ericbola Posted February 2, 2012 Share Posted February 2, 2012 (edited) The new Assassin tooltips frighten and daunt me. The changes to Duplicity and Raze require full involvement in the tree it's located in to function. This heavily stifles hybrid options and limits creative character building. When a player is forced to play one of three archetypes with little variation in specs to stay competitive it makes for a very dull experience. The 31st point should be a powerful asset for a character but should not be necessary. I'm also a Magic the Gathering player, anyone who is can tell you about the drain on the play experience when everyone is playing the few top tier decks. Wizards strives for variance and in turn keeps things fresh. While it doesn't always happen, they try to create an environment where players can have rogue builds and still be competitive. I wish that SWTOR shared this mentality. Edited February 2, 2012 by ericbola Link to comment Share on other sites More sharing options...
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