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Bioware - please force Flashpoints to Analyze what classes enter them


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So far my guild group of 2 troopers, 1 Smuggler (me) and 1 sage have received nothing but Jedi knight gear from the Maelstrom Prison flashpoint. Perhaps Bioware you should autoassign loot for the classes that are actually IN the flashpoint

 

I am beyond annoyed.

Edited by Elyons
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So far my guild group of 2 troopers, 1 Smuggler (me) and 1 sage have received nothing but Jedi knight gear from the Maelstrom Prison flashpoint. Perhaps Bioware you should autoassign loot for the classes that are actually IN the flashpoint

 

I am beyond annoyed.

 

This really should be implemented. Right now it is the exact opposite. It is too often that flashpoints seem to intentionally drop gear for classes that are not present. What then, pray tell, is the purpose of us running said flash points? You've gone out of your way to prevent us from getting gear in them, so we're just going to stop doing them until you fix it. Sorry Bioware, but you've been morons since launch. I really hope you wake the hell up.

Edited by KiranK
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Or maybe all you need to do is make a group and go right to the fp courier and collect your loot. Or better yet, other people can run it and give you the loot when they are done.

 

Grow up bads, random loot is random.

 

What this guy said. Smart loot is the bane of everyone's existence. Where is it written that you should be rewarded in any fashion with something you can use for running an encounter?

 

You are clearly a Socialist that can't see that being forced to do the same thing over and over without reward builds character.

 

/sarcasm off

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What about simply having the end bosses drop several Columi commendations instead of a set piece? Maybe they could drop 4, and other bosses could drop 1.

 

I think that would be better and it would "fit" into how non HM comms already work.

 

As it stands right now, some folks get geared up extremely fast which can allow fast progression if that person is a tank or healer. Most other folks get the shaft though.

 

If commendations were used to buy Columi gear instead, it would allow a very static and clear path for progression.

 

Just throwing ideas around...

Edited by daveytech
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Should definitly be introduced to hard mode flashpoints and operations. Im not lazy but after running the same flashpoint over and over with totally useless tokens we couldnt even use for companions anymore instead of tokens we can use I find this to be a must.

 

Blue gear being replaced by Rakata from hm ops now due to flashpoints not ever droping for present classes!

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What about simply having the end bosses drop several Columi commendations instead of a set piece? Maybe they could drop 4, and other bosses could drop 1.

 

I think that would be better and it would "fit" into how non HM comms already work.

 

As it stands right now, some folks get geared up extremely fast which can allow fast progression if that person is a tank or healer. Most other folks get the shaft though.

 

If commendations were used to buy Columi gear instead, it would allow a very static and clear path for progression.

 

Just throwing ideas around...

 

this is honestly the best solution, you can buy the gear you want and it makes you want to run the HM FPs more often.. the only thing I would add is still make the last boss drop a Colmi Item peice but make it non class specific so say you get the helmet token it takes 20 commendations and the token to purchase, this would make it so you cant just gear out super fast

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Its already so easy to gear up and you wanna make it easier? seriously...?

If you do that you can basically screw the normal mode of ev/kp.

 

Ever tried to gear up there? guess not.

 

It is fairly easy to gear up yes depending on the class you play but for some classes its a little dumb to not see a single peice for your class drop in over 5 runs.. the loot system needs to be changed to either full commendations or colmi non class specific tokens that take commendations to purchase aswell and as far as the normal mode ops well the loot system in there is just dumb, because it makes perfect sense for the guy with all rakata gear who is helping the guild out to get assigned colmi gear over ungeared 50s

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I understand the concern, but you have to understand that there are plenty of smaller guilds out there who can't run EV, even the 8 man, consistently.

 

Where as running HM FP's only requires 4 players.

 

I don't think it would break anything. EV/KP bosses still drop more stuff than HM FP bosses. So that extra reward is still present.

 

We're not talking about making it easier - well I'm not - I just want a clear path to my objective. We can reward ourselves with a Columi piece every X number of HM FP runs.

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What about simply having the end bosses drop several Columi commendations instead of a set piece? Maybe they could drop 4, and other bosses could drop 1.

 

I think that would be better and it would "fit" into how non HM comms already work.

 

As it stands right now, some folks get geared up extremely fast which can allow fast progression if that person is a tank or healer. Most other folks get the shaft though.

 

If commendations were used to buy Columi gear instead, it would allow a very static and clear path for progression.

 

Just throwing ideas around...

