putteh Posted February 10, 2012 Posted February 10, 2012 http://www.torhead.com/skill-calc#401MsfrzhMRdcZbchM0z.1 So this is the build ive been using for HM Flashpoints. Not sure if it will work on 8/16man ops. But HM it does give me more survivability cause of HP regen with stimboost on and 6% more Endurance. And Recuperativee Nanotech just suck imo. Would like some input how it will work as main/off healer in Ops. Thanks
TebsGenius Posted February 10, 2012 Posted February 10, 2012 (edited) I don't like the 2points in prognosis critical and then skipping Patient studies... In general diagnostic scan is beyond useless but IF you are going to use it, you should at least get energy from it. Med shield is also pointless for PvE as far as I am concerned, you are better of spending points elsewhere. RN is actually pretty decent, it needs a boost but its situationally good in PvE and PvP - I use it a lot so i'd invest a point there. To save covering every point, this is in my opinion a slightly more efficient build; http://www.torhead.com/skill-calc#401MffbdGoRzsZMcbZh.1 Edit: And additional NON RN build I think would work nice if Alacrity ever works properly; http://www.torhead.com/skill-calc#401MffMdhoRzZ0cZGbMkM.1 Edited February 10, 2012 by TebsGenius
putteh Posted February 10, 2012 Author Posted February 10, 2012 I don't like the 2points in prognosis critical and then skipping Patient studies... In general diagnostic scan is beyond useless but IF you are going to use it, you should at least get energy from it. Med shield is also pointless for PvE as far as I am concerned, you are better of spending points elsewhere. RN is actually pretty decent, it needs a boost but its situationally good in PvE and PvP - I use it a lot so i'd invest a point there. To save covering every point, this is in my opinion a slightly more efficient build; http://www.torhead.com/skill-calc#401MffbdGoRzsZMcbZh.1 Edit: And additional NON RN build I think would work nice if Alacrity ever works properly; http://www.torhead.com/skill-calc#401MffMdhoRzZ0cZGbMkM.1 That first build look slightly better yes, ive been telling my self that the shield probe is as good as the sorc's but clearly it isn't. Might just drop points there, as i wont pvp until they add healing medals i dont need the critical strike boost and rather go dot dmg%. I'll try that one for a while and see how it works. seeing all the ez healing post with sorc/sage im glad ive gone operative for healing as it will make pve alot more focused and fun clearing it slighty harder
Selais Posted February 10, 2012 Posted February 10, 2012 I've used this spec since I hit 50 and have healed all the content ingame so far with this spec: http://www.torhead.com/skill-calc#401MffMdhoRzzZMIh00zZh.1
putteh Posted February 10, 2012 Author Posted February 10, 2012 I've used this spec since I hit 50 and have healed all the content ingame so far with this spec: http://www.torhead.com/skill-calc#401MffMdhoRzzZMIh00zZh.1 Tech and ranged dont include healing skills? I think they are active no?
Selais Posted February 10, 2012 Posted February 10, 2012 All our healing skills are tech. Everything based of cunning = tech.
