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I just don't understand, with their budget, how.....


SkateOnTrees

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Did the game end up like this?

 

a gigantic list of faction and class imbalances

 

failed open world pvp

 

servers devoid of people, aside from republic fleet/imperial fleet

 

crafting skills imbalances, and uselessness at end-game level

 

 

hey at least ability delay is fixed..... maybe they can fix why skills still misfire and the horrible UI

Edited by SkateOnTrees
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The game is the product of "group think." It's what happens when there are too many chefs in the kitchen.

 

In other words, there is such a thing as having too much money to put into a project. You start getting 800 different people all working on a project like this there's almost no way to maintain cohesion in quality control.

 

Next time you log in to the game, click the "Credits" option. You'll be friggin amazed at how many people had their hands in this pie. There's no way to manage that kind of a cluster*** and still create a game that has any kind of soul.

Edited by Mannic
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theres no skill missfire...you just dont realise that others can break your skill or debuff you..

 

and btw..stop moaning..

 

nah bro it seems you are the misinformed one

 

im refering to when you are spamming an ability that is in color and able to be clicked, you can click it 4200000 times and the ability will not go off

 

im not taking a piss here

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ability delay isnt fixed.

 

the reason this game is the way it is, is because game companies don't hire people who are critical thinkers, they hire programmers. ya they may have 1 or 2 "designers" on their staff, but they probably got their education at ITT.

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