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Ilum objectives buff


Zolfried

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Yay Bioware fixed this bug, and now give us the correct buff stack accordingly with the number of areas we control.

 

But, its still ******** on a server where imperials outnumber republics 85/15. and with the total cap in place. republics cant even fill up 1 operation and the instance is full, and in addition, now we get penalized with having only 20 valor per kill while imperials get 5 stack buff + defender bonus + they got us locked down inside our base? as a republic player, im finding ilum less and less enjoyable for every patch bioware releases, and it saddens me, cause in all other mmo's i usually enjoy open world rvr and pvp. Please bioware, find a solution that benefits both republics and imperials, and let us enjoy a fun open world pvp experience.. cause right now, it isn't.

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hmm it seems like its not entirely fixed afterall.. the stacks come and go, sometimes it work as i said earlier, sometimes it doesn't,.. but the rest of the facts still stands though. sorry for my hasty posting. but angry guy gotta voice his opinion.

A suggestion to a fix to ilum would be to make pve and pvp area seperate, and make ilum pvp area only hold 24 or 48 players per faction.

And if the pvp gets balanced, a tug of war system could also work.. So that we have to take 1 area in order to progress to the next area.

Lastly is the defensive particle cannons. put them closer to base maybe, and maybe even up on the bridges at base entrance. cause the way ilum plays out now, the cannon is a weapon you stealth to and use to hit imperials in the back.

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