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Character responsiveness HUGELY improved IMHO


gurugeorge

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Well, after playing a bit last night and tonight, I have to say that whatever they've done to character responsiveness, the game now adtually feels pretty coherent. Ability delay is just about gone (just one or two minor glitches of the old type), and it's a revelation!

 

The game actually feels pretty slick and smooth now - so much for all that pontification about the Hero engine lol

 

It's got rhythm now, funk. You can trust your abilities will fire off when you think they're going to fire off, and you can get into a flow.

 

The difference in playing my Jedi Shadow has been pretty significant. An experience that would at times (not all the time but somtimes) approximate to wading through glue, has turned into a delightfully solid playing experience in which I can actually start learning rotations properly, and really dig into getting to know the abilities and thereby build system.

 

Kudos BW!

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I have to agree with this. Playing a trooper, i've noticed a few of my abilities (most notably Full Auto) have taken a small bit of time to begin the animation and damage, but with the latest few patches it has all but disappeared.

 

Good job BioWare! Keep up the good work!

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