Spatzimaus Posted February 2, 2012 Share Posted February 2, 2012 As a public service announcement, I'd like to let all my Operative friends here know what's in store for us in the near future. Patch notes are here. Considering that zero changes were made to the 1.1.1 patch between when it hit the test server and when it went live, it's pretty likely that those changes will go in as-is. Summary: Agents and Smugglers only had a single change: our Diversion ability can no longer be used on Operation Bosses. (A similar change was made to other classes' interrupts.) In addition, they buffed the damage of Annihilation Marauders, Darkness Assassins, and Madness Assassins and Sorcerers. They also closed the PTS thread complaining about the 1.1.1 nerf, and told people to post any further PvE things in this thread in the suggestion forum. That thread, by the way, hadn't been posted to in several days and had devolved to a 2-person argument, so I'm not sure it's really the best place to make sure your suggestions reach the developers. Link to comment Share on other sites More sharing options...
tharnvedra Posted February 2, 2012 Share Posted February 2, 2012 First thought ... thats all? Again? Second thought ... I start to miss Rift. Their patch speed was amazing. Bioware is funny so. First they claim they have to test carefully and how hard it is to make a patch without breaking stuff and then they release 1.1.1 and a day later they have to bring the servers down for a hotfix. Link to comment Share on other sites More sharing options...
MasamuneX Posted February 2, 2012 Share Posted February 2, 2012 So... They buff SA/JC and mara/sent? Now I know im getting *********** trolled. Guess its pretty clear, play a class with a lightsaber or you're in for a rough time. Link to comment Share on other sites More sharing options...
Absolvus Posted February 2, 2012 Share Posted February 2, 2012 We really need those parsers so people can start throwing numbers around and checking what does what and how much... Also helps immensely when talking to devs if you have actual numbers to back you up. Currently they can just ignore us as whiners and mutter something about their internal testings. Link to comment Share on other sites More sharing options...
Pizzel Posted February 2, 2012 Share Posted February 2, 2012 I wish they took the care to fix agent issues like these other classes... Instead we get nerfed hard. Sorcerers going to be stronger now?? Did I read those ability notes right? If so just Wow!! Sorcerers and bounty hunters need a big nerf bat!! Link to comment Share on other sites More sharing options...
Ginnem Posted February 2, 2012 Share Posted February 2, 2012 -If sprint was active when a player died, it now remains active when the player is revived. -Abilities on cooldown are now more easily distinguished from abilities that can be used. I forgive everything! Link to comment Share on other sites More sharing options...
Xenthum Posted February 2, 2012 Share Posted February 2, 2012 Wow. That's... pathetic. Link to comment Share on other sites More sharing options...
Arrys Posted February 2, 2012 Share Posted February 2, 2012 sprint staying active on death , TY,TY,TY........ty,ty,ty It's a quality of death issue;). Seriously they just got done with a conceal change perhaps there might have been something for lethality tre or medic but it was irrational to think there woukld be any conceal stuff until they parse their data from their current changes. Link to comment Share on other sites More sharing options...
Saella Posted February 2, 2012 Share Posted February 2, 2012 Well... Go fck yourself BW ! Seriously... how long will you take to understand Sorcerer heal for 40% more than every other class... GG... THE MORE PATCH U MAKE, THE MORE IM PISSED OFF.. keep going newfie ! Link to comment Share on other sites More sharing options...
Degan Posted February 2, 2012 Share Posted February 2, 2012 (edited) Well.... I suppose that we Ops can now become the Merchant/Trader class people asked for early on. It seems I am spending more and more time on the fleet station at the GTN since PvE groups would rather have SI or Mercs for dps or heals.... Edited February 2, 2012 by Degan Link to comment Share on other sites More sharing options...
pmarsh Posted February 2, 2012 Share Posted February 2, 2012 People need time to adjust to changes and see if anything new can be discovered. Other classes getting buffed has nothing to do with recent nerfs to the Op. I think its incredibly short sighted to expect new changes or a reverting of old changes so quickly after they have been made. The balance team needs time so see the effects of their changes over an extended period to see if there are unforeseen consequences to changes. If the gloom and doom over concealment ops persists and nothing new is discovered down the line then expect buffs to the tree but the key issue here is that its going to take time for a proper judgement to be made. Link to comment Share on other sites More sharing options...
sang Posted February 2, 2012 Share Posted February 2, 2012 Very disappointed to not see anything for med spec'd operatives. Beyond actually giving us some buffs to make ourselves a little comparable to sorc/sages, how about they fix one of our highest tier talents to actually work? Link to comment Share on other sites More sharing options...
pewpewpewlaser Posted February 2, 2012 Share Posted February 2, 2012 Well.... I suppose that we Ops can now become the Merchant/Trader class people asked for early on. It seems I am spending more and more time on the fleet station at the GTN since PvE groups would rather have SI or Mercs for dps or heals.... Yea...give Operative a class skill... Fleet Market Link to comment Share on other sites More sharing options...
MrJohnson Posted February 2, 2012 Share Posted February 2, 2012 Biofail is just setting Ops up for a new AC, "Garbageman". Tree specs will be Trader/Treehugger/Pacifist. Sure other classes can take over the galaxy and be heroic, we can astound people though with the question of "wth is this class good for"? Link to comment Share on other sites More sharing options...
