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Fix the scoundrel/operative or i will cancel.


Cratzky

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You overnerfed us to oblivion. admit that and fix this asap. or i , including many others will unsub to this game before the next refresh of subscription fee.

 

why on earth did bioware focus on nerfing 1 class when there is other classes doin even MORE burst? and also have superior survivability. The whole point in being a scoundrel is by using the element of surprise and come out of stealth and try take down someone really quick with control. Now when they took that away from us, what else can we do? yeah... it kinda ruined the whole point in being a scoundrel.

 

This just proves how little bioware actually can be trusted. this is getting out of hand bioware, get your **** toghether.

 

you got 2weeks bioware. that should be enough for you to rethink and do the math again and hopefully get it right this time.

its time to analyze combat data. or wait, oh yeah thats right... you dont even have it, do you?

 

Good luck

Edited by Cratzky
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Too be honest I feel the same way. Playing my class was fun now not so much. I hate rerolling and respeccing to dirty fighting is a no go since it has all kinds of energy problem. I think they should get rid of the upper hand requirement for wounding shot since it uses so much energy already. They energy cost alone is enough to make it non spammable.
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Well mate,

 

The fact is that something had to be done about that burst.

 

I do think that apart from recieving some additional survival tools that the damage should be increased for other abilities.

 

I think though that setting flechette round back at 50% armor penetrating might be a good way.

 

Personally, I think they should just increase the damage from uppercut by 10% and backblast by 10% and thats it.

 

I have a 50 vanguard, and when earlier jumped by an operative and they could slice into me and take off 50-60% of my health in a few seconds, that just felt "ooomph".

Then again, I never complained, cause thats the role of an operative or scoundrel.

 

If I go full assault with my Vanguard, I will top the damage from a scoundrel or operative anyday. I dont have the same burst, but I have enough burst to kill a healer, cause..I have consistent burst AND huge survival.

 

I think scoundrels and operatives should have high burst but they should not be able to just have the "finger of god" and kill anything they want.

 

The class is ment to go after injured targets.

 

Again, the nerf to burst was required, but they should increase instead the damage of the other basic skills used in that rotation.

 

10% to the fists and 10% to backblast and the rest as it is, and the class might even be ok for PVE DPS, since Shoot first wont fly in there anyway 90% of the time.

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Another add: Element of surprise.

 

If you kill one target and is not targeted by other players AND did not hit anyone else, you can stealth immediately after your kill, and can rince and repeat what you just did.

 

The burst had to be lowered but overall damaged should instead be increased.

 

The nerf is not right, I agree, but shoot first had to be nerfd. I dont agree on Flechettese arp and I strongly think fists and backblast should have damage increased with atleast 10% to contribute some, but still blowing away some of the insane burst.

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KO was the problem. Other players saw themselves dropped 50% or more through it and attacks while it stunned and thought they were doomed no matter what they did. And they wined rather than learn to fight back. Good Pvpers knew our burst was over and by just throwing up their defensive screens and their stuns they could get back into the fight fast and force us to flee if their stuns & attacks proved as potent.
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What isyou crit /surge rate?

 

And no It 's not a joke ....

http://i.imgur.com/X3BPu.jpg

 

http://i.imgur.com/7ifbS.jpg

These say other wise.

 

You haven't proved anything either, these screenies could be before the patch. I'm not saying its not possible these are true especially against who you are fighting but when we fight other BM's then its a different story.

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that does not prove anything, i could log my BH merc and aoe the **** out of voidstar and get even more dmg.

 

lol what does a merc have anything to do with it? I myself play Operative and don't see to grave of a difference in this nerf, of course we do a little less damage from the get go but learn to play around what you have lost and you will find yourself doing better..

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lol what does a merc have anything to do with it? I myself play Operative and don't see to grave of a difference in this nerf, of course we do a little less damage from the get go but learn to play around what you have lost and you will find yourself doing better..

 

I could care less about the Shoot First/Knockdown nerf. The biggest nerf imo was the reduction to our armor penetration, that really is a game changer.

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What isyou crit /surge rate?

 

And no It 's not a joke ....

http://i.imgur.com/X3BPu.jpg

 

http://i.imgur.com/7ifbS.jpg

These say other wise.

 

this really doesn't show much other than that the imps team sucked especially the second screen shot, your whole team decimated them. If we don't kill our enemy quick and slip back into stealth or have DA available we're pretty much screwed is the general consensus because we have to run away and hide in a corner for like 15-20 seconds at least before getting out of combat.

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http://www.swtor.com/community/showthread.php?t=261092

 

Yup, looks like a garbage class now.

 

http://www.twitch.tv/th3d0nut

 

This guy, too. Just can't cut it with the new Op/Scoundrel nerfs.

 

L2Adapt.

 

if u honestly think the dmg he does in that video is good, then u obviously havent play'd a sage, sorc, mercenary, commando, sniper, gunslinger, guardian/juggernaut AND marauder/sentinel . All those classes i just mentioned does more dmg then scoundrel now by quite a large margin.

 

How do YOU expect us scoundrels to adapt to a absolutely devastateing nerf? i would like to see YOU adapt to a nerf that would cause your class to be completely useless.

How exactly do you adapt to that? by rerolling ? no thanks.

 

It wont surprise me if we will start see even MORE mercenarys and sorcs in warzones now since most people that play'd operative and scoundrel will most either reroll or quit the game.

Edited by Cratzky
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Welcome to "Sage Wars"

 

Canceled my account yesterday, I got nerfed because I almost killed a Sage 1 on 1

 

Pre 1.1.1 a Scoundrel in BM gear facing a Sage in BM with similar skills in playing had no chance to win.

 

A Scoundrel in BM fighting someone in Crap would knock them down and beat them to death before they could do anything so now the class is useless.

 

One less Scoundrel in the game.

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if u honestly think the dmg he does in that video is good, then u obviously havent play'd a sage, sorc, mercenary, commando, sniper, gunslinger, guardian/juggernaut AND marauder/sentinel . All those classes i just mentioned does more dmg then scoundrel now by quite a large margin.

 

How do YOU expect us scoundrels to adapt to a absolutely devastateing nerf? i would like to see YOU adapt to a nerf that would cause your class to be completely useless.

How exactly do you adapt to that? by rerolling ? no thanks.

 

It wont surprise me if we will start see even MORE mercenarys and sorcs in warzones now since most people that play'd operative and scoundrel will most either reroll or quit the game.

 

If you haven't noticed from my signature, I play a Pyrotech Mercenary and I'm a Battlemaster now. If you think classes are pulling out 5-6k criticals on anyone with 500+ expertise without beserker, you are sadly mistaken.

 

Watch Donut's stream. He is doing absolutely fine. He himself says the class is fine. He's almost bloody valor rank 70. I think he knows more than you do unless you drop the proof.

 

FYI - It's not a devastating nerf. Donut is getting off 4.2k Hidden Strikes on decent geared people. The Fletchette Round/Acid Blade nerf is barely noticeable. The Jarring Strike/KO is actually, in my opinion, a lot better now. You realize you only get 1/3rd resolve for it now, right? Rather than 100%? You can use Dirty Kick right after it.

 

So yes, L2Adapt.

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I have adapted by not living in stealth, especially when I'm on cooldowns of DA and CC breaker. I don't do great damage at 30m but it helps other range DPS, thermal grenade is a fast cooldown and I can take some beatings with just defense screen active as needed. Or healing higher damage range DPS, safely behind them past enemy ranges and they can clean up until I want to go out solo again.
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