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PvP quality of life suggestions


Karandor

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So I like the PvP in this game largely because the classes are pretty balanced and I honestly enjoy huttball.

 

Open world PvP in this game has potential. It is complete *** right now but the combat mechanics are fine; just the execution of giving people a reason to fight is horrible. Not too mention how freaking long it takes to get to the Illum PvP zone and the fact that the quests REQUIRE you to hand them in on fleet and also to buy gear on fleet.

 

 

 

Can we get out of the MMO ice age and put a PvP base on Illum?

 

1. All PvP daily quests should be available on Illum.

2. All PvP gear should be purchasable on Illum

3. If this is impossible there should be a quick shuttle between fleet and the respective imp/repub bases in the Illum PvP zone.

 

Put everything in the PvP zone and suddenly it becomes a lot more attractive to hang out on Illum and kill people. This is a good thing.

 

Illum itself has some huge problems. The game needs defensible structures (aka castles) and a reason to hold Illum other than bonus valor. IMO a PvP dungeon a la Darkness Falls from DAoC would work well.

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Lies, more airlocks and shuttles, maybe more npcs that repeat the same thing over and over and over is really fun :p

 

Letting us invite people from guild roster so we can form groups would rock.

Even better make ti so we don't have to reform groups after each wz.

 

 

Then getting rid of taxis in the lakes so the under pop side can atleast try to cut off zerglings. Right now it is zero risk for over pop side. Taxi right to the zerg in middle and start collecting boxes.

 

its a pvp planet, you dont provide pvp avoidance to build up giant zergs... /face palm

Edited by Dooger
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