Pearlie Posted January 31, 2012 Share Posted January 31, 2012 Since this talent is now essentially worthless, is anyone going to be respeccing? And if so, where will you be putting those 2 points? Link to comment Share on other sites More sharing options...
Polygome Posted January 31, 2012 Share Posted January 31, 2012 It's very far from being worthless. Since the stun time has been reduced it does not cause a full resolve bar, which means you can dirty kick right after. Link to comment Share on other sites More sharing options...
Pearlie Posted January 31, 2012 Author Share Posted January 31, 2012 Worthless may have been too extreme. I'm wondering if those 2 points are better spent now. Link to comment Share on other sites More sharing options...
paspinall Posted January 31, 2012 Share Posted January 31, 2012 (edited) It's very far from being worthless. Since the stun time has been reduced it does not cause a full resolve bar, which means you can dirty kick right after. Erm have you tried that, because on the PTS that was not the case and the 1.5s knockdown was still filling the resolve bar to full. ETA: Infact it now seems to not be adding ANYTHING to the Resolve bar, so from one extreme on the test shard to the other on live, hopefully they will eventually get the right result ! Edited January 31, 2012 by paspinall Link to comment Share on other sites More sharing options...
Eluu Posted January 31, 2012 Share Posted January 31, 2012 Scoundrels are more powerful 1v1 now because of the changes. Just may take slightly longer, but will win more encounters. Link to comment Share on other sites More sharing options...
Llilium Posted January 31, 2012 Share Posted January 31, 2012 it doesn't fill the resolve bar now? that makes it better, i would actually say. I guess i don't have to respec after all. Link to comment Share on other sites More sharing options...
Threskov Posted January 31, 2012 Share Posted January 31, 2012 The few comments I received by playing bothfaction is that scroundrel KO filled the resolve to full, and the operative ti 30%. Good job bioware. Link to comment Share on other sites More sharing options...
t_rall Posted January 31, 2012 Share Posted January 31, 2012 The few comments I received by playing bothfaction is that scroundrel KO filled the resolve to full, and the operative ti 30%. Good job bioware. This isn't true. I just finished playing several games. KO definitely DOES NOT fill the resolve bar to full. I can't speak to how much it does fill it, as I can't recall the actual amount. You can definitely follow it up with another CC. If anything, this patch is almost a buff. We can open with KO, if they use their escape ability- you win. You can easily throw in a dirty kick or a flash bang at this point. Also, when paired with another scoundrel, we can do two KOs back to back. That happened a few times in my last WZ. It effectively shut a healer down REALLY nicely. Link to comment Share on other sites More sharing options...
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