SiLiZ Posted February 14, 2012 Share Posted February 14, 2012 How hard would it be to balance PVP and PvE separately without either affecting each other? Not too hard I would imagine. Imagine if when you entered a PvP zone or situation your character immediately receives a buff that changes aspects of talents and abilities to keep them in line for PvP play. And when you exit that state, or phase, you go back to your abilities working in conjunction with PvE play. Not every ability would have to be changed. Or every talent. That may be overkill as certain abilities and talents can work great in both instances. But a great example would be the Operative/Scoundrel change to their middle trees. Keep that change in PvP phases, as it was a concern with primarily PvP play, through a buff on the character. That way it doesn't negatively affect PvE play and/or cause unforeseen consequences in that area of the game. Like this you could balance PvE/PvP play independently of each other. To me there is not a reason to change an ability and have it affect both aspects of gameplay when it's concern is rooted in only one portion of it. And this simple method could solve that. Link to comment Share on other sites More sharing options...
CeruleanNite Posted February 14, 2012 Share Posted February 14, 2012 I wish they would do this. That way they could makes changes to PvP without effecting PvE. I know GW did it and I think some other games have also went this route. Link to comment Share on other sites More sharing options...
Recommended Posts