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Posted

Problem

One of the largest inhibitors of challenging flashpoint and endgame content is the static nature of mobs. No other MMO suffers from this problem, even SNES games had mobs with movement to add to the challenge of the game.

 

There are a few patrolling mobs in some flashpoints, but largely most of the group encounters are rather easy with groups of mobs clustered far from each other to limit the accidental pulling of two groups at once.

 

Solution

Simple fix. It may be too late for already existing flashpoints, but for planned content to be released on future patches please add waypoints to more mobs. Cluster groups closer to each other to force the tank to be creative about pulls. So far there are no encounters that force a group to use LOS (Line of Sight) techniques or reasons for the tank to be tanking the mobs facing away from the group. Add some cleave to some of the droids or melee fighters and cone aoe abilities to the ranged ones.

 

Anyway, that's my two cents for now.

Posted
Problem

One of the largest inhibitors of challenging flashpoint and endgame content is the static nature of mobs. No other MMO suffers from this problem, even SNES games had mobs with movement to add to the challenge of the game.

 

There are a few patrolling mobs in some flashpoints, but largely most of the group encounters are rather easy with groups of mobs clustered far from each other to limit the accidental pulling of two groups at once.

 

Solution

Simple fix. It may be too late for already existing flashpoints, but for planned content to be released on future patches please add waypoints to more mobs. Cluster groups closer to each other to force the tank to be creative about pulls. So far there are no encounters that force a group to use LOS (Line of Sight) techniques or reasons for the tank to be tanking the mobs facing away from the group. Add some cleave to some of the droids or melee fighters and cone aoe abilities to the ranged ones.

 

Anyway, that's my two cents for now.

 

While I agree witht he main thrust of your complaint, there are examples of challenging pulls within the game. the False Emperor FP [HM] for example has various instances where you have to be very creative and spontaneous about pulls, especially the closer you get to the last boss.

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