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A Noob healers rant


ufarax

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Start rant. I'm a level 38 Sorcerer. I am always the healer in groups. Why won't players self heal between battles. I am new to MMORG. I have read the guides. Some of them. Players in my groups rush from one battle to the next. 75% health, 50% health. I whisper to them. I text the group, nothing changes. Sometimes I feel like shelving my Sorcerer. End of rant.
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Start rant. I'm a level 38 Sorcerer. I am always the healer in groups. Why won't players self heal between battles. I am new to MMORG. I have read the guides. Some of them. Players in my groups rush from one battle to the next. 75% health, 50% health. I whisper to them. I text the group, nothing changes. Sometimes I feel like shelving my Sorcerer. End of rant.

 

I agree with you 100% - there are endgame raiders (regular/hard/nightmare mode OPS) and endgame pvpers (battlemasters) that I see all the time that will not use their self heals after combat. I've seen people in warzones sit 60-80% while out of combat and seeing someone of the opposite faction running towards them.

 

I asked some people in my flashpoint the other day to use their class self heal/resource regen between pulls if they could to help me out, and two of them said "hmm haven't used that since I hit 50, let me find it in my ability list" (or something close to this).

 

Now, all that being said, usually if you are friendly and firm people will comply. In your whispers and group text, are you being friendly and specific? Like for example, if it's a consular shadow you could say "excuse me, if you could use your meditation ability between pulls that'd really help me conserve force power, and then we can pull faster". Just remind them that you appreciate all the help they can give you. As long as you don't blow up at them, very few people will still rebel. It's easy to get angry but just remember that they can't read your mind - a friendly reminders should do the trick.

 

If you do something like this and people on your server still won't help you out, I wonder if maybe your server lacks a community vibe.

 

But yes, public service announcement: please use self heals between pulls if you have them. Your healers will really appreciate it.

Edited by Shlamorel
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As a tank I will say this:

 

If you ask them to self heal between combat and they don't, message your tank and tell Mr. Tank that you are about to let **** hit the fan b/c the noobs aren't helping you help the party. The tank will probably reply "lol" and think its funny when they drop. Odds are they are also pulling instead of letting the tank dictate the pace. So they will pull some mob at half life, the tank will say something like "You pull, you tank", and let them die and you can both laugh privately together. If your tank doesn't have the sense to self heal even after you offer your advice, never play with them again. A tank who doesn't take good advice is a bad tank. If the DPS get mad, who cares? DPS are a dime a dozen. Anyone who has any sense self heals when they can. I promise they aren't important people on the server anyway so you aren't going to lose reputation points.

 

On another note, its a damn good thing I have two taunts b/c people will NOT give me even 3 seconds to get aggro on an AOE pull lol. :) Occasionally I just don't taunt off a DPS for ***** and giggles if I know it won't be a wipe. If you can't be bothered to focus a target, tank what you pull lol.

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No offence meant, but bro, I am healer (Sith Sorc), and my groups have to selfheal only after certain bossfights in hardmodes. And I dont even need to regain my force back after trashfights, so what Im trying to tell you - not always people you are playing with is bad. Sometimes you just refuse to blame yourself.

After lvl 40-45 (depends how you built your character) you will get some essential spells that will make your life easier, just keep practicing with heals.

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No offence meant, but bro, I am healer (Sith Sorc), and my groups have to selfheal only after certain bossfights in hardmodes. And I dont even need to regain my force back after trashfights, so what Im trying to tell you - not always people you are playing with is bad. Sometimes you just refuse to blame yourself.

After lvl 40-45 (depends how you built your character) you will get some essential spells that will make your life easier, just keep practicing with heals.

 

I dont agree, most dps are lazy between fights (i'm sometimes one of them with my dps alt) and think its quicker to run from trash group to trash group and expect the healer to heal you all to 100%.

 

Most of the time it takes about 3s to have everyone healed up between fights if they just used their regen skill. but for a healer it takes alot longer to target each on and get them up to 100% and sometimes longer when they run out of los.

 

they think it speeds up the run but in alot of cases it slows it down as the healer is having to chase them all the time.

 

I'm talking about trash mobs outside of boss fights ofc, otherwise its always the healer :p

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most dps are lazy between fights (i'm sometimes one of them with my dps alt) and think its quicker to run from trash group to trash group and expect the healer to heal you all to 100%.
My ability to run and heal at the same time is relatively limited, so if they start running off, I can heal them or keep up with the group, but not both. Or more likely, start to heal them and then fail when they go out of range.
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Don't shelf it.

 

Let me give you some advice, as I have played an end game resto (healing) druid on WoW for some time.

 

Healing in lower levels is very hard, and usually it is very gear dependent for some classes. I have not tried any healers in this game so far, as I also play an end game rogue, and made an assassin for this game as well. But in the beginning you usually have very limited skills. Later on, you will usually acquire group (AoE) heals or instant cast spells that can be cast while moving. If you don't have any of these yet, then yes. It is tricky.

