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Posted (edited)

Quest which takes from 1 to 5 hours to finish is nowhere near "daily" term - more like "weekly". It's bugged. It's long. It's forcing people to leave not-so-succesful games. It's major PvP disaster.

 

Replace it with quest which can be finished in 1-2 hours without hardcore PvP guild in assets. Something like "get 50 medals" or "make 500k damage or heal".

 

P.S. I don't have even slightest illusion this company is going to listen to its customers - I'm just very angry after 3 hours spent to get a single victory out of 3. People aren't even trying to win anymore - just farming medals or waiting for results of first minute to leave.

Edited by Pashgan
  • 3 weeks later...
Posted
While I agree that depending on which faction you are in that this can be an issue, I think that this will wind up cheapening the value of champion and battlemaster armours. But as a Republic healer, I feel that premade pvp teams are making the whole warzone experience unpleasant. I jumped into a couple of warzones this week and it was obvious that teams of battlemasters were in the warzone to punish us and farm kills. Even Republic vs Republic huttball games were grossly unbalanced. Personally, I'd rather have separate queues for premades so that individual pvpers wouldn't be at a huge disadvantage. As well, what's with all the huttball? I find myself playing 3 huttball games for every voidstar or civil war. Huttball again premade teams is agonizing and I just want to drop out immediately. When there were less premade teams I found it a lot easier to win 3 warzones. It would still take about 6 to 8 matches, but the experience was more pleasant.
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