Zybak Posted February 10, 2012 Posted February 10, 2012 A tips and tricks video on how to beat Deception Assassins as a Deception Assassin. In the video I duel Jerk who is the best Assassin on our server, he has full Battlemaster gear and is nearly valor rank 80. If you aren't familiar with Assassin abilities I would recommend using TORhead.com to look up what they are, you have equivalents as a Jedi Shadow. I would describe everything in text below but that would be pretty impossible to understand.
Smerte Posted February 10, 2012 Posted February 10, 2012 So squishy! Nice video though! 1 question though: As you can never use spinning kick apart from right away out of stealth, why do I hardly see that being used?
Hethroin Posted February 10, 2012 Posted February 10, 2012 1 question though: As you can never use spinning kick apart from right away out of stealth, why do I hardly see that being used? Spike (the sin spin kick) has a crappy animation, it sometimes causes your target to be in a different location than you see on your client (read every time you hit someone that is moving). Rather than knocking someone down and punching them in the face you knock someone down and give them your back when they get back up. For some reason this effect is not as severe or easily reproducible with Spin Kick, "possibly" it's due to the longer delay on the actual hit with Spike. The most visible difference is in huttball: You can pull and spin kick a target into the acid pit with around 90% reliability. Pull + spike ends up pinning the target NEXT to the acid pit nearly every time. My shadow is now 62, and sin has been 59 for a long time, I don't even try to pull+stun anyone into traps anymore unless electrocute is up. I like the vid, though the amount of damage you guys are doing to each other makes me glad I run Kinetic Combat Stance 24/7.
Smerte Posted February 10, 2012 Posted February 10, 2012 (edited) Spike (the sin spin kick) has a crappy animation, it sometimes causes your target to be in a different location than you see on your client (read every time you hit someone that is moving). Rather than knocking someone down and punching them in the face you knock someone down and give them your back when they get back up. For some reason this effect is not as severe or easily reproducible with Spin Kick, "possibly" it's due to the longer delay on the actual hit with Spike. The most visible difference is in huttball: You can pull and spin kick a target into the acid pit with around 90% reliability. Pull + spike ends up pinning the target NEXT to the acid pit nearly every time. My shadow is now 62, and sin has been 59 for a long time, I don't even try to pull+stun anyone into traps anymore unless electrocute is up. Hmmm okay... and I was thinking all Assassins on my server were noobs for hardly ever being able to lock me in the fire succesfully Edited February 10, 2012 by Smerte
Zybak Posted February 11, 2012 Author Posted February 11, 2012 So squishy! Nice video though! 1 question though: As you can never use spinning kick apart from right away out of stealth, why do I hardly see that being used? the guy blow you pretty much hit the nail right on the head, there's just a lot of issues with server lag and spike (spin kick) is hard to pull off, especially in a world zone like Tatooine
Jagerinho Posted February 11, 2012 Posted February 11, 2012 (edited) Nice vid, would like to see a Kinetic vs Inf duel vid next (Darkness vs Deception) Edited February 11, 2012 by Jagerinho
Jagerinho Posted February 11, 2012 Posted February 11, 2012 (edited) out of interest, what specs are your rig? edit, just saw one of your other vids where you were saying swtor isn't keeping your interesting. How are you finding it now? falling in love or still not loving? Edited February 11, 2012 by Jagerinho
Zybak Posted February 12, 2012 Author Posted February 12, 2012 out of interest, what specs are your rig? edit, just saw one of your other vids where you were saying swtor isn't keeping your interesting. How are you finding it now? falling in love or still not loving? I've got an i7 processor (not sure on specifics) an Nvidea 570 graphics card, and 21 gigs of ram (for rendering videos quickly) as for SWTOR, I like the game but it definitely needs more compelling PvP content.
Xinika Posted February 12, 2012 Posted February 12, 2012 Nice vid, would like to see a Kinetic vs Inf duel vid next (Darkness vs Deception) Kinetic destroys Inf. It's honestly not even fair.
Jagerinho Posted February 12, 2012 Posted February 12, 2012 Kinetic destroys Inf. It's honestly not even fair. I was aware kinetic does trump Inf, but I have yet to see it in a dueling environment
richardya Posted February 12, 2012 Posted February 12, 2012 (edited) Kinetic destroys Inf. It's honestly not even fair. Just curious, why? I would think the other way around, the Inf has no AoE so everything is single target which would mean better single target damage. Low Slash is better (shorter CD) than spinning kick, force pull is useless, the movement impairment is not major. Why does Kinetic trump inf in a duel? Is it simply the defensive gains are greater than the offensive gain in 1 V 1? I play infiltration and don't consider myself a great PvP'er but if I get in 1 on 1 fights I almost always win. I am not being a 13 y/o saying that, it's just a really good one on one spec. Edited February 12, 2012 by richardya
Darkerwarrior Posted February 12, 2012 Posted February 12, 2012 Inf>either tree. Well when it comes to damage. In WZ I'm on top, unless there's a good sage playing. I've never lost a 1v1 at level 50.
stevesetoe Posted February 13, 2012 Posted February 13, 2012 When I play Inf I manage to play Darkness sins, and when I play Kinetic, I beat Deception sins just the same. It comes down to who is playing that specific Kinetic/Infiltration at that point, and do you both have all cooldowns or not. I wouldn't say one outright destroys or is better than the other.
Zybak Posted February 13, 2012 Author Posted February 13, 2012 I'd say the Assassin has very good balance talent tree wise, Deception, Darkness, and Madness are all viable and you can't really say which is better.
Hethroin Posted February 13, 2012 Posted February 13, 2012 Kinetic destroys Inf. It's honestly not even fair. Just curious, why? I would think the other way around, the Inf has no AoE so everything is single target which would mean better single target damage. Low Slash is better (shorter CD) than spinning kick, force pull is useless, the movement impairment is not major. Why does Kinetic trump inf in a duel? Is it simply the defensive gains are greater than the offensive gain in 1 V 1? Kinetic has all the same Defensive CDs, and does more damage to the Inil than the Infil does to it. Mitigation plays a large part in Shadow v Shadow: Your shield works for 2 out of every 3 attacks. Defending attacks regens Force for Kinetic. Base 40% damage reduction vs 17% (?)
richardya Posted February 13, 2012 Posted February 13, 2012 Kinetic has all the same Defensive CDs, and does more damage to the Inil than the Infil does to it. Mitigation plays a large part in Shadow v Shadow: Your shield works for 2 out of every 3 attacks. Defending attacks regens Force for Kinetic. Base 40% damage reduction vs 17% (?) This assumes the 23% mitigation gain is greater than the DPS gain of going infiltration. The force regen of kinetic is an advantage in a long fight which always helps tank classes so I concur there.
Zybak Posted February 14, 2012 Author Posted February 14, 2012 Kinetic has all the same Defensive CDs, and does more damage to the Inil than the Infil does to it. Mitigation plays a large part in Shadow v Shadow: Your shield works for 2 out of every 3 attacks. Defending attacks regens Force for Kinetic. Base 40% damage reduction vs 17% (?) hmm, I might give that a shot then
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