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Make Immolate a cone AoE insta cast to fix AP?


TristQueloon

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I was just thinking while playing on my AP specced toon today.

 

The animation for Immolate is this huge fire blast that usually envelopes 4-5 people in the fire. But its a single target attack.

 

If immolate was an insta cast ability, for same damage it does now, but was able to hit in the same cone as flamethrower, it would be a big boost to dps for AP, but still keep it under Pyro.

 

So it would actually be a decent choice in PvP. More utility, but less DPS that pyro. Instead of lagging much behind like many people say it does.

 

 

It would be played similar to a rage/focus sith/guardian. Lots of utility, shining moments of AoE devastation. But not that great 1on1.

Edited by TristQueloon
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To improve AP, here's what I'd change:

 

1.) Prototype flamethrower - either change the buff to affect some other ability (railshot, immolate, rocket punch) OR make it channel and tick faster (I know sorcerers have the mechanic for their force lightning, so it shouldn't be that hard to implement I guess). Also, reduce the number of stacks with greater effect per stack, or add more abilities that give the buff (RB dot ticks would be good or immolate).

 

2.) Retractable blade - needs a damage increase on the dot part - simplest way would be to increase the serrated blades numbers a bit.

 

3.) Charged gauntlets - personal opinion, but the proc chance of this skill is a bit too low. Either give the dot ticks the chance to proc it as well, or raise the chance to 35-40%. I'd rather see it as a cd refresher on immolate though.

 

Basically, those are the largest issues with AP from my POV: prototype flamethrower doesn't really fit in with the mobility theme and really needs a change in how it works. Faster building of stacks and faster channelling of the FT would help (think 3 stacks max, 15% dmg bonus and 60% faster channel and ticks on the FT - numbers should obviously be tweaked to fall in line).

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How about you just make a talent to allow you to use flame thrower on the move? That would solve most of the issue with the spec.

 

For player choice just make it the thermal detonator of the AP tree. Single target, instant cast high damage version of flamethrower that shares a cooldown with flamethrower. Change the bonuses and ability procs around so that immolate == flamethrower. This gives the player the choice as to go with a sure thing against a single target, or risk channeling flamethrower for damage on multiple targets.

Edited by Shivus
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For player choice just make it the thermal detonator of the AP tree. Single target, instant cast high damage version of flamethrower that shares a cooldown with flamethrower. Change the bonuses and ability procs around so that immolate == flamethrower. This gives the player the choice as to go with a sure thing against a single target, or risk channeling flamethrower for damage on multiple targets.

 

This one i like.

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For player choice just make it the thermal detonator of the AP tree. Single target, instant cast high damage version of flamethrower.

 

Ummm..... Thats what Immolate is. Insta-cast, single target, does more dmg than flamethrower.

 

share a cooldown with flamethrower. Change the bonuses and ability procs around so that immolate == flamethrower. This gives the player the choice as to go with a sure thing against a single target, or risk channeling flamethrower for damage on multiple targets.

 

So the only change you would make is to make it share a cooldown with flamethrower. So you can only use one or the other, and it will be on cooldown longer. How exactly is that a buff? Only thing I see that doing is lowering dps for AP even more.

 

 

I'd like to see it effect a 10 foot circle around the caster... so a point-blank AOE... or something similar to Death From Above, without the whole flying thing.

 

Z

 

That was my original thought. But I figured we would get too many of the py-bros crying it would buff our dps above theres. So I figured making it a AoE cone would limit some of the DPS, but still give us a nice bump to make us more competitive.

Edited by TristQueloon
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Personally I think it should be both an AoE and have a damage over time effect associated with it. You're spraying the target with FUEL and IGNITING it, fuel doesnt burn instantly.

 

AP needs a pretty hefty dps buff anyways in order to keep on par with pyrotech and hybrid builds. Here's my suggestion:

 

-Keep the current instant-damage and cooldown the same

-Add 50% of the ability's current damage as a damage-over-time effect that lasts 15 seconds

-Have half of the instant and DoT damage apply to up to 2 additional enemies within 4 meters of the target

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Ummm..... Thats what Immolate is. Insta-cast, single target, does more dmg than flamethrower.

 

 

 

So the only change you would make is to make it share a cooldown with flamethrower. So you can only use one or the other, and it will be on cooldown longer. How exactly is that a buff? Only thing I see that doing is lowering dps for AP even more.

 

 

 

 

That was my original thought. But I figured we would get too many of the py-bros crying it would buff our dps above theres. So I figured making it a AoE cone would limit some of the DPS, but still give us a nice bump to make us more competitive.

 

You clearly didn't read everything or even attempt to understand my point.

 

Make immolate the thermal detonator of the AP tree. Make prototype flamthrower and any other abilities that give bonuses to flamethrower also apply to immolate. The skills themselves are fine, it's just that flamethrower is not viable in the majority of pvp situations. Making flamethrower == immolate would fix this by giving the player an insta cast single target version of flamethrower that carries the bonuses of prototype flamethrower to use in the majority of PVP situations.

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