Daize Posted February 10, 2012 Posted February 10, 2012 Until Medical Therapy is fixed, I just don't see having more than 22 points in the med tree being worthwhile, 23 if you take tox scan, but given the ui, it is really hard to use atm. Diagnostic scan talents is also an almost total waste of points. You should not really be using that spell as it is even with 4 pts of talents into it. I would suggest the following for pretty much the same healing + better dps when you don't need to heal. I have used this in HMs and Ops. http://db.darthhater.com/skill_calc/imperial_agent/operative/#::f3e3f4ef2ef2e2fe3fe2fe3fe2f4efef6ef8ef4: X
Skurkanas Posted February 10, 2012 Posted February 10, 2012 (edited) Since you say you don't want to PvP, I'd reccomend this spec: http://www.torhead.com/skill-calc#401MffbzGoRzcZZhrMkM.1 It has the highest raw hps & best energy management of all possible specs right now, and is probably the way to go if you want to spend your time healing PvE. Things to have: Accomplished doctor: While a lot of the stuff you have to take to get there is mediocre at best (see "debatable"), 30% additional crit healing for your main rotation is too good to pass on. Things not to have: Deadly Directive. Alacricity is crap as it is, your gear will drown you in it, and to add insult to injury, this skill doesn't affect healing. So even if Alacricity should become useful one day (which would require a serious rework of our class, rather than a simple fix), skilling this still won't help you in any way. Survival Training: 3% for 3 points is a bad trade. And seeing as you don't need to advance further down the concealment tree, you don't want to spend any points there to begin with. It's a good ability if you're looking to heal yourself in PvP, but again, if that's not your focus, avoid this talent. Debatable: Medical Therapy: Right now, you might ofc replace the broken medical therapy with something else, but after that's fixed (ain't I the optimist? ), you want that, too. Diagnostic Scan: Many people will say that 4 points to make a useless skill well, actually just somewhat ''less useless'' is a waste. I can't really argue with that. Again, it's just part of me hoping that it'll get fixed eventually. Right now, you're probably better off taking Chem resistant inlays. Edited February 10, 2012 by Skurkanas
sang Posted February 11, 2012 Posted February 11, 2012 (edited) My current heal-spec since hitting 50: http://www.torhead.com/skill-calc#401McfrzGoRdsZ0cZGb.1 I use this for both PvE and PvP as I've tried different specs for both and only saw a slight increase in PvP damage with a more focused spec. The breakdown: Chem-resistant inlays: less damage done to you is less damage that needs to be healed which is more healing that can be done to your party. #1 rule of being a healer: a keep yourself alive first, a dead healer can't heal anyone. Patient Studies: The energy regen isn't great and the healing is even worse, but quite frankly there isn't really anything better to put the points into. For most HM FP and 8man operations you won't need DS much, if at all. It's only in some situations during 16man operation content where you might find yourself burning energy faster than anticipated. Med Therapy: Doesn't work now, but hopefully they fix it and I already had the talents there before we realized it was broken. Med Shield: A lot of people underestimate this one. Even in operations this is extremely useful. If you start taking damage, just pop shield probe, instantly mitigating a ton of damage while you heal yourself back up. The extra 15% will get you back to a safe zone quicker, which will in turn get you back to healing your group faster. RN: extremely situational in PvE and not quite as bad as people think in PvP. Survival Training: 3% might not seem like a lot, but with Med Therapy broken, I'll take the extra percent anywhere I can. Deadly Directive: A lot of alacrity isn't good, but I find enough to get my KI cast time down to 1.8s to be plenty. This speeds up how fast you get there, which means less alacrity in your gear, which means more power, crit, surge. Slip Away: A must have in PvP and very useful in HM FPs and some operations in which trash can be CC'd. I've healed all 16man nightmare content and am valor rank 71 with full battlemaster gear with that spec btw for anyone who might ask how far it can go. Edited February 11, 2012 by sang
Oghier Posted February 11, 2012 Posted February 11, 2012 Things not to have: Deadly Directive. Alacricity is crap as it is, your gear will drown you in it, and to add insult to injury, this skill doesn't affect healing. Are you saying that this skill does not speed the casting of Kolto Injection? Have you tested that?
Selais Posted February 11, 2012 Posted February 11, 2012 Are you saying that this skill does not speed the casting of Kolto Injection? Have you tested that? It does but it does so to it's detriment. Depending on how you heal (whether you use RN, whether you KP everyone, whether you use DS) you might be one of those ops that heals by chaining KI+SP. If so you can do that forever without losing energy. If your KI cast time is below 1.9s you can't do that combo without a pause between each rotation or you lose energy. So in that respect, alacrity is harmful to healing ops.
