BabyFaceRLH Posted February 8, 2012 Share Posted February 8, 2012 (edited) I have played every class, and decided on a Commando. Now I need help on the build. I either want to be an all out DAMAGE machine or an all out Combat Medic, depending on which one is better at PvE soloing & I'm not to good with making the right builds. So any advice on the Commando would be greatly appreciated! Edited February 8, 2012 by BabyFaceRLH Link to comment Share on other sites More sharing options...
Vaestmannaeyjar Posted February 8, 2012 Share Posted February 8, 2012 Honestly, PvE soloing ? Commando is the best PvE soloing class without ANY talents anyway. You can oneshot pack of normal mobs with mortar... Link to comment Share on other sites More sharing options...
dallaas Posted February 8, 2012 Share Posted February 8, 2012 (edited) 5-31-5 build has worked perfectly for both pve and pvp for my lvl 48 trooper http://www.torhead.com/skill-calc#800McZrIkroMdRzfzZk.1 this is what mine looks like @48 think i will use the last 2 on assault but not positive (target lock & calibration) or last 2 on concussive force, havent decided. Edited February 8, 2012 by dallaas Link to comment Share on other sites More sharing options...
Cabroncito Posted February 8, 2012 Share Posted February 8, 2012 I personally like the mobility of Assault over the more turret style of Gunnery. This is what I'm working towards right now. I'm not too interested in anything that gives healing as I have Elara and medpacks for staying alive. http://www.torhead.com/skill-calc#800ZMIkZfhMrzGhrs.1 Link to comment Share on other sites More sharing options...
Gavinysta Posted February 8, 2012 Share Posted February 8, 2012 for gunnery this build is great for pvp and pve. it gives the most ammo possible. more ammo=more damage. the talent spent on advanced tech can allocated elsewhere but it isn't overally important. http://www.torhead.com/skill-calc#800McZRIkrRrdRkfz.1 Link to comment Share on other sites More sharing options...
DadadadaBATMAN Posted February 8, 2012 Share Posted February 8, 2012 (edited) Look, there's a lot of misinformation floating around about what's a good spec. Nothing presented here would be optimal for soloing. Try something like this: http://www.torhead.com/skill-calc#800McZMIkrRrdRkczZc.1 10-11: 2/2 Havoc Rounds 12-14: 3/3 Iron Sights 15-17: 3/3 Steadied Aim 18: 1/1 Muzzle Fluting 19: 1/1 Special Munitions 20: 1/1 Grav Round 21-22: 2/2 Deadly Cannon 23-24: 2/2 Concussive Force (on most mobs gives you an extra interrupt with Stockstrike) 25: 1/1 Gravity Surge 26-27: 2/2 Cell Charger 2/2 28-29: 2/2 Heavy Trooper (if you're using Dorne) or 2/2 Charged Barrier (if not) 30: 1/1 Charged Barrel 31: 1/1 Rotary Cannon 32-33: 2/2 Cover Fire 34: 1/1 Kolto Recharge 35-37: 3/3 Curtain of Fire 38-39: 2/2 Charged Barrier (if you're using Dorne) or 2/2 Tenacious Defense (if not) 40: 1/1 Grav Round 41-43: 3/3 Target Lock 44-46: 3/3 Field Training 47-48: 2/2 Cell Capacitor 49-50: 2/2 Tenacious Defense or (if you get more heals than you give) 2/2 Heavy Trooper or (if you give more heals than you get) 2/2 Advanced Tech EDIT* I should also add that talents which lower cooldowns, especially talents which lower the cooldown of abilities you don't use multiple times in a fight, are never going to be as useful as talents which add passive bonuses. The only one I recommend taking is Tenacious Defense (and only because Concussion Charge is on such a short cooldown, with the talent you can use it twice on some fights). Edited February 8, 2012 by DadadadaBATMAN Link to comment Share on other sites More sharing options...
schwiz Posted February 8, 2012 Share Posted February 8, 2012 I don't like any of these gunnery builds, this is what I use and I think it works great in both pvp and pve. http://www.swtor-spy.com/skill-tree-calculator/commando/23/?build=000300000000000000000000000002033110221202122111030000100302000200000000000000000000 Link to comment Share on other sites More sharing options...
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