Noroimuja Posted February 10, 2012 Posted February 10, 2012 Being the best equipped fighter in the galaxy (supposedly the best armor, gadgets weaponry etc) you would think that the class would have an arsenal of abilities based on technology... Yet as a vanguard for example - half your skills come out of an incredible multi-purpose assault rifle, and the backpack you carry around has no use whatsoever. Looking at the mechanics of the vanguard (because i play republic) all three 31 talent point skills are sad excuses for abilities of their grade and again; have zero creativity rating. How many tanks even bother with energy blast? Have you ever seen a vanguard cast fire pulse? Assault plastique hits for a fair amount; but why does it only hit one target? What could be done: -31 tank tree change- A cooldown that empowers your reactive shield/energy shield increasing its defensive abilities (e.g. more damage absorbtion, % health increase, increased shield chance - parry chance etc) -31 advanced prototype/tactics- Change immolate/fire pulse into a stationary turret that Buffs near allies/ Debuffs healing ability of nearby enemies (20-30% Mortal strike effect) / deals damage as a % of players Aim, effect would depend on what choice of stance. -31 Pyrotech/Assault specialist- Change Assualt plastique into a C4/proximity explosive - Placed at the feet of the character, 3-4 second cast, upon being placed the skill changes into a denotator which would allow the player to remotely blow it up. On explosion it would deal substantial damage and knockback/stun (weak and strong - just stun players) *effective in PvP yet not overpowered because it would have a health bar and would be clearly visable.
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