But you are on a roller coaster that only goes up, friend!

As you level you will acquire easier skills to utilize. Also practice makes perfect.

 

In terms of people going "DERPP there's a healer I'm gonna just rush everything"... They really are kind of at fault here. Especially if you have warned them nicely in the beginning that "Hey, I'm gonna try my best, but my heals are spotty this level range" etc. Whether it's due to your force pool not regening fast enough, or just your heals aren't strong enough and its causing the pool to deplete too fast(spam casting), there really isn't much you can do if you have the best gear possible for your level already.

 

I don't know if you are just running into new DPSers or what? But most MMOs (especially at end game) require attention from every class to play their role correctly and pay attention during boss fights. There are indeed times when a DPS needs to keep their self heals active, or shields, or they need to maneuver themselves away from the damage (AoE, beams, etc) instead of just standing in it and going "HOPE YOU HEAL ME!!" while you're trying to keep the tank alive. That's just how the battles are meant to be played. They can't just face roll and survive.

 

Really all you can do is keep asking before you begin the flashpoint/heroic if they wont mind waiting for you to get everyone up to 100% between pulls, or waiting for your force to regenerate. Like someone said, try to ask the tank personally.

 

But be fair warned, when things go bad in a battle, even if it is the DPS's fault (not interrupting, not moving and causing massive heals to be spent on them to keep them alive, dying (from standing in powerful damage) and losing their actual DPS output for a risky fight) the tank and healer and the most often blamed. Just how it is and always will be.

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Is it just me... or should you not have to heal the dpssers on trash at all...

 

Tank should be able to hold aggro enough. dps should be carefull. If not... at their own peril.

 

Really only during bossfights should the healer need to heal DPS.

 

 

Sure... if you got a healer you know. Who you know can keep all topped off without problems during trash. Fine if you rely on it then for speed's sake. But clearly not as a default or in a pug

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As a tank (and I do have a healer and dpser) I will NOT pull if the team is not at full health. It doesn't take more than a couple of seconds with self heal. If you want to jump right on it without me pulling (as a tank) then feel free to tank it yourself.
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I'm with the OP. My role is to heal during a fight -- not between them. Some people just want to race between fights without pausing to recover health or energy. I just let them run ahead and stay with the tank. If the tank is the one running ahead, he will get the idea soon enough when he is about to pull at 50% health. DPS does not usually bother checking their own health, if they die it is always the healer's fault. :rolleyes:

 

That said, if your group is running from fight-to-fight without pausing you are doing content far below your capabilities. Why not try something more challenging like higher-level content or with a smaller party? Personally, I prefer 3-man groups for Heroic4's and Flashpoints because they are difficult to just "race" through mindlessly and most fights require a little thought in terms of target priority, CC, positioning, etc. More difficulty also means your group might actually have to <gasp> talk to each other! :eek:

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Agree with OP.

Heal yourself between fights - it is a quicker than having the healer heal you one by one, and then having to wait for their power to return. It is no cost, can be done in parallel and seems a no-brainer. Apparently not with some people though.

 

And for the people who say 'I'll have to find my heal-self ability, I removed it from by quick-slots' I say yes - you will have to. I can't believe people would put that away!

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I think a trap that we, as healers, understandbly fall into is feeling that the group HAS to be at full health at the start of every pull. I'm happier if everyone is topped up, but that's because my mini-game is "keep the bar full", and I'm compulsive about it.

 

I've seen this discussion in multiple games, and seen more than one tank/dps come back and say "Stop fretting, I don't need to be at full health for the pull." They're often right, if you can stop clutching the health bar long enough to consider it objectively. (It still makes me twitchy, though).

 

If people are rushing and making your life miserable, that's another matter. If you pull when I'm out of range because I was regenning power or looting, then it sucks to be you.

 

I don't espouse letting people die. It's my job to prevent that. However, I'm not a doormat, either. Ask nicely, and then stop worrying about it. If they die, well, some lessons are harder to learn than others.

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I think a trap that we, as healers, understandbly fall into is feeling that the group HAS to be at full health at the start of every pull. I'm happier if everyone is topped up, but that's because my mini-game is "keep the bar full", and I'm compulsive about it.

 

Speak for yourself. My favorite mini-game is "How Low Can You Go?"

 

In all seriousness though, I tend to agree. The Tank probably should be at full health, but the DPS really shouldn't have any pressing need to be. If they take damage during the fight, throw some quick heals or a HoT on them.

 

On the other hand, much like many of my tanking counterparts, If you pull before I'm ready, you're not going to get my support.

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Is it just me... or should you not have to heal the dpssers on trash at all...

 

Tank should be able to hold aggro enough. dps should be carefull. If not... at their own peril.