 

This is honestly the WORST solution evah.

 

 

Let me explain: if the final boss drops you 4 token, you won't do anymore the hardest istance, because they simply won't worth it anymore.

 

There will be a lot of people rushing Black Talon, and no one will make the False emperor, simply because it's too long and too hard, and you can get the columi chest by doing 5-6 times Black Talon.

 

Instead, as it is now, you will get the chest from FE, the Legs from D7, the gloves from BP, so you have to do every istance quite a few times to fully gear yourself, and it is right.

 

And don't complain about how the drops work in this game, is too easy to have a full columi set in this game. Yesterday I clean up ev normal in 2 hours with my guild with 4 guildmate that have just dinged 50.

 

And don't you remember when in molten core Horde used to drop Paladin's pieces and Ally used to drop Shaman's pieces?

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This is honestly the WORST solution evah.

 

 

Let me explain: if the final boss drops you 4 token, you won't do anymore the hardest istance, because they simply won't worth it anymore.

 

There will be a lot of people rushing Black Talon, and no one will make the False emperor, simply because it's too long and too hard, and you can get the columi chest by doing 5-6 times Black Talon.

 

Instead, as it is now, you will get the chest from FE, the Legs from D7, the gloves from BP, so you have to do every istance quite a few times to fully gear yourself, and it is right.

 

And don't complain about how the drops work in this game, is too easy to have a full columi set in this game. Yesterday I clean up ev normal in 2 hours with my guild with 4 guildmate that have just dinged 50.

 

And don't you remember when in molten core Horde used to drop Paladin's pieces and Ally used to drop Shaman's pieces?

 

Ok buddy. Points taken. I'm glad for you and your guild. My guild doesn't have enough people on after working hours to run the operations consistently. We are very, very casual, but we like the challenge of HM FP's in the evenings.

 

Obviously, HM FP difficulty would need to be taken into consideration when shelling out comms.

 

In fact, each boss fight should reward comms based on their perceived difficulty. That would make the system perfect. IMO.

 

My idea was a very general and broad idea. If BioWare even considers doing something like this, which I believe is unlikely, then they'd have the burden of figuring out all the fine details such as not allowing people to farm BT for the better pieces. (Even though you can only run it 1x per day! - Hmmm...)

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point one: it's not fair that you can get a columi chest doing only BT for 5-6 days. This is an rpg, and if an item is dropped by the last boss of a determined flashpoint, you should have to kill him, not finding another way to have the same piece because "it's hard to reach". It's the challenge of the game.

 

point two: you can pug ev normal quite easily. I organized it yesterday evening, the 4 that just dinged wanted to go in HModes to get some gear. I and a buddy told them that ev normal drops better, we find almost instantly 2 random dpses at the fleet who never made ev normal too and cleared it quite easly. The point is: you can easily find 3-4 other people, you just need a couple of good person who already cleared it and know the strategies, and you should be able to clear that quite fast. Remember you're not the only one with a guild that can't do ev normal yet, some others are in the same situation

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and btw if you're on Hex Droid send me a PM, we are casual player too and hardly make full guild run, we usually take 1-2 random people on the fleet

 

People I don't even know whisp me every evening asking for my evening plans when I'm online lol

Edited by Kaehell
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point one: it's not fair that you can get a columi chest doing only BT for 5-6 days. This is an rpg, and if an item is dropped by the last boss of a determined flashpoint, you should have to kill him, not finding another way to have the same piece because "it's hard to reach". It's the challenge of the game.

 

point two: you can pug ev normal quite easily. I organized it yesterday evening, the 4 that just dinged wanted to go in HModes to get some gear. I and a buddy told them that ev normal drops better, we find almost instantly 2 random dpses at the fleet who never made ev normal too and cleared it quite easly. The point is: you can easily find 3-4 other people, you just need a couple of good person who already cleared it and know the strategies, and you should be able to clear that quite fast. Remember you're not the only one with a guild that can't do ev normal yet, some others are in the same situation

 

Again, I'm not saying you should be able to get a Columi chest after 5 days of running BT.

 

What is it that you're after here? I have a guild of mostly Inquisitors and we've gotten 3 Columi pieces the past 3 weeks and they are split between 3 players, and we've been hitting Hard Mode FP's as much as possible. Meanwhile, our PT tank has 4 pieces (and 3 pieces for his DPS set - making that 7 total - and he's geared out his companions in Columi).

 

We're looking for an alternative.

