eterpage Posted January 29, 2012 Share Posted January 29, 2012 When I first started playing, I thought the pvp Warzone Voidstar was like Strand of the ancients from wow, and I tried to get everyone to zerg one door, but we usually lost when we did that. Now I think it's easier to get them to spread out and attack both doors, since even if you go 8 on one door and they use 6 people to defend that door while keeping 2 at the other, it still takes long enough to kill someone that unless you can manage to kill all 6 people in 22 seconds they'll still respawn and they just need one person alive to keep you from planting. Plus if you keep 8 people on one door you give up the chance they'll screw up on the other. But often in Warzones their is someone who still tells everyone to attack a single door so, does anyone have any thoughts on it? Zerg one or split up? Link to comment Share on other sites More sharing options...
dcgregorya Posted January 29, 2012 Share Posted January 29, 2012 When I first started playing, I thought the pvp Warzone Voidstar was like Strand of the ancients from wow, and I tried to get everyone to zerg one door, but we usually lost when we did that. Now I think it's easier to get them to spread out and attack both doors, since even if you go 8 on one door and they use 6 people to defend that door while keeping 2 at the other, it still takes long enough to kill someone that unless you can manage to kill all 6 people in 22 seconds they'll still respawn and they just need one person alive to keep you from planting. Plus if you keep 8 people on one door you give up the chance they'll screw up on the other. But often in Warzones their is someone who still tells everyone to attack a single door so, does anyone have any thoughts on it? Zerg one or split up? The point ultimately is to get 8 seconds uninterrupted on the door. This to me means the best choice is to zerg one direction then have a couple people break off and go in the opposite direction, burst down the other side and cap with CC as needed. Killing people is only good in as much as it lets you either pull them off the door to sneak a cap or you can kill them fast enough to allow them to be trapped in respawn. Link to comment Share on other sites More sharing options...
Zeebie Posted January 29, 2012 Share Posted January 29, 2012 it depends on your team design. if you can all go one door and kill everyone as quick as possible and hope they caught by the defense shield. or take 6 one side and have two go other side use one to lure out defender and the other to cap. at 50, its so hard to actually get that 8 seconds if the other team has decent healers as 1 person can hold up 8 people long enough for others to arrive Link to comment Share on other sites More sharing options...
Beelzebubs Posted January 29, 2012 Share Posted January 29, 2012 I love it when theres what seems like a 30 second timer on the respawn area. Link to comment Share on other sites More sharing options...
Aweus Posted January 29, 2012 Share Posted January 29, 2012 (edited) 1. Bring many Sorcs to one door 2. Spam lightning 3. Stuff dies fast 4. Plant bomb 5. Profit! Edited January 29, 2012 by Aweus Link to comment Share on other sites More sharing options...
Aidank Posted January 29, 2012 Share Posted January 29, 2012 The general strategy in pugs is to either A. have everyone go to one door and a stealther or two go to the other. or B. try and fight in the middle or on bridges so people don't notice other people planting the door. Note that this only works if the defenders are really really bad. Link to comment Share on other sites More sharing options...
Crimsane Posted January 29, 2012 Share Posted January 29, 2012 Tend to send 7 to one and a stealther to probe the other. If there's more than 1 guard on the other door, the stealther will rejoin the main party and burn down that door's guards. Hopefully, the heavy assault on door number one will draw away a guard or two from the other door, making that door more accessible for your combat stealthers to burn down any remaining resistance and plant before the enemy can react. I usually try to send 2 to attack the secondary door, so that when the guard(s) go down a respawner/incoming help can be cc'd by one while the other plants. Alternatively, suddenly swap the entire team's focus, overwhelming the guards on the secondary door and panicking the first's guards, they tend to overextend and forget the first door in their rush to protect the now unguarded second. I find that 4/4 split hardly ever works, especially if there's a competent healer on the other team, which there usually is. tl;dr: your team should adapt as the game goes on and find ways to stretch the enemy defenses thin. If it's two full premades vs two full premades, well, I hope you win the tiebreaker. Link to comment Share on other sites More sharing options...
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