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The upcoming bag change will increase the gap between players!


POPsi

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It will be worse than before.

 

"The number of commendations in Champion and Battlemaster Bags has been greatly increased, and the direct item trade tokens appear less frequently in Champion Bags. This change allows players to obtain PvP gear at a steady and significantly more predictable rate with an occasional bonus."

 

This means once you get to 50 and start pvp let's say from zero, you will gear up in centurion gear in no time. And then you will stick to that gear most likely until valor 60 because with the gear token drop rate decreased you won't be able to gear up in champion until you start getting battlemaster bags. This will make an even bigger gap between already geared players and "newcomers".

 

At least this is my understanding, let me know if I get it wrong.

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It will be worse than before.

 

"The number of commendations in Champion and Battlemaster Bags has been greatly increased, and the direct item trade tokens appear less frequently in Champion Bags. This change allows players to obtain PvP gear at a steady and significantly more predictable rate with an occasional bonus."

 

This means once you get to 50 and start pvp let's say from zero, you will gear up in centurion gear in no time. And then you will stick to that gear most likely until valor 60 because with the gear token drop rate decreased you won't be able to gear up in champion until you start getting battlemaster bags. This will make an even bigger gap between already geared players and "newcomers".

 

At least this is my understanding, let me know if I get it wrong.

 

It's evening the player field by making everyone have crap chance at getting champion gear.

 

But centurion gear is better than having no gear. Increasing centurion commendations make sense, and decreasing champion tokens do not.

 

I shouldn't have to grind to 60V to finally get a shot at champion gear.

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It's evening the player field by making everyone have crap chance at getting champion gear.

 

But centurion gear is better than having no gear. Increasing centurion commendations make sense, and decreasing champion tokens do not.

 

I shouldn't have to grind to 60V to finally get a shot at champion gear.

 

Pretty much this.

 

If anything, they need to leave Champ token rate where it is but increase the amount of Cent tokens. A fresh 50 should be able to get a "starter" set of Centurion relatively quickly in order to compete.

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As owner of lvl60+ valor toon I salute to author of these changes.

 

Centurion is really crappy set, worse than mods set which can be farmed for daily tokens. New players will wear this crap until level60 - meaning "forever" for most of warzones population because valor gains there plainly sucks.

Edited by Pashgan
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Yep, centurion gear is just bad... worse than I can put together from orange gear modded with purple modifications. So I guess I will not finalize my champion set either with these changes. Still missing legs and offhand. But it will be even worse to catch up to the guys in full BM set.
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agreed... another dumb choice made by Bioware...

This will cause more imbalance on leveling players...

and it will add to the faction imbalance...

 

Because of lolIlum imperials are generally speaking able to get valor at a far superior rate compared to republic players. On top of this... it takes A LOT LONGER for republic players to complete the Ilum dailies/weeklies, just because of the number issue.

Many more Imperials will already be equipped BMs and this will just slow any chance for republic players to catch up.

Of course there are Republic players with BM gear... but generally imperials have had it a lot easier... and a lot more of them are geared BMs.

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Did anything ever happen to the ilum exploiters on patch day?

 

So they are away scott free and now everyone has a harder time to catch up and those who grinded legitimately are losing out ...

 

Steady(er) progression still beats complete rng though. Its a tough one to call.

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It's basicly a change to make people stay subscribed and pay --->

 

Increase number of centurion comms--> fresh 50's can actually get some gear faster "we threw them some cookies" ---> fresh 50's happy they feel they actually get some gear trough daily pvp --->they realize champ gear is so rare they have to grind to valor 60 to actually get some trough BM bags (stay subscribed)-->at valor 60 grind for champ tokens -->stay subsrcibed--> and when they full champ geared--> stupid rng system grind grind grind for a few chance to obtain some BM gear-->"stay subscribed more"

Edited by Guinden
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It's basicly a change to make people stay subscribed and pay --->

 

Increase number of centurion comms--> fresh 50's can actually get some gear faster "we threw them some cookies" ---> fresh 50's happy they feel they actually get some gear trough daily pvp --->they realize champ gear is so rare they have to grind to valor 60 to actually get some trough BM bags (stay subscribed)-->at valor 60 grind for champ tokens -->stay subsrcibed--> and when they full champ geared--> stupid rng system less BM gear chance grind grind grind for a few chance to obtain some BM gear-->"stay subscribed more"

 

Isn't that the intent of changing things?

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Because of lolIlum imperials are generally speaking able to get valor at a far superior rate compared to republic players. On top of this... it takes A LOT LONGER for republic players to complete the Ilum dailies/weeklies, just because of the number issue.

Many more Imperials will already be equipped BMs and this will just slow any chance for republic players to catch up.

