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19 ppl at the republic fleet, 94 on the imperial!


XxPetexX

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The faction imbalance is killing the game for us on republic.

 

As in imperial player at this hour you have a chance of doing some FP's. We have virtually zero chance.

 

This has to be adressed and if it can't, make a dungeon finder tool cross realm asap.

 

94 ppl at this hour for imperal is MORE than we have on our fleet at prime time!

Edited by XxPetexX
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Here's an easy fix for population imbalance. Switch some imperial to republic side when they enter the war-zones. Called it a undercover operation if you had to, just to shut-up the occasional role player. FPS games had been doing this sort of re-balancing since the 90s.
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That's what you get when all the Republic classes are just afterthoughts. Animations are worse and more bugged. Apart from abilities not making any sense (RP wise) at all at some times, it's also bugged. For example the smuggler's snipe ability can not directly be followed up by a flurry of bolts without bugging and often not doing any damage, while the agent's ability doesn't suffer this. Neither does the bounty hunter have to cope with a mortar bombardment that only starts half way the channeled ability when everyone has long taken off; instead death from above is pretty instant with a slight delay. Full auto and the mirror ability are the same story.
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The ratio of those numbers sounds about right.

 

On my server there are always a good number of Rep about, but the Sith of course outnumber that greatly but it does come back to the appeal nature of the factions. As most have already said, a 3rd faction would have made it really interesting.

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