Labradoraki Posted February 2, 2012 Posted February 2, 2012 bioware nerfed operatives cuz they used biochem and ade their crits huge along with trinkets..... ON WHAT BLOODY PLANET YOU NERF A CLASS BECAUSE HE USES A CONSUMABLY WHO LAST 10-30 SECONDS! Now if your not an operative without biochem your worthless you the totally intelligent devs though to nerf the class isntead of the consumables...
Labradoraki Posted February 2, 2012 Author Posted February 2, 2012 bioware nerfed operatives cuz they used biochem and ade their crits huge along with trinkets..... ON WHAT BLOODY PLANET YOU NERF A CLASS BECAUSE HE USES A CONSUMABLY WHO LAST 10-30 SECONDS! Now if your not an operative without biochem your worthless you the totally intelligent devs though to nerf the class isntead of the consumables... SO true Pumb
Dogfatherxx Posted February 2, 2012 Posted February 2, 2012 SO true Pumb Stop QQing and learn to play. The change happened, deal with it.
Jestunhi Posted February 2, 2012 Posted February 2, 2012 If that were the case then why weren't all classes nerfed as all of them can have access to the same adrenals, etc.
ihateyouall Posted February 2, 2012 Posted February 2, 2012 Um, every class used biochem. Ops did retarded burst, nobody else came close. Burst class =/= "pop my cooldowns and kill any class in under 4 seconds, no matter what"
Libertine Posted February 2, 2012 Posted February 2, 2012 bioware nerfed operatives cuz they used biochem and ade their crits huge along with trinkets..... ON WHAT BLOODY PLANET YOU NERF A CLASS BECAUSE HE USES A CONSUMABLY WHO LAST 10-30 SECONDS! Now if your not an operative without biochem your worthless you the totally intelligent devs though to nerf the class isntead of the consumables... operatives/smugglers are still fine: http://www.youtube.com/watch?v=undHHGrk7p4
LimbSlicer Posted February 2, 2012 Posted February 2, 2012 It is possible that biochem caused their metric system to red flag operatives because of their burst dps. The real fail though is needing biochem AGAIN instead boosting other crafting skills. Many crafting skills are pointless at 50.
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