Reoh Posted February 2, 2012 Share Posted February 2, 2012 DPS Commandos, we need an interupt. If you're going to balance HM encounters around interupting abilities. We need to be able to do that, or we're a liability in the group. Link to comment Share on other sites More sharing options...
SomeDudeIsanub Posted February 2, 2012 Share Posted February 2, 2012 We have cryo grenade, concussive charge, and stockstrike if you put some points into it. Only one of these can be used from a decent range. :| Link to comment Share on other sites More sharing options...
Naters Posted February 2, 2012 Share Posted February 2, 2012 We have cryo grenade, concussive charge, and stockstrike if you put some points into it. Only one of these can be used from a decent range. :| None of those will interrupt any boss ability that needs to be interrupted. Link to comment Share on other sites More sharing options...
Kokkos Posted February 2, 2012 Share Posted February 2, 2012 We have cryo grenade, concussive charge, and stockstrike if you put some points into it. Only one of these can be used from a decent range. :| none of those count as a interupt for the purposes the OP wants one. But we are the only advanced class that dont have one, while i think it sucks, there will be somebody in your group that can interupt. Link to comment Share on other sites More sharing options...
JLapp Posted February 2, 2012 Share Posted February 2, 2012 What hard mode encounters are balanced around interrupts? Only boss that I can think of that requires more than 1 interrupt is Ironfist...am I missing any? (I've done quite a few hard modes and never came close to feeling like a liability in a group). Link to comment Share on other sites More sharing options...
Kokkos Posted February 2, 2012 Share Posted February 2, 2012 What hard mode encounters are balanced around interrupts? Only boss that I can think of that requires more than 1 interrupt is Ironfist...am I missing any? (I've done quite a few hard modes and never came close to feeling like a liability in a group). cant interupt myself so i am not 100% sure, but False Emp definatly need one, Last boss in Esseles needs one (or so i think). But as i said, that one person can interupt usually is more then enough. Link to comment Share on other sites More sharing options...
lnknprk Posted February 2, 2012 Share Posted February 2, 2012 I don't think that it has to be an interrupt like every other class has, for balance reasons. We just need some sort of interrupt that works on bosses. Either give it a rather long CD so that we have an interrupt, but it's for emergencies, or maybe a 12 sec CD interrupt that only works on non-player controlled enemies. Link to comment Share on other sites More sharing options...
SarimRune Posted February 2, 2012 Share Posted February 2, 2012 Maybe you are not meant to have everything. I think the goal would be to invite other classes, with interrupts, to join you. Link to comment Share on other sites More sharing options...
Hiro-Protagonist Posted February 3, 2012 Share Posted February 3, 2012 What hard mode encounters are balanced around interrupts? Only boss that I can think of that requires more than 1 interrupt is Ironfist...am I missing any? (I've done quite a few hard modes and never came close to feeling like a liability in a group). It would be nice to have an interrupt for the council fight in EV, especially if you are taking on the champ in 16 man normal. That channel ability hits like a truck. However, it appears to me that troopers are pumping out a ton of DPS while wearing heavy armor. I think we should have one feature that we are lacking to balance out all of the positive attributes. I don't know about you, but I am the only one in my raiding group that is able to pull aggro off the tank. Link to comment Share on other sites More sharing options...
valhak Posted February 3, 2012 Share Posted February 3, 2012 (edited) It would be nice to have an interrupt for the council fight in EV, especially if you are taking on the champ in 16 man normal. That channel ability hits like a truck. However, it appears to me that troopers are pumping out a ton of DPS while wearing heavy armor. I think we should have one feature that we are lacking to balance out all of the positive attributes. I don't know about you, but I am the only one in my raiding group that is able to pull aggro off the tank. You're supposed to kill the marauders. The tanks take on Champs since they hit hard and can be interrupted. Cheers, Edited February 3, 2012 by valhak Link to comment Share on other sites More sharing options...
BMBender Posted February 4, 2012 Share Posted February 4, 2012 I'd like an interupt but I'm not gonna cry for it. Considering how many fights are unfreindly towards our melle lessors I'd say let them get some love first. For commandos I'd be much happier if GCD/skills was/were NOT tied to annimations. Link to comment Share on other sites More sharing options...
erei Posted February 4, 2012 Share Posted February 4, 2012 (edited) cant interupt myself so i am not 100% sure, but False Emp definatly need one, Last boss in Esseles needs one (or so i think). But as i said, that one person can interupt usually is more then enough. Im quite a beginner in HM, but before patch (dunno if it changed), we needed an interrupt on Bulwark (D7) aswell. Also, interrupts are sometimes quite good, like the fight with a sith and trooper boss (second boss or so) in battle of illum. The lightning strike do a lot of damage. I can also think about the healing abilities from one of the last boss of D7 (the one with the turret). And yeah, usually there is someone else who have an interrupt. But on the average group I make, the sage is busy healing (quite difficult to switch for interrupt), the tank is under CC, and thus can't interrupt. Leaving me, trooper, sorry, can't do, and the other DPS. Hope he is not a trooper. Also, in solo pve, I'm getting tired of spamming stockstrikes (cost ammos) while any others classes have an interrupt for 0ressources. If you are afraid of balancing issue in PvP, put a PvE interupt which do something else in pvp. But, healers have interrupt, tank aswell, and dps to. Why troopers don't ? You wouldn't believe how many time I cried because the other interrupt was just slow and we failed. Edited February 4, 2012 by erei Link to comment Share on other sites More sharing options...
Flapjak Posted February 5, 2012 Share Posted February 5, 2012 (edited) FYI all tanks have interrupts, they should be the first one to do an interrupt along with a malee DPS. only a bad tank and malee dps doesnt have their interrupt hotkeyed for Hardmodes and operations unless they are temporarily removing it for another ability on a fight wich doesnt require interrupts. Edited February 5, 2012 by Flapjak Link to comment Share on other sites More sharing options...
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