Alkaholic Posted February 2, 2012 Share Posted February 2, 2012 I keep reading about a hybrid build that gels around Sab to Sabotage and DF to tier 4. Now I understand that at level 34 so I don't have all the tools but I'm really curious how pvp in this spec works. While I'm sure Sab ape buffs may acct for some of the highest damage screenshots available and damage isn't everything, I would still love to know how to 'burst' targets w/ said build... Link to comment Share on other sites More sharing options...
Magistra Posted February 3, 2012 Share Posted February 3, 2012 I've been using an hybrid saboteur/DF spec with about equal point in both trees and it's not viable. In PvP: You'll have a HUGE damage output, crazy AoE(My Freighter Flyby did 3.4k damage when it crit), grenades every 4 seconds... But you'll have no viable burst damage. In PvP, it's so easy for a healer to cleanse/heal an ally with debuffs/dots. I could do 500k damage in warzones, but I realized the numbers didnt matter as I couldn't kill anyone in teamfights because of my low burst damage. In PvE: Your party will want to stab you in the face. Twice. You always end up getting the aggro if you use AoE because people are uncomfortable and will always go for strats where you CC two mobs in a linked fight instead of blowing everything up with AoE. If you decide to throw a grenade, you take the aggro. If you decide to only go for single target damage, you're useless(Although your DoTs can deal some damage). I respecced back into Sharpshooter and I find myself much more useful in Warzones again. It's so much better to pick off a healer in 6-10 seconds instead of dealing "minor" damage in an AoE. My damage output decreased a lot (from 500k to 250-300k), but dealing less global damage doesnt mean you're less usefull. Plus in PvE you can actualy help killing bosses. Link to comment Share on other sites More sharing options...
contacts Posted February 3, 2012 Share Posted February 3, 2012 I've been using an hybrid saboteur/DF spec with about equal point in both trees and it's not viable. In PvP: You'll have a HUGE damage output, crazy AoE(My Freighter Flyby did 3.4k damage when it crit), grenades every 4 seconds... But you'll have no viable burst damage. In PvP, it's so easy for a healer to cleanse/heal an ally with debuffs/dots. I could do 500k damage in warzones, but I realized the numbers didnt matter as I couldn't kill anyone in teamfights because of my low burst damage. In PvE: Your party will want to stab you in the face. Twice. You always end up getting the aggro if you use AoE because people are uncomfortable and will always go for strats where you CC two mobs in a linked fight instead of blowing everything up with AoE. If you decide to throw a grenade, you take the aggro. If you decide to only go for single target damage, you're useless(Although your DoTs can deal some damage). I respecced back into Sharpshooter and I find myself much more useful in Warzones again. It's so much better to pick off a healer in 6-10 seconds instead of dealing "minor" damage in an AoE. My damage output decreased a lot (from 500k to 250-300k), but dealing less global damage doesnt mean you're less usefull. Plus in PvE you can actualy help killing bosses. wow, wrong. im a 21 sab 20 df build and I absolutely tear it up on voidstar and civil war. between flyby, shrab bomb, and thermal grenades synergized with all the crit/surge stacks we get for AoEs, your talking 5k plus per tick crits. add sabcharge, speedshot, quickdraw burst single damage during all this and you can melt groups of imps. toss single target dots on tanks to bypass the weapon damage weakness we have against them. most importantly, not only are you keeping your nodes clean with AoE damage but the ability to aoe dot 3 targets at once with shrap, then dot mulitple targets with your single target dots, you can keep nodes from being captured waaaay after your dead buying you and your teammates time to get back on respawns and defend all over agian. combine this to our CC immunity and cool head/defense screen refreshes the sab tree provides and your staying along a lot longer to defend or attack. sure, you can't burst target single targets down as fast, but you still can. also, you can't tell me that being able to more effectively guard nodes while pouring down 500k damage isnt viable, let alone less valuable than your SS build. huttball is our weakest map, but its that for any gunslinger build really. the strengths of our class doesn't lend itself to the map. The build is still useful, drops tons of damage and kills, but doesn't accomplish as much objectivly as you do on the other two maps. luckily since we are rep we rarely play it. As far as PvE, i've had no problem dpsing raids and hardmodes while staying away from grenade, shrap bomb, and flyby if people want to CC. Although we rarely need to CC. Never had a problem with aggro between surrender and defense sheild. OP, as far as a pvp vid, im afraid your outta luck. If you want a sick pvp slideshow, i can help you out Link to comment Share on other sites More sharing options...
Vyndeta Posted February 4, 2012 Share Posted February 4, 2012 sab/df has effective aoe, burst damage, single target, dot damage. Would I say it has more single target damage than SS, in my opinion yes. 350k-812k damage with high KBs is pretty nice too, which is pretty hard to do as pure SS. they both have there ups and downs though. Link to comment Share on other sites More sharing options...
