IS no punishment.

Posted
That's part of the point of the thread.

 

People w/ connectivity issues AREN'T going to be punished. There IS no punishment.

 

How do you punish without punishment?

Posted
OP's ideas are great. I really disliked the idea of rewarding dailies for anything less than a win, figured it was like not failing kids in school who really failed but they're just not allowed to "fail" because it'll make them feel bad or whatever. Presented like this though, I see the purpose, to disincentivise the sort of behavior we're seeing.

 

I think we have similar definitions of competition and ideas of what constitutes fun in PvP. The inability to see scores and assists in huttball is hilarious considering that's what determines a winning condition. Great post.

 

 

It's simple carrot and stick method. Some may not like it but it works.

 

What people don't realise is that beyond the 'WIN' for the sake of a Daily then there's no reason to stay for many people. That's not a good game where you're rewarded for being carried by a team but don't have to contribute.

 

I'd prefer they be rewarded for contributing, W/L.

 

A motivated and driven team is the most fun to play in - regardless of whether I get a W/L at the end of it.

Posted
How do you punish without punishment?

 

 

 

The whole point of this thread is you can avoid all punishments and make everyone happier and solve all problems.

 

NO punishment.

 

JUST reward - as long as they're playing the objective.

 

It suits everybody.

Posted
The whole point of this thread is you can avoid all punishments and make everyone happier and solve all problems.

 

NO punishment.

 

JUST reward - as long as they're playing the objective.

 

It suits everybody.

 

So reward is punishment?

Posted

What people don't realise is that beyond the 'WIN' for the sake of a Daily then there's no reason to stay for many people.

 

Whats wrong with most people? are they so brain dead they feel the need to complete a pvp daily even if they don't enjoy pvp?

 

To me a daily is something that gets completed sooner or later during my ~20 warzones i play a day.

 

What is the point of doing dailies for pvp gear if you only pvp to do dailies for more gear that is useless outside of pvp?

 

People who only complete the dailies because they are there should just stop pvping, then their problems would be solved

Posted
Whats wrong with most people? are they so brain dead they feel the need to complete a pvp daily even if they don't enjoy pvp?

 

To me a daily is something that gets completed sooner or later during my ~20 warzones i play a day.

 

What is the point of doing dailies for pvp gear if you only pvp to do dailies for more gear that is useless outside of pvp?

 

People who only complete the dailies because they are there should just stop pvping, then their problems would be solved

 

maybe they dont have a lot of time

Posted
Whats wrong with most people? are they so brain dead they feel the need to complete a pvp daily even if they don't enjoy pvp?

 

To me a daily is something that gets completed sooner or later during my ~20 warzones i play a day.

 

What is the point of doing dailies for pvp gear if you only pvp to do dailies for more gear that is useless outside of pvp?

 

People who only complete the dailies because they are there should just stop pvping, then their problems would be solved

 

 

That's around 5 hours of WZs a day.

 

I like the game but not THAT much.

 

Bottom-line, most people don't have 35 hours a week to play WZs and probably wouldn't if they did.

 

People want a solution to Quitters/ AFKers? I've just given them one where no one has to be punished. It's objective, not subjective and benefits everybody.

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