Hellapain Posted February 2, 2012 Share Posted February 2, 2012 So... They buff SA/JC and mara/sent? Now I know im getting *********** trolled. Guess its pretty clear, play a class with a lightsaber or you're in for a rough time. Yea ..Thinking same thing. As if warzones were not already flooded with Sith and Jedi. Can't have mere mortals competing with force users eh? Link to comment Share on other sites More sharing options...
Migrayn Posted February 3, 2012 Share Posted February 3, 2012 People need time to adjust to changes and see if anything new can be discovered. Other classes getting buffed has nothing to do with recent nerfs to the Op. I think its incredibly short sighted to expect new changes or a reverting of old changes so quickly after they have been made. The balance team needs time so see the effects of their changes over an extended period to see if there are unforeseen consequences to changes. If the gloom and doom over concealment ops persists and nothing new is discovered down the line then expect buffs to the tree but the key issue here is that its going to take time for a proper judgement to be made. well the so called balance team didnt take time to evaluate the changes made in 1.1 to bio and buff stacking. Those pretty much fixed the burst issue. THey did not need to hit the OP's so hard. They should of given more time after 1.1 Link to comment Share on other sites More sharing options...
SkillzKillz Posted February 3, 2012 Share Posted February 3, 2012 Biofail is just setting Ops up for a new AC, "Garbageman". Tree specs will be Trader/Treehugger/Pacifist. Sure other classes can take over the galaxy and be heroic, we can astound people though with the question of "wth is this class good for"? Lol this guy knows what he's talking about. Biowares nerfs arre hoorse *****it Link to comment Share on other sites More sharing options...
Hamchuck Posted February 3, 2012 Share Posted February 3, 2012 Biofail is just setting Ops up for a new AC, "Garbageman". Tree specs will be Trader/Treehugger/Pacifist. Sure other classes can take over the galaxy and be heroic, we can astound people though with the question of "wth is this class good for"? Were you not listening to Keeper when he told you that we're janitors? Link to comment Share on other sites More sharing options...
Deviltreh Posted February 3, 2012 Share Posted February 3, 2012 How they buffed Marauder damage? You seriously think that 30% increased critical damage >> 30% increased damage? Link to comment Share on other sites More sharing options...
zaknaphein Posted February 3, 2012 Share Posted February 3, 2012 I recognize that Bioware is not one of those companies that cut down to Forums QQ. Nope, ppl qq'ed for OP/SC be4 the bio nerf and 2 days later nerfbat comes. Ppl qq about the pvp bags and a ''fix'' comes. Ppl qq'ed about the ilum and how that was a mechanism in game and they got no valor rollback. O.o Good to go bioware you showed the kids on the forums what to expect from you, they just need to try little harder to convince you. The list goes on. Link to comment Share on other sites More sharing options...
WallyRez Posted February 3, 2012 Share Posted February 3, 2012 People need time to adjust to changes and see if anything new can be discovered. Other classes getting buffed has nothing to do with recent nerfs to the Op. I think its incredibly short sighted to expect new changes or a reverting of old changes so quickly after they have been made. The balance team needs time so see the effects of their changes over an extended period to see if there are unforeseen consequences to changes. If the gloom and doom over concealment ops persists and nothing new is discovered down the line then expect buffs to the tree but the key issue here is that its going to take time for a proper judgement to be made. Lol, then how come bioware released the op/scoundrel 1.1.1 nerf patch notes 2 days after fixing buff stacking and 50 brackets? Obviously they don't need to see the effects of their changes over extended periods of time. Link to comment Share on other sites More sharing options...
Achmed Posted February 3, 2012 Share Posted February 3, 2012 (edited) i've hearded rumors about a a group of iluminati who are playing this game, forcing bioware to nerf operatives by taking their children as hostages. thats the whole reason behind our nerf and their buffs. its not BW fault, they want to buff us, realy ... guys please use some common sense ... . did i just ask for common sense in an MMO game forum? *slaps myself* Edited February 3, 2012 by Achmed Link to comment Share on other sites More sharing options...
Sjoko Posted February 3, 2012 Share Posted February 3, 2012 Nerf of OP came as a result that a dev was playing a Sith Sorcerer with green gear that was killed by a battle master geared operative. Surprised though that there's no new buffs to the Sorcerer, but I guess the dev needs to keep a low profile and not make it too obvious. In 1.4.0 Sorcerers will get a massive buff, because they need to be able to crit for 5k and be top on dps and healing at the same time. I'm joking of course, but I don't really expect a boost to the class when they did the job of nerfing Operatives to the ground, so thoroughly. There will be other nerfs though, question is which class and when. I hope they adjust the tank classes and mercs/commandos. That they can endure more in PVE and less in PVP. Link to comment Share on other sites More sharing options...
Precurso Posted February 3, 2012 Share Posted February 3, 2012 Response to OP: Annihilation Marauders are NOT getting a buff. BW is nerfing one and buffing another skill which in the end nerfs bleed dps of Annihilation Marauders by 5-8%. Unfortunately everyone believes what BW says without doing the math. Patchnote saying Annihilation dps will increase is a blatant lie! Link to comment Share on other sites More sharing options...
Marnik Posted February 3, 2012 Share Posted February 3, 2012 worst bugfix ever (-: "Companion Characters no longer occasionally appear unclothed when summoned." Link to comment Share on other sites More sharing options...
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