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Trooper - Commando (Best builds)


BabyFaceRLH

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I have played every class, and decided on a Commando.

 

Now I need help on the build.

 

I either want to be an all out DAMAGE machine or an all out Combat Medic, depending on which one is better at PvE soloing & I'm not to good with making the right builds. So any advice on the Commando would be greatly appreciated!

Edited by BabyFaceRLH
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Look, there's a lot of misinformation floating around about what's a good spec. Nothing presented here would be optimal for soloing.

 

Try something like this:

 

http://www.torhead.com/skill-calc#800McZMIkrRrdRkczZc.1

 

 

10-11: 2/2 Havoc Rounds

12-14: 3/3 Iron Sights

15-17: 3/3 Steadied Aim

18: 1/1 Muzzle Fluting

19: 1/1 Special Munitions

20: 1/1 Grav Round

21-22: 2/2 Deadly Cannon

23-24: 2/2 Concussive Force (on most mobs gives you an extra interrupt with Stockstrike)

25: 1/1 Gravity Surge

26-27: 2/2 Cell Charger 2/2

28-29: 2/2 Heavy Trooper (if you're using Dorne) or 2/2 Charged Barrier (if not)

30: 1/1 Charged Barrel

31: 1/1 Rotary Cannon

32-33: 2/2 Cover Fire

34: 1/1 Kolto Recharge

35-37: 3/3 Curtain of Fire

38-39: 2/2 Charged Barrier (if you're using Dorne) or 2/2 Tenacious Defense (if not)

40: 1/1 Grav Round

41-43: 3/3 Target Lock

44-46: 3/3 Field Training

47-48: 2/2 Cell Capacitor

49-50: 2/2 Tenacious Defense or (if you get more heals than you give) 2/2 Heavy Trooper or (if you give more heals than you get) 2/2 Advanced Tech

 

 

 

EDIT* I should also add that talents which lower cooldowns, especially talents which lower the cooldown of abilities you don't use multiple times in a fight, are never going to be as useful as talents which add passive bonuses. The only one I recommend taking is Tenacious Defense (and only because Concussion Charge is on such a short cooldown, with the talent you can use it twice on some fights).

Edited by DadadadaBATMAN
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