DenonSix Posted February 4, 2012 Share Posted February 4, 2012 (edited) wow, wrong. im a 21 sab 20 df build and I absolutely tear it up on voidstar and civil war. between flyby, shrab bomb, and thermal grenades synergized with all the crit/surge stacks we get for AoEs, your talking 5k plus per tick crits. add sabcharge, speedshot, quickdraw burst single damage during all this and you can melt groups of imps. P What spec are you using? Did you take Sabotage from Sab tree instead of Wounding Shot from DF? Did you mean 20 sab, 21 df? Edited February 4, 2012 by DenonSix Link to comment Share on other sites More sharing options...
contacts Posted February 4, 2012 Share Posted February 4, 2012 What spec are you using? Did you take Sabotage from Sab tree instead of Wounding Shot from DF? Did you mean 20 sab, 21 df? yes, took sabotage over wounding shot. I tried rolling with wounding shot, since the build obviously has better dps "on paper", but found refreshing cool head and damage screen vital. Link to comment Share on other sites More sharing options...
DenonSix Posted February 5, 2012 Share Posted February 5, 2012 (edited) yes, took sabotage over wounding shot. I tried rolling with wounding shot, since the build obviously has better dps "on paper", but found refreshing cool head and damage screen vital. Something like this? http://db.darthhater.com/skill_calc/smuggler/gunslinger/#::fef3efe2f2edfe2fefef19efe2f4dfefe3fe4: What stat to you prioritize after cunning/crit? Surge? Edited February 5, 2012 by DenonSix Link to comment Share on other sites More sharing options...
contacts Posted February 6, 2012 Share Posted February 6, 2012 Something like this? http://db.darthhater.com/skill_calc/smuggler/gunslinger/#::fef3efe2f2edfe2fefef19efe2f4dfefe3fe4: What stat to you prioritize after cunning/crit? Surge? very close. my gaming computer is broken atm so im not sure exactly. the first difference that strikes me though is the hotwired defense for a black market equipment. know i had 3 BME and thats pretty crucial to the aoe synergy in the build. however, thinking about it, its certainly a viable option. not really any good way to compare it using just our anecdotal evidence obvs and yeah, go surge after crit. my theory is if your hitting 3-8 people a tick near nodes your gonna get tons of crits. with a crit adrenal and crit relic, your looking at 50% crits or somehwere in the 40s if you stagger them. so surge is gonna get a **** ton of mileage Link to comment Share on other sites More sharing options...
DocterMadmac Posted February 6, 2012 Share Posted February 6, 2012 the Sab/df takes patents in both pvp and pve fly in a warzeon is good to drop on an objective but your main goal is to drop loads of aoe damge and dots. secondly.. if there debuffing there not doing anything else healing etc.. ether way you win. Combo that with the charges and speed shot you do kill alot of players i often get 6-7 medals agame from mass damge and kills. In pve its a great build in raids its wicked becuse as your moveing around avoid droids, aoe or jumping to new platforms the boss's are still taking damge. when your pulling trash manging your aoe.. is not really hard to do all the trash in most Hm and in Ev are a joke only place to be real careful is in kraggas on certen pulls and Keon with the blaoters. Other then that just keep dots up and tossing bombs and your good my main stats are Cunning.. crt and sugre.. i crt over half the time and if the tanks having issues olding aggro would be looking at the tank and asking him why? Madmac Link to comment Share on other sites More sharing options...
Alkaholic Posted February 6, 2012 Author Share Posted February 6, 2012 I will trade my right nut, he gets in the way of FAPPIN to Vyndeta's SS anyways, for some spec links and rationale for keeping or dropping certain talents in ur builds. Also, would it be advisable to lvl in those builds or does it not come into it's own till 50. Last, my buddies play republic on The Fatman but DAMN, insta sab charge that snipers have is freakin godly! Post them links Furdogs... Link to comment Share on other sites More sharing options...
DocterMadmac Posted February 8, 2012 Share Posted February 8, 2012 http://db.darthhater.com/skill_calc/smuggler/gunslinger/#::fef3ef2ef2ef3ef2e2f19e4df3de2fe4fe3 this is the build i use.. i found needing to be in cover to get some main dps skills of annoying as hell as in raids and some hm fights there alot of bloody moving around. It may not have the huge burst dps of some builds but when you have bunch of dots on a boss that keep crting your easly making up the dps others are missing well moving from platform to platform or avoiding aoe and swipes. The charge and speed shot are my main cover abiltys and charged burst when i am going for big hits but spaming tyat drains yur energy quick so having energy reg abiltys ready helps. In pvp you do so much aoe damge its really easy to kill things. Link to comment Share on other sites More sharing options...
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