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Easy fix for Alderaan warzone


bellok

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This is simple. If a team is outnumbered, for example 6v8, the turrets on the team of 6 should put more damage out than the team of 8. Conversely, if the imperials are going to plug in 12 people via exploits the turrets on the underdog team need to hit for much more. This I think might tone down the exploiting. Edited by bellok
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plus this would be a fix for the exploit....If exploiters find out they wont win by exploiting then they wont do it......

 

The exploit would still allow them to trigger the automatic warzone shutdown due to team imbalance. This is the bigger issue imo, as they're able to get a super quick win if they can achieve victory condition or tie-breaker condition before the timer expires.

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There needs to be at least 2 more nodes to split up teams and prevent node camping. All it takes it getting 2 nodes and camping them.

 

Think of other maps like Arathi Basin in wow they had more than 3 nodes to keep teams split up and constantly moving.

 

This would work too.

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