Oghier Posted February 11, 2012 Posted February 11, 2012 (edited) It does but it does so to it's detriment. Depending on how you heal (whether you use RN, whether you KP everyone, whether you use DS) you might be one of those ops that heals by chaining KI+SP. If so you can do that forever without losing energy. If your KI cast time is below 1.9s you can't do that combo without a pause between each rotation or you lose energy. So in that respect, alacrity is harmful to healing ops. I think this is fundamentally wrong. Having a heal cast more quickly is never a detriment, unless you're relying on the cast time to manage your energy. Manually pausing a tic is not a difficult task. Having the heal land faster can be a potential wipe-saver. In PvP, it's even more useful to cast quickly, then move. Nobody in their right mind would argue that Alacrity is as useful as Crit, Surge or Power. However, the notion that it actively harms your energy regen only applies if you're buttonmashing without paying attention. In any event, the Skurkanas post I originally questioned stated that Deadly Directive does not effect your healing spells. That sounds wrong, and I wonder if he's tested it. Though, perhaps at this point, nobody should be surprised about any Operative skill being broken. Edited February 11, 2012 by Oghier
Skurkanas Posted February 11, 2012 Posted February 11, 2012 (edited) In any event, the Skurkanas post I originally questioned stated that Deadly Directive does not effect your healing spells. That sounds wrong, and I wonder if he's tested it. Though, perhaps at this point, nobody should be surprised about any Operative skill being broken. Didn't test it myself (as I have way too much alacricity as it is, already - thanks Rakata:rolleyes:), but I've seen multiple people claim it in the treads about broken medical therapy. And like you said, seeing the state of many of our other talents, I was inclined to believe them^^ As for alacricity, the reason why it's ''harmful'' is that each point spent on alacricity is a point not spent on power/crit/surge. And all of those improve our healing way more significantly. Of course you can pause between rotations to keep up mana neutral healing, but that'll just add to the overall loss of hps Edited February 11, 2012 by Skurkanas
Vegastei Posted February 11, 2012 Posted February 11, 2012 This is the only truly viable end game raiding spec. (last two points stylistic) You do need recuperative nanotech. It is our highest HPE heal in the game and our best multi-target healing ability. You can heal HM FPs with almost any spec, but if you intend to run HM/NM ops you need to use this spec. I think this is fundamentally wrong. Having a heal cast more quickly is never a detriment, unless you're relying on the cast time to manage your energy. Manually pausing a tic is not a difficult task. Having the heal land faster can be a potential wipe-saver. In PvP, it's even more useful to cast quickly, then move. Nobody in their right mind would argue that Alacrity is as useful as Crit, Surge or Power. However, the notion that it actively harms your energy regen only applies if you're buttonmashing without paying attention. In any event, the Skurkanas post I originally questioned stated that Deadly Directive does not effect your healing spells. That sounds wrong, and I wonder if he's tested it. Though, perhaps at this point, nobody should be surprised about any Operative skill being broken. Alacrity does not "decrease" your healing per say. But it does almost nothing to increase it. In the short term (in terms of raw HPS) alacrity does help you heal slightly faster. But over the course of a boss fight healing faster means spending energy faster (the real limiter of our heals) which then means you must use diagnostic scan more. So more alacrity only results in casting more diagnostic scans. (on top of what you were healing before) Its far better to remod out all of your alacrity for surge (even with the coming nerf) than to use such an inferior stat for our class.
Sprigum Posted February 11, 2012 Posted February 11, 2012 Didn't test it myself (as I have way too much alacricity as it is, already - thanks Rakata:rolleyes:), but I've seen multiple people claim it in the treads about broken medical therapy. And like you said, seeing the state of many of our other talents, I was inclined to believe them^^ As for alacricity, the reason why it's ''harmful'' is that each point spent on alacricity is a point not spent on power/crit/surge. And all of those improve our healing way more significantly. Of course you can pause between rotations to keep up mana neutral healing, but that'll just add to the overall loss of hps Best option for itemization at this point seems to be getting to Battlemaster and ripping the Surge/Crit/Power mods out of gear to augment the Rakata. Obviously this requires a significant time investment, but I don't know a better way besides getting tons of 140 rating gear from Ops. Alacrity isn't useless because it decreases HPS, it's useless because it decreases cast times without increasing Energy Regeneration, thus making it a useless stat.
