ScottPattison Posted February 10, 2012 Posted February 10, 2012 Hi Guys, Been looking around and I cannot find much, but, can anyone help with secondary stat soft caps please? I am a lvl 50 marksman sniper with the following>> STR 59 PRES 233 AIM 107 CUN 1456 END 1346 WILL 57 Secondary Ratings + Overall %'s (Unbuffed) Accuracy 247 100.88 Power 376 399.1 Bonus Damage Critical 167 28.32 Surge 144 72.06 Any Advice would be great. Thanks Krass
bgarretts Posted February 10, 2012 Posted February 10, 2012 (edited) This would be good information to know. Since our endgame gear stacks a tons of crit and accuracy... i feel out engame gear is lacking surge. but i have 40%crit and 107% accuracy. but only 58% surge... Edited February 10, 2012 by bgarretts
TheRagingPwner Posted February 10, 2012 Posted February 10, 2012 (edited) Endgame gear mods are terrible but it could be by design as there are mods/enhancements that drop from the bosses in HM/Nightmare fights. I have been replacing all of my Rakata gear enhancements with extra ones that I pull out of Columni/Rakata gloves that I get as the mods in those have surge. I believe the softcap at this point is... Crit - 40% Surge - 80% But this will change with the upcoming patch as surge is being changed. It isn't determined whether this will be a good change or bad one so you may want to wait for Tuesday to switch out any mods. Edited February 10, 2012 by TheRagingPwner
NoTomorrow Posted February 10, 2012 Posted February 10, 2012 surged will be nerfed to hell. focus on power.
TheRagingPwner Posted February 10, 2012 Posted February 10, 2012 (edited) surged will be nerfed to hell. focus on power. You are making assumptions. There are some theories out there that Surge may actually be getting BUFFED at lower lvls and nerfed at higher lvls for those people who are going over the top with stacking it. http://www.swtor.com/fr/community/sh...41#post2701841 Edited February 10, 2012 by TheRagingPwner
ScottPattison Posted February 10, 2012 Author Posted February 10, 2012 Great Help guys. Thank you very much.
saltorio Posted February 10, 2012 Posted February 10, 2012 (edited) I can't compare to my numbers as I'm at work, but both your crit and accuracy seem low. I'm ~34.5% Crit (unbuffed) on my 31/7/3 build. For accuracy (and I assume those are your Ranged stats you listed), I was under the impression that for bosses the goal is 110%. Assuming that's indeed the case, you'll want to get more accuracy. For reference: I'm in gear with mk23 purple barrels/armorings and mk22 purple mods. My enhancements are all level 50 blues, and all the rest of my gear is level 49 and 50 purples, with the exception of my relics which kindof suck (thanks to the lack of neutral options). Edited February 10, 2012 by saltorio
aesirize Posted February 11, 2012 Posted February 11, 2012 (edited) Here is somewhat of a guild that i go by, that someone theorycrafted (to the best of abilities without damage meters and the such.) this particular guide states that acc soft caps at 108% due to the boss' 8% dodge rating. it also gives you a good idea of rotation, ability prioritization, and if you look around in the guide, it gives you 'stack until you get this high, then stack this stat until you get this high, and so on and so on. hope it helps explain your question. i know it's not a direct explanation but it's about as close as i can find for you http://sithwarrior.com/forums/Thread-Marksman-Sniper-Compendium Edited February 11, 2012 by aesirize
Tibbel Posted February 11, 2012 Posted February 11, 2012 Here is somewhat of a guild that i go by, that someone theorycrafted (to the best of abilities without damage meters and the such.) this particular guide states that acc soft caps at 108% due to the boss' 8% dodge rating. it also gives you a good idea of rotation, ability prioritization, and if you look around in the guide, it gives you 'stack until you get this high, then stack this stat until you get this high, and so on and so on. hope it helps explain your question. i know it's not a direct explanation but it's about as close as i can find for you http://sithwarrior.com/forums/Thread-Marksman-Sniper-Compendium Note that with the changes coming to surge in patch 1.1.3, these stat priorities will change quite a bit. Stay tuned to the compendium for updated priorities.
aesirize Posted February 11, 2012 Posted February 11, 2012 i just have a slight discrepancy on your PURE MM Single Target DPE ranking. #4 Orbital Strike. as it takes so long to actually start the damage, roughly 5.7 sec (3 sec cast, 2.5~2.7 delay) doesnt seem viable in any extended fight. i only see it viable in solo'ing as an opener. can you explain why you put it so high on the priority?
Tibbel Posted February 11, 2012 Posted February 11, 2012 (edited) In extended fights, the time it takes for DoTs to deal all their damage is irrelevant. For sustained DPS, the important factor is each ability's DPE. Orbital Strike does a ton of damage. (In my gear and a 31/7/3 spec, it does an average of 6700 damage.) With a 30-energy cost, that's 225 damage per energy -- better than both Ambush and Series of Shots. Not every sniper will have the same damage numbers, but they're not likely to be vastly different. Also note that the DPE ranking isn't necessarily the optimal order in which to use abilities. Due to cooldowns, energy management, and synergy with certain sequences, there is actually a rotation that develops, at least for MM snipers. I discuss these points in the compendium, but comments are certainly welcome if further clarification is needed. Edited February 11, 2012 by Tibbel
Corran Posted February 11, 2012 Posted February 11, 2012 Endgame gear mods are terrible but it could be by design as there are mods/enhancements that drop from the bosses in HM/Nightmare fights. I have been replacing all of my Rakata gear enhancements with extra ones that I pull out of Columni/Rakata gloves that I get as the mods in those have surge. I believe the softcap at this point is... Crit - 40% Surge - 80% But this will change with the upcoming patch as surge is being changed. It isn't determined whether this will be a good change or bad one so you may want to wait for Tuesday to switch out any mods. my scoundrel has 43% crit and 90% surge right now. there are no caps on either, just nasty dr the dr for crit starts when you are at 45% self buffed, and surge it kicks it around 94%
Tibbel Posted February 11, 2012 Posted February 11, 2012 (edited) my scoundrel has 43% crit and 90% surge right now. there are no caps on either, just nasty dr the dr for crit starts when you are at 45% self buffed, and surge it kicks it around 94% To clarify, all stats with diminishing returns begin to diminish in value immediately. Going from 1 to 2 crit rating gives less crit chance than going from 0 to 1. The only stat with an actual soft cap is accuracy, and that has nothing to do with its DR, but more with the mechanics of accuracy-vs-defense. Edited February 11, 2012 by Tibbel
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