Of course there are Republic players with BM gear... but generally imperials have had it a lot easier... and a lot more of them are geared BMs.

 

 

Just so You know Republic is capable of farming emps way faster. I got from 57 - 60 in 4 hours on ilum while having about 40 man Republic team and almost twice as many Emps.

 

We managed to coordinate where the ops group wass going at certain times but basicly we lured the empire close enough to cannon to pull 20 -30 kills. It gave us enough initiative to push them back to their spawn and when we started to struggle we just all moved back to the cannon and repeated for some time. Every succeful push leaded to gaining 2 - 6k valor to all in our grp + a kill every 35 -45 sec for every harpoon user in your grp.

 

Just so You all know u can chain the whole party to profit from every single kill by coordinating guards > heals > aoe dps > harpoons and proper cannon shooting. With a little timing its uber farm capability for every1.

 

And remember that defending an objective guarantees at least 100 valor for each kill u get.

 

Ilum is the best world pvp system i've seen so far and i spent a lot of time playing wow, warhammer, aoc, gw etc. The only thing I'd do is put armaments on every objective it would spread the fights a bit and give a chance to play for some ppl with worse PCs.

 

I hope this helps. You are and will be the underdog on ur server( cause thats what republic is everywhere from what i know, and according to the lore should be). It's way more heroic to put some tactic against an angry zerg and win in the end, it's way more satisfying:)

 

cheers

 

 

Mirri - Hex Droid

Edited by Mirricious
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No it won't it will make a more predictable gear progression for players going into PvP. PvP is the most skilful form of online gaming as their is risk to yourself from enemy action and it isn't just boss strat and a bit of RNG to keep you on your toes. Edited by Ewgal
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Just means that over time people will tend towards having full Champion and Centurion (means more expertise) while having to try for longer periods of time for Battlemaster.

 

In my experience it's not that 1 or 2 BM geared players in a 50's warzone ruin the experience for everyone, it's when a team of Champion geared players goes up against 8 BM geared players who happened to be from two hardcore pvp guilds and premade groups.

 

Then again, that's a premade problem, not a problem with the gear in an of itself.

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Way easier for Pubs to gear up on empire heavy servers, you get your 150 in one day or two by forming a raid then never go there until reset. Mean while I been trying to do that damn weekly since that patch, there is never any pubs in Ilum; they only come when they have a large Ops and then stay just long enough to get quest(s) done. Since I tend to play at odd hours, I never see any PvP action there. Yea we have superior numbers but pubs can dictate when and where PvP happens.

 

Actually starting a pub toon so others can farm it, which is kinda sad.

 

On topic, really hope I can stomach grinding last 2 ranks for BM before this changes...the champ drop rates for me is so incredibly low that this change will likely make it .01% chance instead of 1%. Icky.

 

Guess on plus side, all those centurian tokens and champ copies of gear I already have will still rot.

Edited by fixit
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They should have just made the token for champion stuff a generic one to avoid un needed doubles. And to those saying that then it would be "too easy" i say no, it wouldn't be, people are still gearing in a couple days with the current system, the only difference is that with the current system there's also people who get 16 relics rather than full gear.

 

Upping the centurion tokens number is good, because that gear is basically useless the way it is now, but doing that and lowering the chance of champion drops without even making them generic tokens is just bs.

Edited by AzKnc
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I am already done. This game has been one failure after another in terms of Bioware's development direction.

 

 

Unfortunately, I just shelled out 1.2k for a new rig. As far as MMO's go, there isn't much else to play.

 

On the bright side, SWTOR is a halfway decent PvE game -- for leveling, that is. In the meantime I've been enjoying leveling alts for the story (mainquest only) while PvPing in 10-49 WZ's. Because of that and because of the lack of anything else in the market, I'll play SWTOR until GW2 comes out. Maybe BW will finally get their **** together in that time, though with each new set of patch notes that seems farther and farther away.

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They are lowering gear's effects on PVP. PVP will now be more about skill. Enough fear mongering.

 

If this is a sort of bolster type effect, then it will just mean; try to join a guild that farms high level Ops and get way better stat gear yet have good expertise as well? God I hope not.

Edited by fixit
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I shouldn't have to grind to 60V to finally get a shot at champion gear.

 

Its really not that much of a grind you know.

From level 10 to 50, just do a warzone, then 2 quests, then a wz, then 2 quests etc, and you will be at 50v at level 50.

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As owner of lvl60+ valor toon I salute to author of these changes.

 

Centurion is really crappy set, worse than mods set which can be farmed for daily tokens. New players will wear this crap until level60 - meaning "forever" for most of warzones population because valor gains there plainly sucks.

 

If you suck in full cent gear you will suck in full BM.

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