Selais Posted February 11, 2012 Posted February 11, 2012 (edited) This is the only truly viable end game raiding spec. (last two points stylistic) You do need recuperative nanotech. That's how far I got before I started laughing, and checking the link confirmed my thoughts. I've got no idea how you can claim that's the only truly viable spec, especially when many ops including myself that have raided everything there is to raid at the highest difficulties don't have RN specced. Edited February 11, 2012 by Selais
Selais Posted February 11, 2012 Posted February 11, 2012 (edited) Best option for itemization at this point seems to be getting to Battlemaster and ripping the Surge/Crit/Power mods out of gear to augment the Rakata. Obviously this requires a significant time investment, but I don't know a better way besides getting tons of 140 rating gear from Ops. Alacrity isn't useless because it decreases HPS, it's useless because it decreases cast times without increasing Energy Regeneration, thus making it a useless stat. Specific Columi gear (gloves, helm, offhand for bh/sw) are easily farmable and provide the best farmable assault enhancement & crit mod ingame other than Rakata. Easy to farm since it's from HM's obviously. Battlemaster requires significant investment in time, and many people don't play this game to PVP. Edited February 11, 2012 by Selais
Sprigum Posted February 12, 2012 Posted February 12, 2012 Specific Columi gear (gloves, helm, offhand for bh/sw) are easily farmable and provide the best farmable assault enhancement & crit mod ingame other than Rakata. Easy to farm since it's from HM's obviously. Battlemaster requires significant investment in time, and many people don't play this game to PVP. Already farmed the Columi ones. The point is its ridiculous for me to have full rakata, but need to farm BM or farm MORE Rakata to have an effective set.
Sprigum Posted February 12, 2012 Posted February 12, 2012 (edited) Are you saying that this skill does not speed the casting of Kolto Injection? Have you tested that? I tested this and I can't tell if it does or not. I believe (based on maths) that the skill is merely rounding up/down. Since the cast bar doesn't show hundreds place per second i.e. 1.55 vs 1.56 it appears that it doesn't scale. I'm pretty sure it does though. Either way, 4% isn't going to make much of a difference. At all. But what else do you get instead? Medical Therapy definitely isn't working though. Impossible to judge if the SP is effected, seriously in my battery of 100 uses I found the range to be 1300-3100 (no flask, no buffs). The variance is just ridiculous we're healers not DPS, we need consistency. This is the only truly viable end game raiding spec. (last two points stylistic) You do need recuperative nanotech. It is our highest HPE heal in the game and our best multi-target healing ability. You can heal HM FPs with almost any spec, but if you intend to run HM/NM ops you need to use this spec. Alacrity does not "decrease" your healing per say. But it does almost nothing to increase it. In the short term (in terms of raw HPS) alacrity does help you heal slightly faster. But over the course of a boss fight healing faster means spending energy faster (the real limiter of our heals) which then means you must use diagnostic scan more. So more alacrity only results in casting more diagnostic scans. (on top of what you were healing before) Its far better to remod out all of your alacrity for surge (even with the coming nerf) than to use such an inferior stat for our class. Generally End game healing specs shouldn't include 10% Shiv DMG increase and Medical Therapy (which doesn't work currently). Edited February 12, 2012 by Sprigum
Pagy Posted February 12, 2012 Posted February 12, 2012 (edited) That's how far I got before I started laughing, and checking the link confirmed my thoughts. I've got no idea how you can claim that's the only truly viable spec, especially when many ops including myself that have raided everything there is to raid at the highest difficulties don't have RN specced.well if you kept reading, you'd see he actually claims to use diagnostic scan too so that sort of explains why he would think RN is required.... he's just bad Edited February 12, 2012 by Pagy
Vegastei Posted February 14, 2012 Posted February 14, 2012 That's how far I got before I started laughing, and checking the link confirmed my thoughts. I've got no idea how you can claim that's the only truly viable spec, especially when many ops including myself that have raided everything there is to raid at the highest difficulties don't have RN specced. This spec is optimal. If you don't spec RN you can't aoe heal effectively at all. Your rely on the other healer to completely heal the raid. If your going to skip RN then theres a few alternative builds for exclusively tank healing. Overall the build I linked as the highest HPE. RN is helpful if used correctly, skipping it lowers your potential HPE. Without meters it impossible to truly prove one build's effectiveness over another, but RN will raise your theoretical HPE.
Weakness Posted February 14, 2012 Posted February 14, 2012 For hm healing skill whatever you want..it doesn't really matters.. But for OP is suggest this spec without the broken talents and for more energy regeneration http://www.torhead.com/skill-calc#401MffrzGoozcZZGbbkM.1 ah and btw us diagnostic scan everytime you can, it is a freee energy reg, an heals 1k-1.5k deppending on your gear..
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