Edited by daveytech
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this is honestly the best solution, you can buy the gear you want and it makes you want to run the HM FPs more often.. the only thing I would add is still make the last boss drop a Colmi Item peice but make it non class specific so say you get the helmet token it takes 20 commendations and the token to purchase, this would make it so you cant just gear out super fast

 

I actually really like this idea.

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with this one I agree with you, there're way too many inquisitors, and when you're lucky and the boss drops a Sith Inquisitor piece you find yourslef rolling with 2 other guys.

So I basically agree with the OP idea to make the boss drop for the classes that actually are inside the istance, but I don't actually think they will ever implement something like this.

 

Anyway really consider the fact to pug EV in normal mode, it's basically a free-loot-run if you can find 3-4 people on the fleet

Edited by Kaehell
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this is honestly the best solution, you can buy the gear you want and it makes you want to run the HM FPs more often.. the only thing I would add is still make the last boss drop a Colmi Item peice but make it non class specific so say you get the helmet token it takes 20 commendations and the token to purchase, this would make it so you cant just gear out super fast

 

Missed this post! This combined with daveytech's idea is brilliant. People still need to clear all the HModes to fully gear up, but at the same time the boss always drop an useful token. It's good even if you need to gear up friends

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We need to compile the ideas we've got.

 

I'm strapped on time right now, but it looks like most of us like these ideas.

 

So...

 

- HM FP's drop more Columi tokens (How many? Hard bosses drop more?)

- HM end bosses still drop a Columi piece

- You can purchase Columi items with a piece + comms (less comms required)

- (Are Columi pieces generalized? Like a helm = a helm for any class?)

 

What am I missing? I'm at work and "sneaking" on the forums. :p

Edited by daveytech
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Loot is random for the reason on controlling progression, if they just handed you the correct loot all the time, ppl would gear up faster than Bioware has intended, thus ppl gearing out quicker, becoming fully gear'd faster, blowing through all available content faster, becoming bored faster and possibility quitting the game/trolling on forums saying the game is too easy, made for scrub MMO players etc etc.

 

TL;DR

 

Random loot is so Dev's have more time for getting new content out.

Edited by Jacobusb
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we're missing a contact inside bw's offices that makes our ideas more than just some posts in this forum lol

 

Hah! I'm a very optimistic person. Somewhere in my head a voice is telling me to just let it all out on the forums so "they" can see it, and hopefully "make it happen".

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Loot is random for the reason on controlling progression, if they just handed you the correct loot all the time, ppl would gear up faster than Bioware has intended, thus ppl gearing out quicker, becoming fully gear'd faster, blowing through all available content faster, becoming bored faster and possibility quitting the game/trolling on forums saying the game is too easy, made for scrub MMO players etc etc.

 

Very true and I agree.

 

However, even though we are mostly complaining about gearing slowly, the reverse is also true. If the tank and healer gears up in their first few HM runs, then that's a problem also.

 

The idea here is to balance things out and make progression clearly defined. I agree that it should not be a fast process. It should take some time.

 

How much time though? Technically, we would all need to come to some sort of conclusion on the time it should take for an individual to obtain X amount of Columi items.

 

1 week per piece?

2 weeks for 3 pieces?

1 month for 4?

 

I don't know... I just want some kind of indicator. That's what my initial idea was really all about.

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1 week per piece if the player runs every single HM FP per day?

 

Or 1 week per piece if the player only runs 2 HM's per day?

 

 

 

 

Edit: Personally, I like the idea of rewarding Columi comms based on the difficulty of each encounter. We all know which encounters are difficult and which are easy. Mini-bosses that currently drop tionese crystals only should not drop Columi tokens. However, I think Bonus bosses should definitely drop them in this kind of system.

 

Then there are the other non-bonus bosses that are difficult. Bulwark for example has become a challenge after the changes made to him. The hard boss in Ilum with all the adds should drop comms as well. Maybe the HK fight in FE should drop comms. As far as BT goes, maybe only the last boss drops a token? Or the droid boss and the last boss drop 1 each? You get the idea. I think it should be reward based on difficulty. Like others have said, it would make people seek out these challenges and want to run HM's all the time. IMO.

 

(End Edit)

 

 

 

 

Whatever the case, I think this kind of decision would ultimately be something BioWare will not let the customers dictate.

 

We can give them our opinions though. That's for certain. I'm sure they want to know what we want to keep our subscriptions active. That's really the beating heart of this entire mass of digital goodness.

Edited by daveytech
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