 

Really only during bossfights should the healer need to heal DPS.

 

 

Sure... if you got a healer you know. Who you know can keep all topped off without problems during trash. Fine if you rely on it then for speed's sake. But clearly not as a default or in a pug

 

In the middle levels and you get like 4 random people together who just want to finish an H4 quest ASAP people will just start randomly attacking stuff and everyone is taking damage. That is the kind of situation that probably turns new people off from healing.

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That's Empire for ya. :D

 

That said, in a few levels you can just drop a Revivification and get everyone up. If they can't figure out to stand in *that*, switch to Republic.

 

Never had the same problem as the OP, really. I mean, people can forget - but generally, if they see me regenning, I figure they figure that it's faster for them to do so too.

 

It's kinda my instinct right now to question the tone the OP is setting. People generally go with a politely phrased request - and if not, there's something else going on. Either check your own attitude, or leave those jerkwads behind.

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Never had the same problem as the OP, really. I mean, people can forget - but generally, if they see me regenning, I figure they figure that it's faster for them to do so too.

 

It's kinda my instinct right now to question the tone the OP is setting. People generally go with a politely phrased request - and if not, there's something else going on. Either check your own attitude, or leave those jerkwads behind.

 

It also depend what level are the people.

 

Our group recruited a DPS (level 40) for Boarding party (level 32) naturally the DPS is moving MUCH faster than the rest of us (I was only 37 at the time) and barely wait for anyone before jumping in (except boss fights) I gave up trying to save the sorcerer BUT since there are 8 level difference, the person wasn't taking too much damage except against 4 to 1.

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As a Guardian tank, it's very situational dependent for me, but I always always always make sure I'm at full HP before I enter ANY fight. You never know when you might have adds with random groups :(

 

H2s or simplistic Flashpoint mobs (trash mobs) - I usually don't have a problem. The healer keeps pace (usually) pretty well and I'll occasionally stop for self heals and recharges.

If crap hit the fan, I'll always pause after the battle to heal myself and let the healer regen power. I won't even say anything and I'll watch the DD's run forward as myself and the healer will actually rest for a sec.

 

H4's and Flashpoint tough/boss mobs - I almost always have to "pause" the group for self heals/power regen. Usually not to the fault of the healer, and I could just be having REALLY bad luck with this, but I somehow get groups in (especially in H4's) that will break CC or pull and extra 3-4 Elites. We live, we handle it...but we usually have to stop for a quick recharge.

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The line I was taught in WoW was:

If the tank dies, it's the healer's fault. If the healer dies, it's the tanks's fault. If the DPS dies, it's the DPS' fault.

 

The healer and the tank are the ones who dictate the speed of the mission, not the DPS.

 

As a poster above said, if the tank is one of these people the quit the group. Good healers are in demand - you will not take long to find another group.

 

However my Sorc only just hit 26 so I am no expert at healing in this game.

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As a tank I will say this:

 

If you ask them to self heal between combat and they don't, message your tank and tell Mr. Tank that you are about to let **** hit the fan b/c the noobs aren't helping you help the party. The tank will probably reply "lol" and think its funny when they drop. Odds are they are also pulling instead of letting the tank dictate the pace. So they will pull some mob at half life, the tank will say something like "You pull, you tank", and let them die and you can both laugh privately together. If your tank doesn't have the sense to self heal even after you offer your advice, never play with them again. A tank who doesn't take good advice is a bad tank. If the DPS get mad, who cares? DPS are a dime a dozen. Anyone who has any sense self heals when they can. I promise they aren't important people on the server anyway so you aren't going to lose reputation points.

 

On another note, its a damn good thing I have two taunts b/c people will NOT give me even 3 seconds to get aggro on an AOE pull lol. :) Occasionally I just don't taunt off a DPS for ***** and giggles if I know it won't be a wipe. If you can't be bothered to focus a target, tank what you pull lol.

 

This

 

As a tank...I usually burn through stuff...but that is ONLY if the healer is able to keep everyone above 90%. Otherwise I just wont pull until the dps gets their heads out their *** and heal up. It is not the job of the healer to heal while not in combat...just in combat. So OP you are spot on. I say start telling the tank...let the dps die, or whomever it is, they will get the point.

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Been healing since EQ. Here's my advice:

 

- You don't HAVE to do anything

- You are in a supporting role (healer); however, this only applies to combat situations

- If people are refusing to heal themselves after/inbetween fights, simply refuse to heal them after/inbetween fights

- As the healer, you'll generally win the stale mate when you prioritize your healing as follows Tank>= Healer > DPS

- Your tank is your best friend, ask for their help with herding the sheep (DPS with large ePeens)

- Good DPS are like good tanks or healers, they're hard to find, so show them respect

- Remember it's just a game, take a break when something starts getting to you, you're probably over thinking things

- Have fun, if you're not having fun, you're doing it wrong

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