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Official Q&A Thread for February 17th, 2012 Q&A Blog Post


JovethGonzalez

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Though I primarily enjoy end-game content in MMOs, I must say that side dailies, Easter Eggs, and social activities help break some of the monotony or downtime inherent in this genre. Because of this, I believe Space Missions and Datacron hunting were great features in SWTOR and the MMO space.

 

My question is: will Bioware feature some new social activities (with rewards) such as podracing, casino gambling, holiday events, mini-games, team Space Mission battles, or world events (which would require a server-wide effort to complete) outside of PvP, Flashpoints, and Operations in the near future?

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In the suggestion box, I have yet to see a single post from a dev responding to feedback. This leads me to believe that Bioware's policy on the suggestion box is to read & report, but not respond. There have also been wondering on where the feedback for the upcoming UI changes came from. If it was in response to psot-launch complaints, or if it was in feedback during the beta that didn't make it time for the launch. This has all led me to wonder how it works behind the scenes.

 

With the possibility of using UI Customization as an example, what is the process & timeline for collecting all the feedback and getting it into the live servers?

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There seems to be a very severe lack of Dark Side and Light Side gear available for Sith Marauders. On Dark 1 for example, there are 2 items each available for the Heavy Armor classes, Juggernaughts and Bounty Hunters aswell as one modifiable heavy armor, 1 item each for the Inquisitor and Agent classes but nothing in medium armor for the Maruader class. Any plans to add to the variety of items available?
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Can you guys help me with my SWTOR addiction when not online? The security ap for iPhone is just awesome but what about GTN access, crafting or just simply an easier way to navigate the forums / get updates - thanks
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i was wondering what Bioware could do with light side / dark side?

 

The obvious paths i can see are having select (upcoming) planets questing divided by light side / dark side (so Empire and Republic quest together depending on their alignment). The other simpler path I can see is having some PVP content light vs dark (so you have teams of Empire and Republic players fighting other Empire and Republic players)

 

Say you come to a planet, you step off your ship and are presented with an option to stop and prevent some petty crime or participate in the crime. Whichever option you pick you get drawn into that side of the story for that planet. Which could be helping empower a crime syndicate or destroying the syndicate (via 2 different story lines that revolve around 2 different groups of people that have no affiliation with the Republic or Empire)

 

My question to you is... Are there any plans (or whisperings) for something along these lines implemented in either the short term or long term?

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Are there any plans to take a look at the scoundrel/operative.

 

After significantly decreasing the damage these classes can dish out a plethora of problems made themselves apparent for the players.

 

1.) Low utility.

One of 2 classes without a displacement ability.

Marauder and Operative are the only classes without some form of push or pull mechanic. However the Marauder makes up for this with vastly superior mobility and they also have access to a short duration stealth. This brings us to point number 2.

 

2.) Low mobility.

The operative is the only melee class without some form of mobility enhancing ability, be is a charge, a speed boost or even a crowd control negating ability.

 

3.) Very low survivability.

The burst an Operative could dish out used to make fights end before this became an issue. However now this just isnt the case anymore and Operatives need some way to survive prolonged fights.

 

 

Are there any plans to address any of these issues and how?

Edited by Dulark
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Will there be any attempt to implement Mouseover healing? For example, an interface for health bars which cast a certain healing ability (decided by the player) based on which mouse button or combination you click while within the health bar.
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Do you plan to provide answers to non-Sorcerer / Sage healers (especially Operatives / Scoundrels) who feel there is a great disparity in healing utility and modus operandi among the healing classes? Can you post a healing-related blog post explaining your thoughts and plans in depth?
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Is there a possibility of adding additional character slots (above 8) on a server?

 

I want to create one character for each class, but have been thinking I'd like to create one for an additional AC as well. I'd prefer to not have to do that on a seperate server.

 

Thanks and keep up the great work!

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Hi,

 

At present heal specc'd Scoundrels (and i guess Op's?) seem to suffer quite harshly from the fact that they are possibly too "general" a class to really excel in PvP or PvE, and whilst very skillful players can really master them and do well, a lot of people seem to report that they just can't output enough DPS/HPS to keep up with any other class, and can even find themselves out healed by DPS specc'd players in other classes. Consequently we can take a lot of abuse in PvP (oh god, a sawbones, may as well be a man down) and are finding that some raid groups will refuse to take them. Are you aware of the problem at all (via your metrics and ingame measurements, feedback, etc) and are we likely to see some kind of change that will help make us a little more viable in future?

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I understand the larger the setup the more damage an ability is suppose to do concept. Why is this concept not being applied to scoundrel's dirty fighting wounding shot and the like. requires two bleeds to be put on and kept on, and requires an upper hand proc to be active.
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